Minimum move of thee straight on the TIE striker

By Hrathen, in X-Wing

Just pray no one says the tie striker can really move, otherwise speed two will be it's limit.

Yeah just like the TIE SF that can really move-- as fast as an Xwing... Poe needs to learn that things that are fast go fast! Or rather FFG needs to learn when a ship is described as being able to really move, it should go fast.

I was really hoping for a slightly changed TIE FO dial, which is most certainly not the dial it got.

Here is to hoping the Striker can actually move like a TIE

Another thing to think about is not just its straight speed but also its banking and turning and s-loops we know it has them but at what speeds? I could see it having 2 and 3. But as for its hards and banks if you use the pre-move "boost" and turn the same way you went all banks are now turns and all hards are now 135 turns add in boost and you got a u-turn ship

Or rather FFG needs to learn when a ship is described as being able to really move, it should go fast.

Or be super maneuverable.

Or rather FFG needs to learn when a ship is described as being able to really move, it should go fast.

Or be super maneuverable.

Or have a high rate of acceleration.

Or rather FFG needs to learn when a ship is described as being able to really move, it should go fast.

Or be super maneuverable.

Or have a high rate of acceleration.

Or just be a really good dancer.

Wait....

Edited by phocion

The first thing I'll be doing is putting push the limit and engine upgrade. That combined with Adaptive Alerons should make it scream

Edited by ozmodon

The first thing I'll be doing is putting push the limit and engine upgrade. That combined with Adaptive Alerons should make it scream

And then you stressed yourself.

derp.

The first thing I'll be doing is putting push the limit and engine upgrade. That combined with Adaptive Alerons should make it scream

Let's just see what its dial looks like first.

Should be fun with Lightning Reflexes by the way, it is after all a maneuver, not a boost.

But the Adaptive Ailerons maneuver is not a maneuver from the dial, therefor I would say that you can't use the Lightning Reflexes before the dial-maneuver.

Should be fun with Lightning Reflexes by the way, it is after all a maneuver, not a boost.

But the Adaptive Ailerons maneuver is not a maneuver from the dial, therefor I would say that you can't use the Lightning Reflexes before the dial-maneuver.

Nice catch, here I was convinced it just referenced a green or white maneuver.

Well, if the ship is designed to feel 'fast', then I can see a speed 4; with the Ailerons that's essentially one faster on minimum and maximum speed to a TIE interceptor - the TIE can go faster still, but only by boosting, and in theory you can put an engine upgrade on the striker too.

Actually it is 2 faster not just 1 because you have the whole extra base width in the middle.