Minimum move of thee straight on the TIE striker

By Hrathen, in X-Wing

If you give the TIE striker the alerons, then it must do that pre-move boost. That means the slowest it can go is:

1+base+1= 3

The This ship is going to be fast and not always in a good way. I like fe flying TIEs but I really miss the straight 1 maneuver, the Striker can't even do a straight 2.

So don't take the ailereterwerwtwwwrwwrons. ;)

Sounds like its going to be a fun ship :D

A spammed list of Strikers with Ailerons could rightly be called Rhosgobel Rabbits.

So don't take the ailereterwerwtwwwrwwrons. ;)

Either this or take dutchess. Mind you coming off the rise of the x7 defender i'm really not seeing the issue with this having a similar movement profile with better/extra turning. Unless it's missing it's 1 or 3 banks or is rather green already mk2 ion engines + ptl give this ship more options than soontir

Guess you're using turns more often than not otherwise.

'boost' + 1-turn is the favourite maneuver of my Brobots (like boost +K-turn but not that much lol)

will certainly make fun of Defenders.

-You k-turned? oh gosh, sorry, I see you! 135' turn ororo!

Should be fun with Lightning Reflexes by the way, it is after all a maneuver, not a boost.

Just fly around the map for 50 minutes and then we will have a nerf.

It will be a problem from time to time; you will, during an average game, have occasions where you really, really wish you could fly slower.

This isn't like Alliance Overhaul or Special Forces Training (which are 'we ran out of space on the card' titles for small craft with multiple arcs).

Adaptive Ailerons is a free card, which essentially duplicates an expensive card*, for a ship which is probably going to be about the cost of a TIE bomber; like Long Range Scanners**, it's got to come with a pretty severe downside to justify itself.

* 4 point engine upgrade

** Which is essentially the 3-point ST-321 title

Edited by Magnus Grendel

It's an Engine upgrade slaved to a pseudo-advanced sensors without a right to use it otherwise and not use it.

A good tradeoff.

and nope, lambda title is better.

It will be a problem from time to time; you will, during an average game, have occasions where you really, really wish you could fly slower.

I never do.

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You've seen the Striker dial?

You've seen the Striker dial?

He doesn't have to.

The slowest any ship can go unless the Striker's packing a full stop (which I think we can all agree isn't likely) is Forward 1. Aileron 1 + base width plus 1 straight is a forward 3.

You've seen the Striker dial?

He had no need. 1 straight from the ailerons. Base. 1 straight.

That's the absolute minimum, meaning you move 3 straight every turn, unless you bank or turn.

I think the Stryker is what the Interceptor probably should have been. I am looking forward to running this ship, I just wish all ships had at least 6 Pilots to choose from. Some ships like the StarViper have 1-2 ships that are decent, the rest are just puss.

and nope, lambda title is better.

That's the point. Long Range Scanners is a free bomber-specific (more or less) knock-off of the 3-point ST-321. Which is why it has a fairly obvious downside (the fact you can't lock someone up close).

Same thing comparing Adaptive Ailerons to Engine Upgrade (and, fair enough, Advanced Sensors at the same time).

He had no need. 1 straight from the ailerons. Base. 1 straight.

That's the absolute minimum, meaning you move 3 straight every turn, unless you bank or turn.

Indeed. I'm assuming the dial itself isn't going to be amazing for similar reasons (plus it's a very cheap fighter).

Edited by Magnus Grendel

You can always do something that stresses you. In that case, the title doesn't force you to perform that pseudoboost.

GO FAST!!!!!!

SPINNING IS A GOOD TRICK!!!

This thing is gonna be fun! I don't see the problem, zoom in, zoom out, if the Defender can handle all those 3+ moves then the Striker can handle a boost every round. I doubt the Striker dial will be anything like that dial either

What if it just has the tie fighter dial but sloops instead of kturns?

What if it just has the tie fighter dial but sloops instead of kturns?

Finally something to compete with these retarded engine upgraded slooping large base ships.

Edited by LordFajubi

With the minimum move being 3 forward would you expect to see a dial with speed three moves? I'm not expecting to see any other than the three straight and possibly (remote) the 3 bank. Also that mod looks like a play balance upgrade that disuades players from taking engine upgrade. Basically the striker is designed to force players to fly it differently to all other ships.

With the minimum move being 3 forward would you expect to see a dial with speed three moves? I'm not expecting to see any other than the three straight and possibly (remote) the 3 bank. Also that mod looks like a play balance upgrade that disuades players from taking engine upgrade. Basically the striker is designed to force players to fly it differently to all other ships.

Straight 3 ahead might be a possibility - the equivalent of a straight 5 on a normal ship.

...If it comes with straight 3, they've officially decided that A-wings and Interceptors are, in fact, too slow.

I'm thinking with the three straight minimum but the mod card making it 1+base; the dial could be awesome!!! ...potentially; this might (by open dial print area availability) be the best moving TIE yet. Maybe. Hopefully.

Well, if the ship is designed to feel 'fast', then I can see a speed 4; with the Ailerons that's essentially one faster on minimum and maximum speed to a TIE interceptor - the TIE can go faster still, but only by boosting, and in theory you can put an engine upgrade on the striker too.

Just pray no one says the tie striker can really move, otherwise speed two will be it's limit.