I'm just starting to write an adventure to kick off a new campaign. The basic plan: the party start on board a space station which is suddenly attacked - literally blown to pieces by missiles ( Why? Who would do such a thing? If only we had a whole campaign to investigate this mystery... ). As it disintegrates, the party must try to reach their ship in the space station hanger. ( Spoiler alert: they succeed ).
Although I plan for the campaign to open up later, this adventure will probably be quite linear, just to get things going. I'm trying to come up with encounters they have to navigate in the shattering space station. This feels like it has the potential to become a big monotonous, so I'm trying to mix it up as much as possible, and give the PCs a chance to use some different skills and talents.
I was wondering if anyone had any good encounter suggestions, or could recommend a published adventure (FFG or otherwise) that I could
steal
borrow from. So far I've got the following possible ideas:
- The initial explosion causes the ceiling to fall in on the PCs, as well as some NPCs. Resilience checks all around...and then do the PCs help the NPCs, or do they run for it?
- The only way is through the vents. Coordination checks initially, but perhaps with some other pressure ... not sure what that would be though.
- Coming out of the vents is a long drop - trying to climb down will take some teamwork and Athletics .
- The PCs find safety doors have clamped down in response to the air leaking out into space. As oxygen levels drop, they have to get the door open ( Mechanics and Computers ) before they stop breathing...
- A missile hits the gravity generator, and the PCs must navigate the rest of the way in zero gravity (this isn't an encounter per se , but affects any subsequent encounters).
- Automated defences within the space station are currently active, and shooting at anything they can detect. Perhaps a chance for some Stealth and/or Skulduggery .
- When they reach the hangar, desperate NPCs also want to get on the ship, and are prepared to get violent if the PCs don't let them on, but with limited fuel, space and supplies the PCs might not be able to afford the risk.
Any thoughts about other possible encounters would be greatly appreciated.
Thanks in advance.
(NB The party currently consists of Ace/Rigger, Smuggler/Scoundrel, Diplomat/Analyst and a yet-to-be-determined-but-probably-some-sort-of-spy character. Not combat focused at all, and may also struggle with physical challenges. Anything that relies on Intellect or Cunning would be excellent)
Edited by edwardavern