"Warning. Time until contact with planetary atmosphere: 27 minutes. Acceleration rate: Critcal. Please proceed to the nearest evacuation pod. Incom Intergalactic wishes you a pleasent evening."
Edited by derroehreEscape from an exploding space station - Encounter Ideas?
Things that go wrong.
Pirates want to steal the PCs ship.
The route they are taking has a blast door close and the computer indicates vacuum on other side. Need to find new route.
Corridor crowded with people trying to get to get to escape pods. eats up some of their precious time.
Gravity fluctuations. Roll force die. white pips grav increase black pips decrease. 1 pip 1g change 2 pips 2g change. roll 3 times for 3 turns of fluctuations set back to athletics checks. or boosts. depends on which way the gravity went.
Fire suppression in hallway. Set back to all actions due to limited visibility
Noxious gases. You have breath masks right? spend destiny to have a emergency cabinet with field kits.
Rubble strewn hallway treat as difficult terrain
Blocked hallway. spend a minute trying to clear. On darkside pip can clear a way through on lightside can not. (more darkside than light) 2 darkside pips means takes longer to clear.
lift gets jammed have to climb out of car and climb the shaft...you have athletics right? Easy check cause ladder. upgrade at GMs discretion... things can go horribly wrong in an elevator shaft....
Tasks get computer logs of the attack.
ask station commander about the attack
ask bartender about rumors about the attack
Get sensor logs of the attack. raw data to analyze.
Gravity fluctuations. Roll force die. white pips grav increase black pips decrease. 1 pip 1g change 2 pips 2g change.
This. Love this.