Put it on the to-do list for X-Wing 2.0
Along with 4 & 5 speed maneuvers, modification slots, mobile arcs for all large ships, range bonuses for cannons, range 4 & 5 ruler in core set and adjusted ranges for ordnance.
no range bonuses for cannons >:L
Sure, your normal lasers have range bonuses because it's easier to hit stuff close up and harder at a distance. With a cannon that suddenly drops away?
At least missiles and torpedoes can adjust their trajectory.
It's easily implemented via different dice. But it certainly takes away a chunk of gameplay, because for example Adv sensor Brobots work due to the fact that you have cannon+Autothrusters and your s-loop after a boost is always a R3.
Dice can do the trick, though. Red dice do get the extras, ion ones don', black torps don't.
While 'kinetic' dice are situational, and don't get extra and so on...