Tie striker... Wow!

By BleakSquadron, in X-Wing

I wanna know your definition of solid, because my definition doesn't look like wet paper in a blender (even though that wet paper has has teeth). Lol on a more serious note, maybe 16 is a little optomistic, but it seems like it would be a fair price. 6 pre-maneuvering ships aren't that scary given that they would be moving at ps 1. Those 6 ships would fold extremely quickly given that 2 agillity dice and 4 hull marks this as a crit magnet. One direct hit gets through and it may as well have been a tie fighter.

I don't think the ship will be bad at any reasonable price, but I do hope ffg has learned what point value a (more maneuverable, given) x-wing that's down a shield should cost.

Huh, it's down a shield but it's also much more survivable. Plenty of repositioning shenanigans plus evade. Sixteen would feel real cheap, compared to an x wing. Hopefully, unlike the last few releases for rebels, the designers didn't use the x wing as some sort of comparison for pointing the striker.

For comparison, the three ships closest to this in the game currently:

X-wing

-base chasis 21 points

-1 extra pilot skill

-1 extra hit point as shield (plus swap one hull up)

-upgrade bar: astromech, torpedo

-action bar: focus, target lock

Khiraxz fighter

-base chasis 20 points

-same pilot skill

-1 extra hit point as shield

-upgrade bar: missile, elicit

-action bar: focus, target lock

Tie Advanced

-base chasis 21 points

-plus 1 pilot skill

-1 extra hit point as shield (plus switch 1 hull up)

-upgrade bar: missile

-action bar: barrel roll, focus, target lock, evade

-1 less red die

-1 more green die

-additional benefits: title that makes the generic effectively cost 17 points base (4 point reduction to a system upgrade)

So with the above what do you guys think the tie striker should cost? Given that I think the in faction comparison is probably the most important, ffg doesn't like making ships step on each others toes. Or, do you think these comparisons are moot and that ffg won't base it's cost off of other ships that exsist currently?

Edit: Thanks fickle for reminding me of the attack shuttle, I always forget that it exsists... Haha.

Attack shuttle

-base chasis is not generic with a pilot abillity at 18 points.

-2 extra pilot skill

-trade 2 hull for 2 shields

-upgrade bar: Turret, Crew

-action bar: barrel roll, focus, evade

-additional benefits: title that allows it to deploy later in combat, or to beef up a large base ship.

Edited by BleakSquadron

-additional benefits: title that makes the generic effectively cost 17 points base (4 point reduction to a system upgrade)

So with the above what do you guys think the tie striker should cost? Given that I think the in faction comparison is probably the most important, ffg doesn't like making ships step on each others toes. Or, do you think these comparisons are moot and that ffg won't base it's cost off of other ships that exsist currently?

see, apart from the post-fix Advance the things you've listed are overpriced as hell and should not ever be used as a baseline for any ship to come out after them EVER

so yeah, they're moot

but FFG might still base costs around them

because idk why, but you gotta get lucky and win the "eh **** it" roulette that separates your Barons of the Empire from your Inquisitors

(also, closest ship to the Striker is the Attack Shuttle)

Edited by ficklegreendice

Great speculation. How about comparing to a TIE/FO?

The FO PS1 is 15 points over the Striker it gains a target lock, tech slot and 1 agility. It loses 1 attack. It swaps 1 hull for 1 shield. We don't know the Strikers dial but they both have s-loops.

Compared to that a 16 point PS1 Striker is losing a lot and costs more but as the extra attack value is so highly valued it's probably about right. But who knows.

15/16pts for the ps1 sounds about right. With the unspoiled tie mod that looks like it grants an extra green under certain circumstances its probably a fair comparison to a tie/fo.

why wouldn't you want it to invalidate something that's that bad?

Because I wanted the TAP to be good and the Striker to be different/fulfill a different role.

too bad the boat's sailed on the TAP

making the striker also bad won't help it

Different/fulfill a different role != bad.

I must be the only person who thinks it looks ugly here.

It looks like they tried to make the Avenger 20% cooler and it did not turn out that well ;-)

Still, the design is ok and makes somewhat sense as atmospheric fighter. And with some I mean it breaks completely the idea of repulsor engines not carrying about aerodynamics. It still "cool" enough for me. Big bonus for the ship as the mechanics they came up with look really good and interesting.

I don't think the wings are all about aerodynamics. First of, its Star Wars, so its rule of cool. Second, it looks like the wings fold up. I have a feeling these will be dropped like bombs from a bigger carrier, wings foldings down in the last minute and then these things race of.

An atmospheric fighter getting dropped from a carrier sounds odd. And it is still rule of cool anyway as the wings itself are not really very aerodynamic, but they sure look like wings.

edit:

Or well, it does not sound that odd when they get dropped from orbit to enter atmosphere. It îs not like orbital mechanics work, but for sure very rule of cool to drop stuff on planets. ^-^

So maybe you are right.

Edited by SEApocalypse

Just trying to make sense of the folding mechanics :) Folded up Ties could ave space on a carrier, if you need a more "realistic" explanation ;)

Just trying to make sense of the folding mechanics :) Folded up Ties could ave space on a carrier, if you need a more "realistic" explanation ;)

Well …

103025.jpg

To me - it completely invalidates the TAP generics, who were bad enough to begin with.

#NotSold

What's a TAP?

Did you mean to say the Tie Inquisitor which also had some free bookmarks?

What's a TAP?

TIE Advanced Prototype.

Did you mean to say the Tie Inquisitor which also had some free bookmarks?

Nope, which is why I specifically mentioned the TAP generics. :)

Just trying to make sense of the folding mechanics :) Folded up Ties could ave space on a carrier, if you need a more "realistic" explanation ;)

Well …

103025.jpg

What is a Stormtrooper doing in a TIE cockpit?

-"Look Fr4nk, i'm in the air force now! Lol"

-"Use the binoculars, it will make you look interesting, i will take a pic for Imperial Instagram"

The pilot is gonna be pissed.

"WHAT ARE YOU DOING IN MY TIE!!?? AND WHY YOU FOLDED THE WINGS!!??"

edit: grammar

Edited by Malasombra

Just trying to make sense of the folding mechanics :) Folded up Ties could ave space on a carrier, if you need a more "realistic" explanation ;)

Well …

103025.jpg

This one saves space vertically but wastes a lot horizontally, if it worked like the TAP it'd make much more sense.

Just trying to make sense of the folding mechanics :) Folded up Ties could ave space on a carrier, if you need a more "realistic" explanation ;)

Well …

103025.jpg

What is a Stormtrooper doing in a TIE cockpit?

-"Look Fr4nk, i'm in the air force now! Lol"

-"Use the binoculars, it will make you look interesting, i will take a pic for Imperial Instagram"

The pilot is gonna be pissed.

"WHAT ARE YOU DOING IN MY TIE!!?? AND WHY YOU FOLDED THE WINGS!!??"

edit: grammar

Ahh prank week a proud imperial tradition.

I think until we know what that modification is that seems to add an extra green dice it's impossible to value the Striker.

If they're functionally 3 agility most of the time then they're very good, if they're functionally 2 agility or you have to pay a few points to make them 3 agility then they're going to be a lot more niche.

Edited by Stay On The Leader

I think until we know what that modification is that seems to add an extra green dice it's impossible to value the Striker.

If they're functionally 3 agility most of the time then they're very good, if they're functionally 2 agility or you have to pay a few points to make them 3 agility then they're going to be a lot more niche.

That card is TIE only (that's actually some we do know about it, everything else is guess work) so it will be costed according to its value and shouldn't change the Strikers value, in the same way it wouldn't change the Bomber, Punisher or Phantom point value (which we are guessing the card will also help).

Just trying to make sense of the folding mechanics :) Folded up Ties could ave space on a carrier, if you need a more "realistic" explanation ;)

Well …

103025.jpg

This one saves space vertically but wastes a lot horizontally, if it worked like the TAP it'd make much more sense.

It also means you can get access to the inside of the wings and the support arms to do maintenance without unfolding them., I guess.

Yeah, looks like a modification to make it usable in places witohut a proper infrastruture, I'd assume it wouldn't be a problem on an Imperial carrier ;)

What's a TAP?

TIE Advanced Prototype.

Did you mean to say the Tie Inquisitor which also had some free bookmarks?

Nope, which is why I specifically mentioned the TAP generics. :)

.... my god..

.... my god..

Yes my son?

If the ps1 is 16 points I could see a swarm build potentially being o.k. 5 of them fits with howlrunner and that's quite a few dice to be jousting against.

i thought about that but theyre also a lot easier to take down than a regular TIE. That +1 hp vs -1 agi isnt going to help them stay alive. All it does is prevent 1 ship from 1shotting them without crit luck involved, since most ships wont get 4 hits through 2agi (odds are 1 will dodge or 1 will miss or both).

They might be great in pairs though depending on the other abilities. I have a feeling all the abilities might be "If you have the Alierons card..." and tweak it slightly. Which honestly i kinda hope because i love it when ships get special maneuvers to be that much less predictable (love echo...)