What ship do you think should have a 3rd refit (ship card)?

By Marinealver, in Star Wars: Armada

With the Corlerian Conflict coming up and a cardboard only expansion with mostly squadrons (which is good because squadrons need more options) It came to my attention why don't they also release additional refits for other ships like a CR-90 C or a Victory Class III?

I'm not saying this should or would happen but if it did what ship would you want to have a 3rd refit option?

I think pretty much the universal answer for this would be the victory

Absolutely the Victory. There is no other ship so absolutely hamstrung by its basic profile. We have two new Imperial commanders explicitly, obviously designed to address issues with the Victory Star Destroyer's terrible refit options, and we may need more eventually.

Absolutely the Victory. There is no other ship so absolutely hamstrung by its basic profile. We have two new Imperial commanders explicitly, obviously designed to address issues with the Victory Star Destroyer's terrible refit options, and we may need more eventually.

I disagree. You say it is hamstrung bit it pulled above its weight during the last regionals, it is seeing far more use now with a ship supporting it and it is a good, solid ship.

During the last regionals? Which ones?

The VSD has some tremendous supporting elements (namely the Fireball). But the VSD itself is not a tremendous threat with smart flying, especially if players choose to simply go for the win as opposed to fleet destruction.

The ship least likely to be seen on the table is the VSD, I'm pretty sure.

I would be surprised if any ship in its price range was seen was less often.

I have had good use out of VSD-Is since wave 3-4 came out. A nearby Interdoctor with targeting scrambler does make a good boost to their survivability.

I would like an ISD Tector card. We could ask the guys on Shapeways to make us a plug-in hangar bay armoured cover.

VSD with a defensive retrofit and support team.

IntSD with turbo slot

RSD defensive retrofit

Also the Nebulon. Nebulon with survivability modernization refit. (+1 side shields, redirect).

A third AFmk2. There is almost no reason to fork out for the expensive one.

But yeah, the victory

I don't think they'll do this for ships, as they could likely just do a whole new sculpt and sell a new expansion out of it, like how the Liberty is still an MC-80.

However, I could see new stuff for the Imperial Star Destroyer, since we are gonna probably see plenty of them in Rogue One, and I'm willing to bet that there will be some new tricks or tech we haven't seen before.

- Still I'm almost betting on a separate ISD mold next year called the "Prototype Imperial Star Destroyer" which will be sculpted to look like the ISD 1.

I can see an alternate paint scheme victory released with a couple of zero point "titles" - thats what they do in Xwing isn't it?

​Ive had good service from victories in the past, but any time I have played against them recently my ISD2 has quite happily burnt down two of them at a time.

If X-wing is anything to go by, we might see some card that upgrade a ship for 0 (or even negative points).

The current ships on my **** list:

Neb-B

Vic

That's not to say those two ships can't be used. They absolutely can. The Neb in particular has strong titles that can justify the inclusion. And the Vic can make an OK support vessel in a few builds.

The only problem is that we don't want to make the current versions completely obsolete unless you buy X. Though the VSD II was suppose to be faster, its improvements for points is quite high in game.

Nebulon B

I don't think any ship should have a 3rd variant that is, ahem, patently better.

I mean, I'd like to see another Victory ship card... But it has to stay at Speed 2 and the same Yaw as the others.... Maybe, just maybe, this one gets a support team slot at some ludicrous cost - like the offensive retrofit, or gunnery team.

Same as the Nebulon B. Find me a way to make the ship different without making it better and I'll be happy...

The idea of a 3rd ship card that makes the other two ship cards irrelevant is anathema to me.

I don't think any ship should have a 3rd variant that is, ahem, patently better.

I mean, I'd like to see another Victory ship card... But it has to stay at Speed 2 and the same Yaw as the others.... Maybe, just maybe, this one gets a support team slot at some ludicrous cost - like the offensive retrofit, or gunnery team.

Same as the Nebulon B. Find me a way to make the ship different without making it better and I'll be happy...

The idea of a 3rd ship card that makes the other two ship cards irrelevant is anathema to me.

How would you balance, just out of curiousity, a Neb-B that had 2 side hull zone shields instead of 1.

-Reduce engineering to 2?

-Remove the support team?

-Change in points?

I don't think any ship should have a 3rd variant that is, ahem, patently better.

I mean, I'd like to see another Victory ship card... But it has to stay at Speed 2 and the same Yaw as the others.... Maybe, just maybe, this one gets a support team slot at some ludicrous cost - like the offensive retrofit, or gunnery team.

Same as the Nebulon B. Find me a way to make the ship different without making it better and I'll be happy...

The idea of a 3rd ship card that makes the other two ship cards irrelevant is anathema to me.

How would you balance, just out of curiousity, a Neb-B that had 2 side hull zone shields instead of 1.

-Reduce engineering to 2?

-Remove the support team?

-Change in points?

Removing the Support Team on a Neb-B fundamentally changes the usage of the Neb-B... It would be like taking the Offensive and Gunnery off a Victory... You'd be going, "Sure, I get 'X'... But is losing 'Y+Z' worth it?"

And that's an okay question to be asking... The problem is, what other follow-on effects can you forsee? Remove the Support team and you'll doom any of the new Yavaris Shenanigans, and why are you taking an Neb-B then? Salvation... Okay, so you're probably building a better Salvation Boat - how do you balance that so its not just better than a Support Refit Salvation - Maybe make it cheaper, but remove the Turbolaser?

Make the choices difficult.

That keeps everything valid.

VSD II Ausf. B

I'd like to see a pocket carrier version of the Gladiator. Go from 2 - 3 squadron value (or maybe even 4), loose the ordnance slot for an offensive upgrade.

A simpler, and perhaps more likely solution, is the addition of non-unique Title upgrades.

BTL-A4 Y-wing comes to mind as an X-wing example.

Chardaan Refit another (gives your A-wing a negative cost upgrade).

There are more.

The plus is that this could improve upon non-titled versions, while not further enhancing the existing titles. For the Neb-B, you would have to chose between better shields, or Yavaris. You can't have both.

I can't guarantee this will happen, of course, but it's a viable solution.

An imperial neb-b

An AFMK that loses some side firepower for increase forward firepower

An VSD that get an extra yaw click at the lost of something else

Or give the VSD defensive tech at yhe lost of offensive slot

Maybe even a ISD II Command Carrier version - with +1 Squadron command, 2 offensive retrofits, 2 gunner slots, 2 officer slots and 0 weapon slots, 0 defensive retrofits.

I'd like to see "tradable upgrades". Example: Support Team - "Your upgrade bar gains the support team slot." (this card is a weapons team) cost: 5?

With the Corlerian Conflict coming up and a cardboard only expansion with mostly squadrons (which is good because squadrons need more options) It came to my attention why don't they also release additional refits for other ships like a CR-90 C or a Victory Class III?

I'm not saying this should or would happen but if it did what ship would you want to have a 3rd refit option?

I was more or less told that this would not happen. It was implied that if a ship ever got a 3rd card it would be coming with a new sculpt/paint job for that ship.