Fire Control Team question

By NairoD, in Star Wars: Armada Rules Questions

Hi

First of all have to apologize for such stupid question. I'm not a native speeker so have questions about fire control team.

Card text

"During the Resolve Damage Step, you may exhaust this card to resolve 1 additional critical effect. You cannot resolve the same critical effect twice."

Does it mean that I have to roll two different dices with critical hit to use for example critical hit from APT and normall one.

Regards

NairoD

EDIT: Typos

Edited by NairoD

We dont know

We dont know

Pretty much. I would kind of hope not, because you would have to exhaust this card and rely on getting two Crits. But it's on the list of things we don't know from Wave 3/4.

There is still nothing official on this one, but I'm pretty sure that with only one critical icon you can resolve both critical effects as the card tells you to resolve an additional critical effect.

My assumption is: You roll only one critical in your dice - By standard that lets you resolve a critical effect, but with FCT you can resolve an additional one with that only critical rolled, because the critical was already triggered

Uhhh

At least I'm not such stupid and uderstand basic english.

So will have to wait till FFG give an answer. If it will allow to use it onnone crit I will have to buy 4 Liberty for my raiders :D (Devil idea of screed and FCT )

From the RRG pg 4.

To resolve a crit, there must be at least one crit icon in the pool...

The attacker does not spend a die icon to resolve a crit unless specified otherwise.

The RRG had a bullet for only allowing you to resolve 1 crit effect per attack. Basically all this upgrade does is remove that bullet.

From the RRG pg 4.

To resolve a crit, there must be at least one crit icon in the pool...

The attacker does not spend a die icon to resolve a crit unless specified otherwise.

The RRG had a bullet for only allowing you to resolve 1 crit effect per attack. Basically all this upgrade does is remove overrule that bullet.

Sorry got a Drasnighta sized bee in my bonnet at the moment over upgrade cards overruling rules text in the RRG.

Edited by TheEasternKing

Hi

First of all have to apologize for such stupid question. I'm not a native speeker so have questions about fire control team.

Card text

"During the Resolve Damage Step, you may exhaust this card to resolve 1 additional critical effect. You cannot resolve the same critical effect twice."

Does it mean that I have to roll two different dices with critical hit to use for example critical hit from APT and normall one.

Regards

NairoD

EDIT: Typos

You only need 1 crit (of the correct color) to trigger any number of critical effects (since you do not spend the die to trigger a crit).

So to summarize, tell me what happend when:

I roll one black die with crit, I have APT and my opponent have no shields on targeted side so I score:

1 Damage card for hit on die

1 Damage card for crit on die

1 Face up damage Card for the effect from APT

1 Face up damage card for FCT

I roll one black die with crit, I have APT and my opponent have shields on targeted side so I score:

1 Damage for hit on die on shields

1 Damage for crit on die on shields

1 Face up damage Card for the effect from APT

1 Face up damage card for FCT

Is this correct?

Damage from APT is resolved before you start touching shields.

Ah, sounds like my initial interpretation was very overly optimistic.

swm17-fire-control-team.png

On first reading, that suggested to me that you could roll 0 crits and resolve one crit effect. However, based on the preview article:

On the other hand, the Fire-Control Team allows you to get the most from good dice results, kicking your opponent when he is already down by granting you the ability to resolve multiple critical effects.

So that suggests you do need the symbols to trigger a second effect. What a badly worded card.

Ah, sounds like my initial interpretation was very overly optimistic.

swm17-fire-control-team.png

On first reading, that suggested to me that you could roll 0 crits and resolve one crit effect. However, based on the preview article:

On the other hand, the Fire-Control Team allows you to get the most from good dice results, kicking your opponent when he is already down by granting you the ability to resolve multiple critical effects.

So that suggests you do need the symbols to trigger a second effect. What a badly worded card.

How did you arrive at that conclusion?

0 crits = 1 crit effect?

Ah, sounds like my initial interpretation was very overly optimistic.

swm17-fire-control-team.png

On first reading, that suggested to me that you could roll 0 crits and resolve one crit effect. However, based on the preview article:

On the other hand, the Fire-Control Team allows you to get the most from good dice results, kicking your opponent when he is already down by granting you the ability to resolve multiple critical effects.

So that suggests you do need the symbols to trigger a second effect. What a badly worded card.

How did you arrive at that conclusion?

0 crits = 1 crit effect?

That's what additional means. 0+1=1.

It can also be taken to mean that you need to have something to begin with.

But never mind.

Damage from APT is resolved before you start touching shields.

Yes I know but have to know if this second Crit also bypass shields as APT one. Card said resolve another critical hit. In my opinion no because of last sentence on card (you cannot resolve same crit twice)

Damage from APT is resolved before you start touching shields.

Yes I know but have to know if this second Crit also bypass shields as APT one. Card said resolve another critical hit. In my opinion no because of last sentence on card (you cannot resolve same crit twice)

It depends on the critical effect in question.

You can have two different critical upgrade abilities, Ion Cannons, and APTs for example.

If you mean the standard crit, then no, that wouldn't magically go through shields due to this card (we technically can't even promise that the default crit and APTs are stackable - though it seems exceptionally likely that they are.)

Damage from APT is resolved before you start touching shields.

Yes I know but have to know if this second Crit also bypass shields as APT one. Card said resolve another critical hit. In my opinion no because of last sentence on card (you cannot resolve same crit twice)

Technically, the Default Critical Effect always "bypasses Shields"... The Default Critical Effect is The First Damage Card Dealt by this Attack is Dealt Face Up .

The Critical effect works ... No matter how many shields the enemy has. A Brand New Star Destroyer hit by a Single Red Crit Die can have the Default Critical Effect Triggered on it.....

... Just if you don't deal damage cards, then it doesn't do anything...

It Still Triggers. it still activates. It still sits there and waits for Damage cards...

Damage from APT is resolved before you start touching shields.

Yes I know but have to know if this second Crit also bypass shields as APT one. Card said resolve another critical hit. In my opinion no because of last sentence on card (you cannot resolve same crit twice)

Technically, the Default Critical Effect always "bypasses Shields"... The Default Critical Effect is The First Damage Card Dealt by this Attack is Dealt Face Up .

The Critical effect works ... No matter how many shields the enemy has. A Brand New Star Destroyer hit by a Single Red Crit Die can have the Default Critical Effect Triggered on it.....

... Just if you don't deal damage cards, then it doesn't do anything...

It Still Triggers. it still activates. It still sits there and waits for Damage cards...

Certainly it's triggered regardless of shields, but that's not the same as bypassing them.

here's another sub-question to glom onto this:

The card reads "you cannot trigger the same critical effect twice."

Is critical effect defined as "the standard critical" (ie, a faceup damage card, once you punch through shields), or is it "the same faceup damage card "

In other words:

1. You punch through shields and have a critical faced die* waiting to apply a crit. You resolve 1 critical (faceup damage) card, because you have no other weapons that trigger different critical effects.

or

2. You punch through shields and have a critical face die* waiting to apply a crit. You resolve 1 critical (faceup damage) card: Structural Damage. You then apply another critical (a 2nd faceup damage card), and as long as the 2nd faceup damage card is not Structural Damage, you can also apply that critical effect.

*Let us assume, for the purposes of this example, that the correct way to resolve the card is that you only need to have 1 crit showing.

I'm pretty sure it's option 1, but I figured I'd let the rules lawyers have a go at it and examine the wording carefully. Can't hurt to have this questions answered.

Edited by Rocmistro

Bypassing shields is a meaningless distinction for the standard crit effect because it doesn't interact with shields in any way. It doesn't cause any damage itself. All it does is describe a modification to the resolving damage rules.

Rocmistro, the term Critical Effect is described in the RRG. It is an effect noted by the Crit icon. It is not the effect on a damage card.

That said, I understand your concussion on the term. I read it the same way when I was first skimming the new wave cards.

Note that the 'Standard Critical Effect' is treated the same way. You just get it for free. The 'standard crit effect' is also listed in he RRG with the Crit icon.

Edited by err404

Rocmistro, the term Critical Effect is described in the RRG. It is an effect noted by the Crit icon. It is not the effect on a damage card.

That said, I understand your concussion on the term. I read it the same way when I was first skimming the new wave cards.

Thanks for checking, Err. I assumed that was the case, and if no one had answered it, I was going to look it up when i got home (I'm at work presently). I had asked the question somewhat didactically, on other readers' behalf.

Rocmistro, the term Critical Effect is described in the RRG. It is an effect noted by the Crit icon. It is not the effect on a damage card.

That said, I understand your concussion on the term. I read it the same way when I was first skimming the new wave cards.

Thanks for checking, Err. I assumed that was the case, and if no one had answered it, I was going to look it up when i got home (I'm at work presently). I had asked the question somewhat didactically, on other readers' behalf.

It's also worth mentioning that bypassing shields is not a prerequisite for triggering a critical effect. Certainly the standard effect is meaningless if it doesn't get through shields, but the rest usually aren't.

Hi

Sorry for ressurecting this topic but I'm in little confusion. In my home language translation is suggesting that APT and FCT combo is 100% legal (there is a hot discusion about it).

Is this legal or not? I ask because our nationals are comming and I want to know it. I run a Raider spam list and this combo is HUGE handicap to me.

Cheers

Still no answer. I'd try to find out who will be TO for your nationals, and ask them what interpretation they'll be using. :(