I have always played Imperials, but I have decided it's time to try playing Rebels.
I have played around with several different Rebel builds, but I think I am going to try this one out first.
Rebel 5 ship
Faction: Rebel Alliance
Points: 389/400
Commander: General Madine
Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Superior Positions
MC80 Star Cruiser (96 points)
- Mon Karren ( 8 points)
- Raymus Antilles ( 7 points)
- Engine Techs ( 8 points)
- X17 Turbolasers ( 6 points)
- XX-9 Turbolasers ( 5 points)
- SW 7 Ion Batteries ( 5 points)
= 135 total ship cost
MC30c Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- H9 Turbolasers ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 80 total ship cost
GR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost
GR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- General Madine ( 30 points)
- Bright Hope ( 2 points)
= 50 total ship cost
4 X-Wing Squadrons ( 52 points)
2 Y-Wing Squadrons ( 20 points)
Obviously I want to be player one, and took a lot of my inspiration from my previous all ship builds for Imperials, this has the added advantage of 6 squadrons, with rerolls on ship attacks. The Mon Karren, yes I took X-17's not a popular choice with that ship title, my thoughts were to use it like a larger Demolisher, 5 activations should allow me a last/first jump on something, and I wanted that to be as devastating as possible, I put Raymus on instead of the Intel Officer to allow it to get maximum use from Madine.
I am open to feedback, as I've never really played a Rebel build myself(yes I have played against many, but nothing since wave 2.)