How big are the Imperial Assault Carriers?

By gwek, in Star Wars: Armada

Like, physically? How many inches long?

I'm thinking of picking up a set for use in another game, but I'm having trouble finding a reference to how large they are physically.

Alternately, if someone could give me the dimensions of the base (I believe they're in a medium base?), I could extrapolate from there.

Any help would be greatly appreciated!

They are on a small base, not a medium base.

The dimensions for the bases should be in the rulebook or FAQ or something.

The actual models are almost exactly 1.5" long.

What game are you thinking of using them in?

Edited by Forgottenlore

They are on a small base, not a medium base.

The dimensions for the bases should be in the rulebook or FAQ or something.

The actual models are almost exactly 1.5" long.

What game are you thinking of using them in?

Going to guess something for one of the RPGs. The Star Wars Edge of the Empire RPG has a lot of really good things going on, but I for one simply couldn't understand the piloting mechanics of anything when vehicle-to-vehicle combat was involved. Which, as the game master, really turned off my players who were hoping to fly spaceships of any kind.

I've never looked at any of the new RPG stuff. What are the mechanics like? Are you thinking of incorporating X-Wing or Armada into the RPG?

I'm still used to the old West End games version. The system they had in place worked great I thought.

Thanks!

I'm thinking of using them as individual ships in the Firefly Boardgame, and wanted to make sure they're the right scale.

CpxEK-xXEAEXXgv.jpg

I've never looked at any of the new RPG stuff. What are the mechanics like?

Well, this isn't really the place for it, but VERY generally, the core mechanic works a little bit like Imperial assault, you have "positive dice" and "negative dice" that have paired symbols that cancel each other out. You roll a number of dice based on your stats and the difficulty of the task and so on and if you end up with uncancelled successes you succeed, but the dice also have other symbols that can be used to trigger various special effects and random happenings. It's a good system, but us very crunchy and takes some practice to get used to the dice, but once you do the multiple symbols on the dice allow for a lot more flexibility interpreting the results.

And it DOESN'T use miniatures on gridded maps, turning your RPG into a wargame like so many systems seem to do nowadays.