Tie Striker vs. Sabine Wren Shuttle

By ObiWan, in X-Wing

So obviously, the striker is very similar to the attack shuttle in statistics and the title is similar to Sanine Wren's ability, but I think there are a couple of big differences, how do ya'll think they differ? Here's a couple of my thoughts:

Sabine has both barrel roll and boost as an option. This gives a lot more versatility and less predictability.

Sabine MAY do a boost or barrel roll whereas the Striker MUST do a 1 maneuver. This also really increases versatility and lessens predictability for Sabine. The striker is going to be extremely easy to block. Put a big ship about 1 distance in front of the Stiker and blocked!

Finally Sabines boost/barrel roll is an action and the Stikers move is a maneuver. This has both pros and cons for both. Sabine can push the limit after her action, then perform a green maneuver and get rid of the stress to perform a 3rd action. However, this also means she can't use her ability while stressed.

Other thoughts?

The striker can have half its maneuvers blocked, sure. Too bad it does second one every turn. Why would any half conscious pilot dial in 2 one speed moves when getting blocked could happen?

Good point, I didn't realize that the striker can still complete its 2nd maneuver. That does make many of my points not quite as important.

The striker can have half its maneuvers blocked, sure. Too bad it does second one every turn. Why would any half conscious pilot dial in 2 one speed moves when getting blocked could happen?

I think this is the thing that a lot of people may not be thinking about, you can do the free maneuver, get blocked, then you do whatever is on your dial. So I believe Nikk is correct is thinking only a moron would do a 1 move when blocking is on the cards. The Striker will probably help you avoid blocks as you "boost" to block, then do your dial to not be blocked, then do your action as per normal.

I could imagine this having red sloops and all green 3s. Making it the tie that want to go reeealy fast.

The more i look at the striker the more i want to see where it fits.

Unless it has a crazy good dial with tallon rolls/ sloops or solid greens (and the white 2 turn shown doesn't give confidence) it's a recosted interceptor minus half the tricks that make the interceptor a decent option.

Only a ept upgrade slot on the top pilot

Boost baked into a title preventing the use of autothrusters

2 greens making stealth device a poor choice for a mod when combined with the last point.

Don't get me wrong, i love the idea of new ip but besides the new mechanic (that As and Eu can do already) and "new shiny" it has very little space that isn't already filled by the interceptor (role) or tap (cost)

Almost certainly faster than the intercepter, and with built in reactive movement... it'll have a place if and when imperials want to run aggressive lists instead of tanky ones.

It's not PTL bait nor much good with palp, but the ability to dial in a k-turn then choose where you land later is a big deal.

If they price it right.

The more i look at the striker the more i want to see where it fits.

Unless it has a crazy good dial with tallon rolls/ sloops...

Only a ept upgrade slot on the top pilot

Boost baked into a title preventing the use of autothrusters

2 greens making stealth device a poor choice for a mod when combined with the last point.

I too want to see more of it and see where it fits. I think it is going to be somewhere between many of the current fighter-style TIES (standard TIE, Interceptor, FO, and TAP)....possibly without being really any of them.

Lack of autothrusters and other upgrades can really hurt, but hopefully a lowish cost will make up for it on the low pilot skill ones. And yeah stealth device isnt a good choice unless that unknown card (that might be giving an extra green die under specific circumstances) is another title and not a modification.

And if the ship is a cheap cost then not having a lot of upgrades put on it, make it very good in a possible swarm role (one can hope anyway).

As for tallon rolls and sloops...well we know it has Sloops from the card in the pack, and that also means it doesnt have the Tallon roll.

So that part of mystery that is the Striker is solved.

So obviously, the striker is very similar to the attack shuttle in statistics and the title is similar to Sanine Wren's ability, but I think there are a couple of big differences, how do ya'll think they differ? Here's a couple of my thoughts:

Sabine has both barrel roll and boost as an option. This gives a lot more versatility and less predictability.

Sabine MAY do a boost or barrel roll whereas the Striker MUST do a 1 maneuver. This also really increases versatility and lessens predictability for Sabine. The striker is going to be extremely easy to block. Put a big ship about 1 distance in front of the Stiker and blocked!

Finally Sabines boost/barrel roll is an action and the Stikers move is a maneuver. This has both pros and cons for both. Sabine can push the limit after her action, then perform a green maneuver and get rid of the stress to perform a 3rd action. However, this also means she can't use her ability while stressed.

Other thoughts?

In fact sometimes hoping to get partially blocked might work out to an advantage for the Striker, so it doesnt travel as far in its 1st move and then can still use its action after the standard move.

And as someoen that has used Sabine's ability countless times now, it is amaing, I hope theailerons live up to half or 75% of Sabine's potential.

I think we'll have to wait and see more about it before making full judgement.

Almost certainly faster than the intercepter, and with built in reactive movement... it'll have a place if and when imperials want to run aggressive lists instead of tanky ones.

It's not PTL bait nor much good with palp, but the ability to dial in a k-turn then choose where you land later is a big deal.

If they price it right.

As for the sloops..... /facepalm!!!! How did i miss that........

Edited by Ralgon