Money in an AoR Game.
So, with luck, I will be starting a new game with a new group, and this will almost certainly be an AoR game, running through the written adventures by FFG.
My previous game was an Edge game, where the players were out to survive, and their major driving force was getting enough cash to do just that - by buying bigger and better equipment and parts for the ship.
But for a group of PCs working as Rebel Soldiers, where would they get their cash from in order to upgrade their equipment?
I can't see members of the Rebel Alliance 'drawing a paycheck'… surely they are as a whole, idealists, fighting for the Alliance for the greater good?
Sure, the Rebellion will have money, but surely they would provide shelter and sustenance to those who fight for them, and equip them as best they can for the jobs they are being asked to do.
So… how do I deal with this in game? How do I ensure the Players have access to every improving equipment without the players simply saying "Ill take the biggest and best item going, and mod the poodoo out of it… and if that fails, ill just go back to Stores and request another one".
Do I simply restrict what the PCs have access to? How do I keep that fair?
Do I make them spend Duty on it, as if it was cash? (And what exchange rate would I apply to that??).
All the items have a cost value associated with them, but the adventures payout in Duty and XP… not credits.
Any suggestions?
RD