minefields in a tournament???

By SkyCake, in Star Wars: Armada

I've heard that this objective might not be the best cause if your opponent picks it and you make the mines tough on them, that it can lead to non games and that's bad because you need to score a high mov in order to place...

But if your opponent also knows that she has to score a high mov than either they pick it and say welp, I guess I gotta run over some mines... or perhaps they don't pick it at all fearing a non game and thus forcing them into your more favorable red and yellow objectives...

Thoughts???

It is an automatic pick for me as player 1, if it is there, but I also include it about half the the time in my own objectives. It provides the ability to control the battlefield. Something that should never be discounted.

I never pick it and never run it. The biggest margin somone had against me in MF was 6-4, I picked it and lots 3 more points of squadrons than what 5-5 was worth at the time. Somebody had a MF two events ago and went 5-5, 5-5, 5-5 they played MF every game.

The only use I have for it is currently testing Interdictor/Kon/Fleet Ambush/Minefields/Most Wanted build. I Grav Well a 6.5 AOE of deployment zone from one edge (about .5 in from the edge to block small ship from boarder) with a couple of mines, give them a narrow exit and pounce on them with G8.

I can't pick it. . . I usually need to make up for points lost so picking Minefields usually means that I am not making anything in return

So the issue with Minefields is that it can work against you if you aren't careful.

The part that leads to "dead" games is when you wall off the board and deploy opposite the wall. Some players won't cross the line for fear of getting damage and then being hit by a volley of attacks.

Or they're flying a big enough ship that they shot straight through, blast apart your fleet, and fly of with a win. Our bait you into your own Moines. Or just take the near tie and move ahead in tournament standing by score total.

I deploy then straight across the board lengthwise, and pretty close to their side of the board. If you properly place them, you can cordon of the deployment zone really well. They can get around it (a 3 ISD build might have a bit more issue, but that's a pretty uncommon build.)

It doesn't usually do too much except it keeps the mines out of my way later on (usually) and it forces them into a smaller section of the board if they don't want to hit any mines, or blast their small ships out of the gate at speed 4.

Then again, I haven't run Minefields in my list since Wave 2 deployed, so it's been awhile.

I'm also not terribly afraid to pick minefields if I get first player. I can get around them just fine myself, usually.

Really, minefields is a dead objective?

Superior positions is awful.

For me to pick minefields, I have to REALLY hate the other objectives handed to me. But I'm also not afraid to put it in my lists occasionally.

It just tends to be kind of boring, never mind the possibility of a stalemate.

Minefields is one of many objectives that are undesirable in the current (terrible) tournament scoring system. The tournament scoring system is entirely focused on consistently destroying the enemy and avoiding being destroyed, instead of winning a close battle. You can't have an objective or control based build and win any sizeable tourney. Unfortunately, they don't have many options for a different tourney structure that would allow for control or objective-based builds to compete. It's currently slightly possible with very large tourneys that end in single-elimination rounds but you still have to make it out of the swiss rounds. The only other way is to run the entire tourney as single-elimination, which sucks for attendees that get eliminated in the 1st round.

And yes, Superior Positions is also an objective I'll never choose, EVER! I'm hoping the new objectives in C.Conflict add depth to the objective set.

Wait, are you guys saying you never take SP in your own list, or that you wouldn't pick it as player 1? Cause I run it in my list all the time...

It's fantastic for MC30's with A-wings: the MC30's need the deployment advantage, and A-wings present a huge threat for the objective points, with their combination of speed and reliable anti-ship damage.

Wait, are you guys saying you never take SP in your own list, or that you wouldn't pick it as player 1? Cause I run it in my list all the time...

It's fantastic for MC30's with A-wings: the MC30's need the deployment advantage, and A-wings present a huge threat for the objective points, with their combination of speed and reliable anti-ship damage.

For me, it's entirely personal. I would almost always have it in my list and my list would be built for it. I would also choose it as player 1. And, always, without variance, I would get crushed by the objective, with my opponent gathering 12+ tokens and me getting .... as lot less. I always find SP binds me into a tough decision I can't do well with either option. Get my ships waxed or concede lots of tokens.

Wait, are you guys saying you never take SP in your own list, or that you wouldn't pick it as player 1? Cause I run it in my list all the time...

It's fantastic for MC30's with A-wings: the MC30's need the deployment advantage, and A-wings present a huge threat for the objective points, with their combination of speed and reliable anti-ship damage.

For me, it's entirely personal. I would almost always have it in my list and my list would be built for it. I would also choose it as player 1. And, always, without variance, I would get crushed by the objective, with my opponent gathering 12+ tokens and me getting .... as lot less. I always find SP binds me into a tough decision I can't do well with either option. Get my ships waxed or concede lots of tokens.

The key for SP is to field it in a high-bid list, so it is very unlikely to be chosen by a bomber-heavy opponent.

Wait, are you guys saying you never take SP in your own list, or that you wouldn't pick it as player 1? Cause I run it in my list all the time...

It's fantastic for MC30's with A-wings: the MC30's need the deployment advantage, and A-wings present a huge threat for the objective points, with their combination of speed and reliable anti-ship damage.

Maybe I have just been burnt too many times. Whenever its been picked by the first player in a tournament setting against me, they have turtled in a corner and avoided the fight.

With my Ackbar star destroyers its not too much of a problem as I can break turtling lists. With any of my other lists I just cant get the fire power around the weak areas, which mean my best play would be to not engage and take 5-5. However, I refuse to do this and invariably end up losing badly.

With SP, there's always a chance that your opponent's list is going to be better at taking advantage. I had a match in a tournament this weekend where I chose it from my opponent despite being nervous about facing his 3 X-wings plus Luke and 4 A-wings against my Luke/X-Wing, Tycho/A-Wing, Keyan/B-Wing, and Jan (8 squads and half with counter vs 7 squads). Toryn Farr made it possible for my squadrons to kill all but Luke by the end of Turn 3 and then start racking up SP objectives. I took 9 to his 2 tokens if memory recalls correctly.

Minefields is currently the only Navigation objective that will almost certainly never give your opponent an advantage over you. All the others have that potential via swarm lists, Jaina's Light, more squadrons, etc etc.

Wait, are you guys saying you never take SP in your own list, or that you wouldn't pick it as player 1? Cause I run it in my list all the time...

It's fantastic for MC30's with A-wings: the MC30's need the deployment advantage, and A-wings present a huge threat for the objective points, with their combination of speed and reliable anti-ship damage.

Maybe I have just been burnt too many times. Whenever its been picked by the first player in a tournament setting against me, they have turtled in a corner and avoided the fight.

With my Ackbar star destroyers its not too much of a problem as I can break turtling lists. With any of my other lists I just cant get the fire power around the weak areas, which mean my best play would be to not engage and take 5-5. However, I refuse to do this and invariably end up losing badly.

Not that I doubt you, but... how can player 1--who deploys his entire fleet first--prevent player 2 from engaging? Player 2 dictates the tempo in SP, because he can see P1's entire deployment. I feel like the only players that would turtle in SP would be turtling anyway... But I dunno, we don't really have problems with turtling around my area, so my experience is pretty different.

Imagine an MC80 with two assault frigates boosted by ackbar and a small smattering of Awings deploying in the corner so they will hug the board.

You dont have MC30s or large bomber wing. What do you do?

Remember we are english, we play football. 1-0 is as good a victory as 12-3. 5-5 isnt seen as a bad score.

I have used minefields as one of my objectives for my version of the DeMSU in the AZ regional and won choosing to be 2nd player vs a Riekken 5 TRC90 + hero squadrons list. My opponent picked minefields and I used it to basically eliminate 1/3rd of the board so it limited the battleground letting my cover all of my angles. I've found minefields works best not trying to set them up as a dividing line but simply putting them on on 1/3rd of the play area. My AAR shows how I deployed them.

Edited by BMcDonald7

You dont have MC30s or large bomber wing. What do you do?

What am I doing taking SP in the first place then? I'm not saying it's the right objective every time, but it's not ubiquitously terrible like, say, Fleet Ambush (pre-Interdictor).

Remember we are english, we play football. 1-0 is as good a victory as 12-3.

So do I. :) But in seriousness, I get what you're saying with the cultural difference increasing the incidence of turtling. I just don't think that SP is the reason the turtle is successful in that scenario.

Remember, SP gives you more than just the ability to build your fleet to make points directly off of the objective: if they're turtled up in the corner, charge your fast-movers into the AF2/MC80's front arcs just like you always would. You can deploy in response to them, so you can position yourself ideally to do so.

It's very common for me as player 2 to win SP games without any tokens being scored at all: that deployment advantage can be a really big deal for certain fleets. If your opponents turtle up to defend the rear arcs, go for the front arcs and make all your points by killing their ships instead of getting tokens. Don't get tunnel vision and focus only on those objective points.

Again, just my personal experience, and I am having a hard time picturing how you're getting shut down so effectively so maybe this is all completely irrelevant. :)