Tie striker... Wow!

By BleakSquadron, in X-Wing

I hadn't even thought about this guy for a while. I'm still surprised that the cockpit is just a Tie Bomber tube. I think that's cool.

It's not. The Bomber is flatter and has very different detailing.

What it is is sadly just a cut-and-shut TIE Fighter ball. To the point where the model seems to have been made by cutting the TIE ball in half, top hatch and all, and adding the tubey bit in the middle.

That's the one bit of the Striker that I find really disappointing.

I hadn't even thought about this guy for a while. I'm still surprised that the cockpit is just a Tie Bomber tube. I think that's cool.

While I still wish they would just have regular Tie Fighters, I still think it's a neat ship. My only problem is that I like to have a few of each Tie Fighter for missions and such and none of the new ones really excite me enough to buy multiples. That and I'm really short on hobby money these days.

if the costs working back from duchess follow standard procedure

ie PS 8 -23

PS 6 - 21

PS 5 - 20

(black squadron) PS 4 - 19

PS 3 - 18

PS 1 - 17

be prepared to buy five for the crack mini-swarm (or 4 and a howlie)

Edited by ficklegreendice

I'm hoping that they will be a point cheaper than the equivalent bombers - Tomax is 24, Duchess is 23, so a point cheaper down the line would give 15 point PS1s, 18 point PS4 EPTs. Which would seem reasonable to me. If they're 19 I'll be irked but not disappointed. If they're 20 I may not buy any at all. I struggle to see 19 points being worth it for that stat line, 20 would be crazy.

If the pS1 is 17 points it's gonna be bad. Pricing it to prevent 6 in a list would suck.

I'm hoping that they will be a point cheaper than the equivalent bombers - Tomax is 24, Duchess is 23, so a point cheaper down the line would give 15 point PS1s, 18 point PS4 EPTs. Which would seem reasonable to me. If they're 19 I'll be irked but not disappointed. If they're 20 I may not buy any at all. I struggle to see 19 points being worth it for that stat line, 20 would be crazy.

If the pS1 is 17 points it's gonna be bad. Pricing it to prevent 6 in a list would suck.

better than the poor fang :(

FFG has been a bit...weird with empire generics

though the only big example here is the inexplicably 19 point Baron of the Empire

seriously, why!?!?!?

Edited by ficklegreendice

5 fangs would rip the 5 strikers apart unless this thing is just way too nimble to ever get caught in range1.

im really anxious to see the spoilers for this thing. Unfortunately we really need the dial to understand its potential since coupled with that not-a-boost-boost before you move this thing could be really bad or really awesome.

5 fangs have literally 1 agi over strikers. That is it

They would do no such thing, esp at lower ps and no crackshot

The myth that fangs are special at range 1 is some bull ffg marketing, only rau and the title are any better than normal 3 dice ships there

Edited by ficklegreendice

I hadn't even thought about this guy for a while. I'm still surprised that the cockpit is just a Tie Bomber tube. I think that's cool.

While I still wish they would just have regular Tie Fighters, I still think it's a neat ship. My only problem is that I like to have a few of each Tie Fighter for missions and such and none of the new ones really excite me enough to buy multiples. That and I'm really short on hobby money these days.

be prepared to buy five for the crack mini-swarm (or 4 and a howlie)

I doubt I'd ever fly that list. Remember, I don't do tournaments. Also, I have a strong dislike of Howlrunner.

I'm hoping that they will be a point cheaper than the equivalent bombers - Tomax is 24, Duchess is 23, so a point cheaper down the line would give 15 point PS1s, 18 point PS4 EPTs. Which would seem reasonable to me. If they're 19 I'll be irked but not disappointed. If they're 20 I may not buy any at all. I struggle to see 19 points being worth it for that stat line, 20 would be crazy.

If the pS1 is 17 points it's gonna be bad. Pricing it to prevent 6 in a list would suck.

17 sounds about right though based on the pricing of other ships though. The Khiraxz, Scyk (with updated title), Fang, TAP, and Interceptor are right there with that pricing.

If the Striker was 15 points you could stick a shield upgrade on it for 4 points and you'd have a ship with the same stat line as a Khriaxz for a point less that has a better action bar and gets a free pre-maneuver maneuver.

I hadn't even thought about this guy for a while. I'm still surprised that the cockpit is just a Tie Bomber tube. I think that's cool.

It's not. The Bomber is flatter and has very different detailing.

What it is is sadly just a cut-and-shut TIE Fighter ball. To the point where the model seems to have been made by cutting the TIE ball in half, top hatch and all, and adding the tubey bit in the middle.

That's the one bit of the Striker that I find really disappointing.

Dude, it's the TIE Stretch. When the local Baron goes to the prom he rents the Striker and rides in style.

(If they had actually used a Bomber hull would it have made you happier?)

What it is is sadly just a cut-and-shut TIE Fighter ball. To the point where the model seems to have been made by cutting the TIE ball in half, top hatch and all, and adding the tubey bit in the middle.

That's the one bit of the Striker that I find really disappointing.

It looks like a Minion in a Batman costume. Not sold on its looks at all.

But I did get the die-cast Titanium one at Walmart and the Adaptive Ailerons work as does the flippin' TURRET. :o

WAS looking forward to this one, but...sadly it looks like FFG rushed it, and it's missing something kinda important...

https://youtu.be/R9v4Or4EjFg?t=1m40s

I'm hoping that they will be a point cheaper than the equivalent bombers - Tomax is 24, Duchess is 23, so a point cheaper down the line would give 15 point PS1s, 18 point PS4 EPTs. Which would seem reasonable to me. If they're 19 I'll be irked but not disappointed. If they're 20 I may not buy any at all. I struggle to see 19 points being worth it for that stat line, 20 would be crazy.

If the pS1 is 17 points it's gonna be bad. Pricing it to prevent 6 in a list would suck.

17 sounds about right though based on the pricing of other ships though. The Khiraxz, Scyk (with updated title), Fang, TAP, and Interceptor are right there with that pricing.

If the Striker was 15 points you could stick a shield upgrade on it for 4 points and you'd have a ship with the same stat line as a Khriaxz for a point less that has a better action bar and gets a free pre-maneuver maneuver.

You say that like the k-fighter is... you know, good.

WAS looking forward to this one, but...sadly it looks like FFG rushed it, and it's missing something kinda important...

https://youtu.be/R9v4Or4EjFg?t=1m40s

they kinda had to decide between adaptives or a title that gave you a turret slot while forbidding TLT

because TLT on something that fast/manueverable would be incredibly stupid

and a PWT? forget it

WAS looking forward to this one, but...sadly it looks like FFG rushed it, and it's missing something kinda important...

https://youtu.be/R9v4Or4EjFg?t=1m40s

they kinda had to decide between adaptives or a title that gave you a turret slot while forbidding TLT

because TLT on something that fast/manueverable would be incredibly stupid

and a PWT? forget it

There is plenty of other design space they could work from. A modification that is TIE Striker-only that lets you fire outside your primary arc at -1 attack, for example. (So technically a PWT, but a weak one, and you eat up your mod slot to take it)

Not having an ability to fire off-arc at all , when it seems likely they will be doing exactly that in the movie...feels like a thematic miss.

WAS looking forward to this one, but...sadly it looks like FFG rushed it, and it's missing something kinda important...

https://youtu.be/R9v4Or4EjFg?t=1m40s

they kinda had to decide between adaptives or a title that gave you a turret slot while forbidding TLT

because TLT on something that fast/manueverable would be incredibly stupid

and a PWT? forget it

Giving the Imperials something that can take a turret secondary is a violation of some sort of federal law.

I'm hoping that they will be a point cheaper than the equivalent bombers - Tomax is 24, Duchess is 23, so a point cheaper down the line would give 15 point PS1s, 18 point PS4 EPTs. Which would seem reasonable to me. If they're 19 I'll be irked but not disappointed. If they're 20 I may not buy any at all. I struggle to see 19 points being worth it for that stat line, 20 would be crazy.

If the pS1 is 17 points it's gonna be bad. Pricing it to prevent 6 in a list would suck.

17 sounds about right though based on the pricing of other ships though. The Khiraxz, Scyk (with updated title), Fang, TAP, and Interceptor are right there with that pricing.

If the Striker was 15 points you could stick a shield upgrade on it for 4 points and you'd have a ship with the same stat line as a Khriaxz for a point less that has a better action bar and gets a free pre-maneuver maneuver.

You say that like the k-fighter is... you know, good.

It may not be that good but it is at least consistent with most of the other ships in that same role/price point. A 15 point TIE striker would be clearly better than any of the other ships in the 15-20 point range.

Edited by WWHSD

WAS looking forward to this one, but...sadly it looks like FFG rushed it, and it's missing something kinda important...

https://youtu.be/R9v4Or4EjFg?t=1m40s

they kinda had to decide between adaptives or a title that gave you a turret slot while forbidding TLT

because TLT on something that fast/manueverable would be incredibly stupid

and a PWT? forget it

Giving the Imperials something that can take a turret secondary is a violation of some sort of federal law.

imperial protocol*

WAS looking forward to this one, but...sadly it looks like FFG rushed it, and it's missing something kinda important...

https://youtu.be/R9v4Or4EjFg?t=1m40s

Yeah i have to admit it feels weird for the striker to not have a turret slot or crew. Or both.

It has a swivel gun at the bottom. But its not even represented by a turret upgrade slot?

Not sure what i'd do with a crew but im also surprised it doesnt have that since its obviously got more room than a regular tie.

Actually what would have been dope is a single Bomb slot. Finally something cheap that has a random bomb slot for seismic goodness! sadly, wasnt meant to be.

Edited by Vineheart01

WAS looking forward to this one, but...sadly it looks like FFG rushed it, and it's missing something kinda important...

https://youtu.be/R9v4Or4EjFg?t=1m40s

Yeah i have to admit it feels weird for the striker to not have a turret slot or crew. Or both.

It has a swivel gun at the bottom. But its not even represented by a turret upgrade slot?

Not sure what i'd do with a crew but im also surprised it doesnt have that since its obviously got more room than a regular tie.

Actually what would have been dope is a single Bomb slot. Finally something cheap that has a random bomb slot for seismic goodness! sadly, wasnt meant to be.

A bomb slot combined with the pre-reveal movement would be nice.

WAS looking forward to this one, but...sadly it looks like FFG rushed it, and it's missing something kinda important...

https://youtu.be/R9v4Or4EjFg?t=1m40s

they kinda had to decide between adaptives or a title that gave you a turret slot while forbidding TLT

because TLT on something that fast/manueverable would be incredibly stupid

and a PWT? forget it

There is plenty of other design space they could work from. A modification that is TIE Striker-only that lets you fire outside your primary arc at -1 attack, for example. (So technically a PWT, but a weak one, and you eat up your mod slot to take it)

Not having an ability to fire off-arc at all , when it seems likely they will be doing exactly that in the movie...feels like a thematic miss.

I think with the Tie/SF and the apparent lack of some sort of turret on this, is a theme on thematic misses. Crew and speed for Tie/SfF, nope, Striker turret furgittaboutit. Lets give the Rebels a super tie though! grumble grumble...

Yeah i have to admit it feels weird for the striker to not have a turret slot or crew. Or both.

It has a swivel gun at the bottom. But its not even represented by a turret upgrade slot?

Not sure what i'd do with a crew but im also surprised it doesnt have that since its obviously got more room than a regular tie.

Actually what would have been dope is a single Bomb slot. Finally something cheap that has a random bomb slot for seismic goodness! sadly, wasnt meant to be.

The LEGO kit clarified the 'crew' question, though. While it certainly LOOKS like it should have had a crew slot, the compartment in the back is actually just a supply storage area...

pic3163748_lg.png

...now, why a TIE fighter needs a 'rear storage hold', I've got no idea.

You'd think it could have had SOME game mechanic tied to it, though, given it's a big enough deal it's showing up on the model/toy kits. "Rigged cargo chute", at least? I dunno, certainly enough room to have been a 'system' slot. Or 'bomb' slot. Or something .

That turret-that-we-don't-have, though...that especially bugs me.

This is very clearly a ship with some unique 'twists' on the classic TIE Fighter configuration, yet the upgrade slots we have on it are...non-existing.

WAS looking forward to this one, but...sadly it looks like FFG rushed it, and it's missing something kinda important...

https://youtu.be/R9v4Or4EjFg?t=1m40s

they kinda had to decide between adaptives or a title that gave you a turret slot while forbidding TLT

because TLT on something that fast/manueverable would be incredibly stupid

and a PWT? forget it

There is plenty of other design space they could work from. A modification that is TIE Striker-only that lets you fire outside your primary arc at -1 attack, for example. (So technically a PWT, but a weak one, and you eat up your mod slot to take it)

Not having an ability to fire off-arc at all , when it seems likely they will be doing exactly that in the movie...feels like a thematic miss.

I think with the Tie/SF and the apparent lack of some sort of turret on this, is a theme on thematic misses. Crew and speed for Tie/SfF, nope, Striker turret furgittaboutit. Lets give the Rebels a super tie though! grumble grumble...

I think it was pretty obvious the existing turret rules on the TIE/sf wouldn't really fly - it could clearly never have fired out the sides without hitting itself.

How FFG did that was okay . Not great - and certainly the bizarrely slow speed on it feels wrong. But it's not as much of a miss as this TIE Striker appears like it is going to be - we are just getting a slightly up-gunned TIE Fighter, while it seems likely what we see in the movie is going to have a completely different role, entirely.

rear storage? easy

BOMBS! dang it ffg....

With the pre-movement and S-loops, I expect this guy to be crazy manoeuverable. And since it has variable wing geometry of sorts, my guess is it will not have too many reds (most of them slow speed, being an atmospheric fighter).

The jump master has massive deadzones and still got a PWT the sf should of too but the theme was arcs so we got a dud.