I have recently started running Jewel of Yavin for my group. They are slowly prodding their way through prep work for the job.
Am curious if anyone has advice on specific parts of this adventure.
Additionally, I have some concern over running the action and bids. For those who have it/read it, is it a possible max bid of 300,000 credits from the auction? 20,000 + (possible 10,000 extra over x10 rounds of bidding)?
I guess also, with running it with your own players, how quickly did some bidders drop out with the rule set in there+ party manipulation?
Thanks and good gaming
Jewel of Yavin advice + bid
Hello
I just started running this adventure. The bid takes 5 hours I believe so it isn't like a frenzied all or nothing like you see at an auction house. This is a high end auction. I am going to start the bids and have them done by double blind rules- I will probably give cards out to all of the group members and then let them play an individual NPC. One player will be the PCs group. I will probably start the bidding at 100k then move it up 25k every 15 minutes until a small portion of bidders remain. As time passes, there will be curious NPCs asking questions of the party members trying to get a read of them and who they are.
I really would be hesitant to have players play the NPC bidders.
But there was a recent thread about this as well as a spreadsheet to help with the auction process.
The basics are that the players need to find information about the Bidders and use that information to help them convince the Bidders to increase their bid. Most of it will just boil down to a negotiation roll, or good roleplaying if your players are up to it
Agreed- I hadn't read through that section of the module, mainly just 'firin from the hip'
I have had a chance to read it over and from what I gather from the module, the bid last from roughly 5 till 11 pm, and it gives a list of when each bidder drops. Bidding starts at 20k credits and I will increase it by 10k credit increments. May tack on additional 10k credit bids based on roleplaying/ die pool results too. I should have my party at this stage tonight, maybe after next months session.
I've been holding off running JoY primarily due to the bidding aspect. I want the players to engage with it rather than go "all in", if you will. I've considered using a standard deck of playing cards as bidding " paddles"...or whatever they're called, but remove all but one of the aces -the remaining ace representing the PCs- and leave only enough face cards to represent NPC bidders; bid starts at X credits, player flips a card representing a random NPC bidder, bid is increased X amount as indicated by card, players then have an opportunity to up the bid, repeat until exceeding players' funds and assign the winning bid the the NPC that best fits the direction of the unfolding story or until the PCs win (their ace is flipped) or an NPC card indicates someone willing to push the bid higher.
I'd have to fiddle more with this idea before making it my go-to.
Edited by Alekzanter