Epic Plot - Suggestions Needed

By DVeight, in Game Masters

Writers block. That is what I have right now and am stuck in the mud without seeing what to do.

​My group is around 500XP per character. We have been through a couple of the FFG adventure modules and I have moved the players through the edge of the empire into the age of rebellion and now force and destiny cometh. One player is already a jedi and another has been forced to hand his character over to me and will be coming back as a Jedi.

Up to now I have been rock solid with my major plots, twists and turns. Thrown enough Nemesis at the group and some have survived long enough to be a thorn in their side that they would just love to encounter again to exact their vengance.

​The groups story sits within canon. That is, we are somewhere 9-10 months ABY. I have always said that they are skirting on the edge of the canon plot line. Never to interact with the Lukes, and Leia's but will hear about them and see them.... from a distance. That applies to the dark side as well. The Alliance for the restoration of the Republic is being shattered. Thousand worlds joined in the new alliance after the battle of Yavin though have now been shattered by the Empire, as it strikes back.

So there is this great opera that is the canon and I am stuck on giving the group their great opera. Something that is equally epic and rewarding though nothing to do with the canon characters. This is why I turn to you fellow GM's. Hoping you can throw some epic ideas for plots at me. Nothing super detailed, just ideas. I dont rail road my plots as players inevitably dont do what you think they may or should so I "roll with the punches". GM by the seat of my pants, which this game mechanic is really a perfect partner in crime. And yet, stuck on an epic plot.

Thought about throwing the Vong in, some major vanguard invasion force that only they are privy to and must save the galaxy from this imminent danger that is bigger than the threat of the Empire. But that feels a bit stale and predictable.

​Help me fellow GM's, you're my only hope.

Why has he been forced to hand his character over?

Does he want to run a jedi or force user and if not why can't he continue to run his character?

Have the Empire field its own Imperial Knights who answer to an Inquisitor so you have foes that can scale up to your PCs!

I could go on and suggest you have a Separatist Veteran whose a skilled force user they might like to learn from, then again you could introduce

Snoke as in using that idea where he's actually Emperor Vitiate from the KOTOR MMO and he's the one whose actually in charge and not Palpatine.

The whole set up with ROTJ is that Palpatine was never intended to survive, that shield was going to drop and the Death Star would be blown up and your PCs are going to discover why!

The Inquisition seems like it'd be right up the alley of the party as their main antagonist. DS Force users to balance the LS Force users.... Make especially sure to keep them away from Luke and use Yoda to impress upon them that they have a separate path to walk. YOUR party is the reason that we never see any DS Force users in any of the movies other than Vader and Palpatine. This will set up a campaign arc where they're constantly running around Sith and Jedi ruins trying to protect/save Jedi artifacts and steal/destroy Sith artifacts. You could even have them come across a cache or two of Palpatine's....

If you wanted to be slightly (EU) cannon-breaking you could have them run the Dathomir arc with the Chu'unthor early...

In this same forum (Game Masters), I've outlined a way in which your party follows a canonical story (Vader researching kolto vs bacta in disguise on Manaan), that if taken to further conclusions, could involve the party hitting Endor prior to that battle by tracking Vader.

With thrawn now being cannon the chiss could be an appropriate enemy.

I'm not sure what the cannon representation of them is, as a military force, but in the EU they could be a major enemy.

You could rehash the outbound flight project story to send the party into chiss space.

Why has he been forced to hand his character over?

Does he want to run a jedi or force user and if not why can't he continue to run his character?

Have the Empire field its own Imperial Knights who answer to an Inquisitor so you have foes that can scale up to your PCs!

I could go on and suggest you have a Separatist Veteran whose a skilled force user they might like to learn from, then again you could introduce

Snoke as in using that idea where he's actually Emperor Vitiate from the KOTOR MMO and he's the one whose actually in charge and not Palpatine.

The whole set up with ROTJ is that Palpatine was never intended to survive, that shield was going to drop and the Death Star would be blown up and your PCs are going to discover why!

I have had to take his character off him as his motivation was to promote the Imperial cause which rubbed against the whole party whom joined the rebels. He openly stated as a character about his support and even did things that destroyed the gains made and left a trail leading up to him. The whole party was going to toss his character into an air lock and throw him into space or he was going to kill them all. Either way, some bad blood could be left so best to nip this in the bud and sort out now so moving forward as the party gets into epic play they will be more unified.

​That part about introducing Snoke is a great idea. Thank you. I am thinking of incorporating with the suggestion below from Braendig.

The Inquisition seems like it'd be right up the alley of the party as their main antagonist. DS Force users to balance the LS Force users.... Make especially sure to keep them away from Luke and use Yoda to impress upon them that they have a separate path to walk. YOUR party is the reason that we never see any DS Force users in any of the movies other than Vader and Palpatine. This will set up a campaign arc where they're constantly running around Sith and Jedi ruins trying to protect/save Jedi artifacts and steal/destroy Sith artifacts. You could even have them come across a cache or two of Palpatine's....

If you wanted to be slightly (EU) cannon-breaking you could have them run the Dathomir arc with the Chu'unthor early...

Braendig, thank you very much. This is a very interesting plot line that I am quite likely to tease out. Its epic in scale as this group is the reason you only see Palpatine and Darth Vader. Am thinking of a dark empire that is sitting in the vast unknown region of the galaxy where Snoke originates from and has extended his tendrils. Palpatine is but a puppet of his, unbeknown to Palpatine himself. There are DS force users here and in strong numbers with an army to boot. This way the other players that are not LS force users will have their own opponents of note and we can still mix in Edge, Rebellion and Destiny into the whole story arc.

Plot design juices are flowing again.

Hello! I actually wrote an adventure module intended to be used as a way to kick an edge campaign in an epic new direction if the players are wanting stuff from FaD and are high-XP: https://community.fantasyflightgames.com/topic/224699-i-wrote-an-adventure-module-for-kicking-off-a-force-focused-campaign-works-in-edgeaor-too/#entry2303579

By the end, you are set up to run the campaign in a light-side or dark-side battle to retake the galaxy from its current status quo and install a true sith or jedi government.

I have finished running it and it went GREAT. I took great pains to make it portable to any player group, so if you want to use it it should not be hard to do so. Let me know if you do, I'd be very interested in feedback! Planning to write further adventures after this one, as well as convert this to a proper PDF, as I have time.

Edited by Ian2400

Thanks Ian. Its a good adventure and well presented. Not sure how to incorporate it into the canon as my group are 10 months ABY. So they are actually in the canon though their adventures are taking a parralel path. Reason why looking for an epic plot line that brings their adventures to an end and also equally satisfying as the Battle of Endor outcome.

Well, luckily all the characters in it are a thousand years old, so yanking them into your timeline at any point works. You may need a more appropriate 'hook', though simply finding powerful Jedi artifacts may be enough.

As for epic, once they've got Hoth on their side, there is no reason the ending needs to play out exactly as I wrote it. Rather than trying to rebuild the Army of Light, the spirit of an ancient Jedi lord could sense and help the PCs hunt down all manner of powerful dark side force users across the galaxy (if a force user becomes a 'shade' they actually become much better at this than they were in life). I could see that leading to a lot of the party vs inquisition adventures others have suggested. Hoth would be smart enough to realize that no one but the PCs is likely to believe what happened and allow him to influence major events at all, so it would make sense that he'd help the PCs go after powerful DS force users, but only ones that the group as it stands is capable of defeating. That's still epic but keeps them away from directly smacking into canon. Up to you. Certainly, the hook seems like a weak element here. I'd like to think the time-looping fun makes up for it, though :) .

In any case, good luck! Personally, I'm hoping my players (who are dark side as all hell) eventually make a go at Palpatine themselves and die horribly to end the campaign. They're at ~300xp now, so a few more adventures of building a Sith army are in order.

Don't bring in the Vong. That way lies desperation and madness.