I expanded a bit on my idea how to bank lategame ships for until they can move less threatened.
Gozanti-class Cruiser (56)
Gozanti-Class Cruiser (40), Rear Admiral Chiraneau (3), Dual Laser Turret (5), Docking Clamps (0), Engine Booster (3), Automated Protocols (5)
Soontir Fel (32)
TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Stealth Device (3)
Carnor Jax (31)
TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Autothrusters (2), Stealth Device (3)
125 points, thats quite a bit. However you can just ruthlessly smash you Gonzanti into the opponents small ships and then when they are decimated a bit you unleash the Squints. Hopefully full health, but with SD the difference of 3 or 2 health isn't too terrible. This needs to be paired with a bulk of ships, preferably TIE-Fighters. Say, 10 TIE Fighters including Howlrunner all with Crackshot paired with Omega Squadron FOs with Crackshot. Ignoring the difficulty of affording 12 CSs thats an extremely strong list.
Maybe mix it up a bit, have 7 TIEs (Howlrunner, 6 BSPs) and 2 Glaives with CS. YOu go down to 9 instead of 12 small ships, but that doesn't have to be a downside when you factor player fatigue and match speed into the equation. Anyhow, the fighters are there to shred the huge ships, the Gonzanti and its payload then are supposed to mop up the opponents fighters.