Remote missile

By Andreievitch, in Star Wars: Age of Rebellion RPG

I am toying with the idea of a very large missile that is designed to be a Star Destroyer destroyer (or Capital ship destroyer)

It would basically be a remote guided missile, possibly the size of a Sil 1 starship, launched from another ship. The idea is that it would be controlled remotely to fly very fast towards a capital ship, perhaps even has shields, and be packed with enough boom to disable the ship. Think of kinda like the A-Wing did to the Super Star Destoyer in RotJ, only with no crew, and with more boom on board.

Before I invest too much brain power to it, I wondered if there was already something similar? What is the largest missile in the rules? Are there big missiles mentioned in EU?

What you are describing is larger then 1 silhouette to me. Make it 2 or even 3. Silhouette 1 could easily be the size of some of the missiles we do see, especially in the prequels.

But, we don't see very large missiles in Star Wars for a reason, perhaps. TIE fighters or the SD's defenses could or should be given a chance to take the missile out. If scanners pick up it is a known SD killer, I would think all weapons would be trained at it. Tractor beam it right back at the player's ship perhaps? :)

I don't see anything wrong with stripping an A-wing down to nuts and bolts, packing it with kilos of explosive, and having a droid PC fly it into whatever target. You wouldn't need to stat damage since it would most likely be a cinematic kill rather than a game mechanical kill. Have the rest of the party escort the bomber :blink: and away you go.

Edit: Also, in Solo Command of the X-Wing Series, Wraith Squadron attaches the forward hull section of YT-1300 to a YT-2400 to create a false Millenium Falcon, dubbed the Millenium Falsehood. That attached hull section was designed to be jettisoned and was used, packed with explosives, against a larger capital ship.

Edited by Oden Gebhac

So the weapon I have in my mind would need to be fitted to a very big ship like blockade runner and not a fighter or a bomber. Im thinkin like the world war 2 Tall boy.

Most of your starfighters (interceptors and snubfighters) are already Silhouette 3. A freighter might be a 4... a blockade runner (such as the CR90) is a 5. It certainly could be retrofitted with a launcher, but I'd probably go for an exterior clamp, in which case you could put it on almost anything.

Another option you might consider is a sort of Q-ship - a freighter or resupply ship with hidden armaments - as sort of a "sucker punch." Even better would be a fire ship or hellburner. Imagine a GR-45 or -75 packed full of combustibles or explosives!

Most of your starfighters (interceptors and snubfighters) are already Silhouette 3. A freighter might be a 4... a blockade runner (such as the CR90) is a 5. It certainly could be retrofitted with a launcher, but I'd probably go for an exterior clamp, in which case you could put it on almost anything.

Another option you might consider is a sort of Q-ship - a freighter or resupply ship with hidden armaments - as sort of a "sucker punch." Even better would be a fire ship or hellburner. Imagine a GR-45 or -75 packed full of combustibles or explosives!

Detachable cargo pods that are actually salvo firing rocket launchers? Hello destruction!

I am actually working on a Starship that is the equivalent of a WW2 Lancaster Bomber.

My idea is the the players crew the ship in the various positions, and the ship will be able to have multiple payloads, depending on the mission.

Payload ideas I had included:

  • Usual Proton torpedoes or concussion missiles to take out smaller targets
  • Mines to screw up a trade route or planetary orbit
  • Ship to ground bombs to take out bases
  • Huge bomb/missile to take out a Capital ship (hence the reason for the question)

The front gunner / bomb aimer positon would deploys the payload, and would be remote flying the missile in this case.

I haven't really seen much in the way of remote operation in the Star Wars galaxy aside from droids, but your missile could be a droid. A droid suicide bomber.

I am actually working on a Starship that is the equivalent of a WW2 Lancaster Bomber.

My idea is the the players crew the ship in the various positions, and the ship will be able to have multiple payloads, depending on the mission.

Payload ideas I had included:

  • Usual Proton torpedoes or concussion missiles to take out smaller targets
  • Mines to screw up a trade route or planetary orbit
  • Ship to ground bombs to take out bases
  • Huge bomb/missile to take out a Capital ship (hence the reason for the question)

The front gunner / bomb aimer positon would deploys the payload, and would be remote flying the missile in this case.

Bombers occupy a funny niche in Star Wars. You could re-skin a TIE bomber easily enough for stats, and hand-wave the rest. Personally, I think the ARC-170 is a fantastic choice for a multi-crew ship, though it's based on the P-61 Black Widow and not your Lancaster. Anti-ship weapons seem to be in short supply in canon, with snubfighters unable to damage capital ships (Arvel Crynyd's example notwithstanding). The Battle of Endor and the space battle over Naboo showed Imperial and Naboo fighters, respectively, swarming over their targets to no effect. The Trade Federation's ship was almost completely undamaged by Naboo torpedoes.

In that respect, naval combat in Star Wars more closely resembles WWI or even Age of Sail naval combat. Interceptors pick on fighters, (snub)fighters & bombers pick on ground targets, little ships pick on other little ships, and the big boys duke it out with each other. If you create a fighter/bomber with a weapon that's actually capable of taking out a capital ship, things may get ugly.

I'd suggest you take a look at this site and try to find a copy of The Essential Guide to Warfare for a more in-depth examination of ship roles.

I am actually working on a Starship that is the equivalent of a WW2 Lancaster Bomber.

My idea is the the players crew the ship in the various positions, and the ship will be able to have multiple payloads, depending on the mission.

Payload ideas I had included:

  • Usual Proton torpedoes or concussion missiles to take out smaller targets
  • Mines to screw up a trade route or planetary orbit
  • Ship to ground bombs to take out bases
  • Huge bomb/missile to take out a Capital ship (hence the reason for the question)

The front gunner / bomb aimer positon would deploys the payload, and would be remote flying the missile in this case.

Bombers occupy a funny niche in Star Wars. You could re-skin a TIE bomber easily enough for stats, and hand-wave the rest. Personally, I think the ARC-170 is a fantastic choice for a multi-crew ship, though it's based on the P-61 Black Widow and not your Lancaster. Anti-ship weapons seem to be in short supply in canon, with snubfighters unable to damage capital ships (Arvel Crynyd's example notwithstanding). The Battle of Endor and the space battle over Naboo showed Imperial and Naboo fighters, respectively, swarming over their targets to no effect. The Trade Federation's ship was almost completely undamaged by Naboo torpedoes.

In that respect, naval combat in Star Wars more closely resembles WWI or even Age of Sail naval combat. Interceptors pick on fighters, (snub)fighters & bombers pick on ground targets, little ships pick on other little ships, and the big boys duke it out with each other. If you create a fighter/bomber with a weapon that's actually capable of taking out a capital ship, things may get ugly.

I'd suggest you take a look at this site and try to find a copy of The Essential Guide to Warfare for a more in-depth examination of ship roles.

My only problem with the ARC-170 is that is wont fit a whole party. It is a cool ship though. I have LOVED Lancaster Bombers ever since seeing the G for George on display when I was a child visiting the Australian War Memorial. I love the idea of throwing a heap of ties at the PCs and them fighting collaboratively to shoot through them to get to larger objective. Hence trying to make an equivalent.

I don't want a droid missile for 2 reasons; it will be too pricey to build (i.e. adding in the droid brain) and won't be as exciting for the players as piloting in itself.

I do get your point though, I am leaning towards it not being able to destroy a Cap Ship, as it isn't really in the theme of SW. Instead maybe it will do just enough damage to disable one?