What's the general consensus on if you have to skip your actions if you bump after the 1 maneuver?
Tie striker... Wow!
Just trying to make sense of the folding mechanics
Folded up Ties could ave space on a carrier, if you need a more "realistic" explanation
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Well …
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What is a Stormtrooper doing in a TIE cockpit?
-"Look Fr4nk, i'm in the air force now! Lol"
-"Use the binoculars, it will make you look interesting, i will take a pic for Imperial Instagram"
The pilot is gonna be pissed.
"WHAT ARE YOU DOING IN MY TIE!!?? AND WHY YOU FOLDED THE WINGS!!??"
edit: grammar
Ehh, just another day in the life of Gary the Stormtrooper.
What's the general consensus on if you have to skip your actions if you bump after the 1 maneuver?
You don't
The action step doesn't care about the title bumping, only if you bump during your actual on dial reveal maneuver
I agree, but have already seen people arguing against this, and to be fair I can see why from the rules as written.
Per the rules, if you bump a ship or hit a rock while performing a maneuver (it does not specify any kinda of maneuver, it just says "maneuver") you skip your Perform Action step.
Under Actions theres this blip: "A ship must skip its "Perform Action" step if it overlapped another ship while executing a maneuver" pg3 of the pdf form of the rules.
Under Maneuver: "When an ability instructs a ship to execute a specific maneuver, it resolves only the Execute Maneuver step of the Activation phase" pg13
Under Overlapping Ships, the main paragraph reads: "A ship overlaps another ship when executing a maneuver ... *snips explanation about bumping* ... Once the ship is no longer overlapping another ship, place it so that it is touching the last ship it overlapped. The ship must skip its "Perform Action" step this round"
Everything points to Maneuver being a general term, and the Dial is just the main source for it but the rules for ALL Maneuvers is the same.
Ion token movement strips actions if you bump, but its not your dial's maneuver.
While i think it royally sucks that the Ailerons DO strip your action, i sincerely doubt they will rule that only your maneuver dial's maneuver strips you of your action. Its also why i dont think many people will use this title lol
I must be the only person who thinks it looks ugly here.
It looks like they tried to make the Avenger 20% cooler and it did not turn out that well ;-)
Still, the design is ok and makes somewhat sense as atmospheric fighter. And with some I mean it breaks completely the idea of repulsor engines not carrying about aerodynamics. It still "cool" enough for me. Big bonus for the ship as the mechanics they came up with look really good and interesting.
They made the avenger at least 20% cooler. Not hard to do mind you.
Well the maneuver thing sucks but raw is raw
Just proves SLAM is superior
PS 5 "some bloke" - 20
PS 6 "Pure-bloke" - 21
Buahahahah. Nearly killed me.
I am not certain about the raw in this case. We assume the conditions are the same. The rules also says you get one actionfase. But raw reading means your first pre dial manouver could trigger the action fase so ex. Preboost, barrel roll action then reveal manouver. From their article this don't seem to be the case... But then again FFG articles are seldomly good rule sources. So until clarified from FFG the bumping/ loosing action is very uncertain to me.
The rules say you get one action step, and they specify when that occurs
1 Reveal dial
2 Perform maneuver
3 Perform action step
The ailerons say do an extra "2" before doing "1", they say nothing about "3" at all.
Edited by ForgottenloreJust to confirm, email ruling from Frank basically confirms if you bump for the Airleron maneuver, you still get your action after your dial maneuver: https://community.fantasyflightgames.com/topic/232867-bumping-with-outside-of-normal-maneuver-email-ruling/
So the going idea is that the fang fighters are over costed? Weird. Perhaps there are subtleties to the ship people don't know a few weeks out from release? Just saying it took a while for folks to warm to the a-wing even after the ace pack.
Anyway. Striker looks pretty neato. Hoping it's a fair option.
I still dislike all new craft with Mickey Mouse ears. Because Mickey likes to juggle with canon and EU and invents a lot of new ships that are not necessary and don't really fit in.
AND BTW I MAKE MR MOUSE RESPONSIBLE FOR THE LACK OF GUNBOATS
BUT I think that the Tie Striker got a really interesting mechanics and I am looking forward to it.
I still dislike all new craft with Mickey Mouse ears. Because Mickey likes to juggle with canon and EU and invents a lot of new ships that are not necessary and don't really fit in.
AND BTW I MAKE MR MOUSE RESPONSIBLE FOR THE LACK OF GUNBOATS
BUT I think that the Tie Striker got a really interesting mechanics and I am looking forward to it.
Disney has no say in such things and making up new ships you can sell as toys is a proud tradition Star Wars fostered since episode VI.
Disney has no say in such things and making up new ships you can sell as toys is a proud tradition Star Wars fostered since episode IV .I still dislike all new craft with Mickey Mouse ears. Because Mickey likes to juggle with canon and EU and invents a lot of new ships that are not necessary and don't really fit in.
AND BTW I MAKE MR MOUSE RESPONSIBLE FOR THE LACK OF GUNBOATS
BUT I think that the Tie Striker got a really interesting mechanics and I am looking forward to it.
Disney has no say in such things and making up new ships you can sell as toys is a proud tradition Star Wars fostered since episode IV .I still dislike all new craft with Mickey Mouse ears. Because Mickey likes to juggle with canon and EU and invents a lot of new ships that are not necessary and don't really fit in.
AND BTW I MAKE MR MOUSE RESPONSIBLE FOR THE LACK OF GUNBOATS
BUT I think that the Tie Striker got a really interesting mechanics and I am looking forward to it.
Technicaly, with Vaders TIE, yes (but even then it also works to make Vader more special). But the Bomber had good purpose, Slave 1 was supposed to bring the scummy look into space. Rebel transports were needed because the rebellion didn't have that. But then in episode VI the Interceptor, A-Wing and B-Wing serve no new purpose whatsoever on screen. Thats the start of it all. And don't get me started on how the prequels basicaly swapped the entire range of ships and vehicles for every movie! Vulture droids are the only thing I remember being in several movies, but even those weren't in 2!
If the Aileron move doesn't stop you from taking an action I really don't see how this ship could be over priced... A PS8 ace in the Low 20's with 3 attack? Yes please. I'm super excited to see the dial....
Ailerons also isn't prevented by stress, so PTL could work regardless of green turns. Might be good if there is no reason to bid for PS10.
Ailerons also isn't prevented by stress, so PTL could work regardless of green turns. Might be good if there is no reason to bid for PS10.
Umm. Read the card.
"Immediately before you reveal your dial if you are not stressed you may..."
PTL bad.
I really appreciate them putting together some high PS aces (not just this, but QD, Backdraft, OL) for whom EPTs other than Push and VI aren't the be all and end-all of optimisation.
Ailerons also isn't prevented by stress, so PTL could work regardless of green turns. Might be good if there is no reason to bid for PS10.
Umm. Read the card.
"Immediately before you reveal your dial if you are not stressed you may..."
PTL bad.
I really appreciate them putting together some high PS aces (not just this, but QD, Backdraft, OL) for whom EPTs other than Push and VI aren't the be all and end-all of optimisation.
Ah my bad, I didn't put much research into the ship, yet.
Yeah its actually a weird mentality. This is a ship we DONT want to stress out at all, as it becomes oddly slow if its stressed.
Im willing to bet this thing cant turn for gak because of this. Its unlikely anything doesnt have a 2hard but its likely it might be red. Hope not, but possible.
We already know the 2 hard is white from the announcement article.
Yeah its actually a weird mentality. This is a ship we DONT want to stress out at all, as it becomes oddly slow if its stressed.
Im willing to bet this thing cant turn for gak because of this. Its unlikely anything doesnt have a 2hard but its likely it might be red. Hope not, but possible.
segnor's reference card with a pre-move maneuver?
you're gonna be stressing it
I personally think it looks cool. I'll still get one for my collection.
I hadn't even thought about this guy for a while. I'm still surprised that the cockpit is just a Tie Bomber tube. I think that's cool.
While I still wish they would just have regular Tie Fighters, I still think it's a neat ship. My only problem is that I like to have a few of each Tie Fighter for missions and such and none of the new ones really excite me enough to buy multiples. That and I'm really short on hobby money these days.