Shadow-bot

By Rolotamasi, in X-Wing Squad Lists

I was looking for a way to pair IG88D with a Shadowcaster and came up with this. Where can it be improved? With the obvious lack of cannon C made the most sense.

I like the combo to BMST, remove stress/give a damage, push to boost, get an evade and then put the stress back on with Asajj. And I think RCC will be an interesting control piece.

(100)

Asajj Ventress (50) - Lancer-class Pursuit Craft

Push The Limit (3), IG-88D (1), Rigged Cargo Chute (1), Black Market Slicer Tools (1), Shadow Caster (3), Engine Upgrade (4)

IG88-C (50) - Aggressor

Crack Shot (1), Fire Control System (2), Heavy Laser Cannon (7), Glitterstim (2), IG-2000 (0), Autothrusters (2)

I've been running Asajj + IG quite a bit, and I don't think crackshot + FCS is the way to go. You aren't building a hard-hitting list that aims to nuke something with its alpha strike. You are building a tricksy list that hopes to outlast your opponent. I've tried both B & C and so far I am leaning toward C with PTL + advanced sensors. PTL means you can take BMST on IG too (and still have an action for other things, and with advanced sensors, IG almost always ends the turn with no stress, and therefore is not vulnerable to enemies running BMST).

A few upgrades you may be disappointed in: Cargo Chute (its not easy to use it on Asajj---she moves fast quite a bit, so its very situational) and Shadow Caster (with IG88D, you aren't getting many mods to your attack so she isn't actually hitting all the time).

I've been running Asajj + IG quite a bit, and I don't think crackshot + FCS is the way to go. You aren't building a hard-hitting list that aims to nuke something with its alpha strike. You are building a tricksy list that hopes to outlast your opponent. I've tried both B & C and so far I am leaning toward C with PTL + advanced sensors. PTL means you can take BMST on IG too (and still have an action for other things, and with advanced sensors, IG almost always ends the turn with no stress, and therefore is not vulnerable to enemies running BMST).

A few upgrades you may be disappointed in: Cargo Chute (its not easy to use it on Asajj---she moves fast quite a bit, so its very situational) and Shadow Caster (with IG88D, you aren't getting many mods to your attack so she isn't actually hitting all the time).

Good points, thanks! I really like the idea of a PTL and advanced sensors build on the aggressor. I had tried that before and liked it. I will definitely give that one a go. What do you recommend for dice modification on the Shadowcaster?

Dengar!

Boba Fett + IG88C. Boost into range 1, get an evade from the IG, pop the stims, get rerolls, and laugh at whoever trys to shoot at you.

In case anyone was curious here is the list.

Boba Fett

Veteran Instincts

Engine Upgrade

IG88D

Glitterstim

IG88C

Push the Limit

Adv. Sensors

HLC

Autothrusters

98 points

A good thing to possibly add is a rigged cargo hold on the IG for a little bit of board control or some slicer tools.

Nice! That's a very good use of IG88D crew!

Brobot Fett (100)

Boba Fett (52) - Firespray-31

Attanni Mindlink (1), Heavy Laser Cannon (7), IG-88D (1), Engine Upgrade (4)

IG88-B (48) - Aggressor

Attanni Mindlink (1), Fire Control System (2), Heavy Laser Cannon (7), IG-2000 (0), Autothrusters (2)

how about this? Mindlink is more efficient action, and you get the damage from iG-B

Based on the responses it looks like Boba is a better pair for IG-D. Is this just because he's better in general or because the Shadow Caster is as yet untested?

Based on the responses it looks like Boba is a better pair for IG-D. Is this just because he's better in general or because the Shadow Caster is as yet untested?

Its because his ability is R1 and he likes to boost, and so its having your cake and eating it too: you can potentially boost into range 1, get an evade token and have the re-rolls from his ability.

Having said that, you could accomplish something similar with Ketsu Onyo (because her ability is also range 1).

Ok. New direction. The YV-666. With its plethora of crew and a cannon. I know the autoblaster doesn't get much use but it's turret cousin does. And with Dengar and Zuckuss aboard to make it more effective, why not this? Anti-ace tech with BMST and counter-measures. And the autoblaster as well.

(98)

IG88-B (50) - Aggressor

Crack Shot (1), Fire Control System (2), Heavy Laser Cannon (7), Glitterstim (2), Autothrusters (2)

Moralo Eval (48) - YV-666

Autoblaster (5), IG-88D (1), Dengar (3), 4-LOM (1), Black Market Slicer Tools (1), Countermeasures (3)

Autoblaster is terrible, and countermeasures questionable considering only 1 agility to begin with.

There's another thread about this actually. The list I recommend is:

IG88B w/ predator, advanced sensors, HLC, BMST, IG-2000 & autothrusters = 52

Moralo w/ HLC, Dengar, IG88D, 4-LOM + BMST = 47

99

Of course you can go with crackshot, FCS + glitter on IG88B, but then all that gets you is maybe tactical jammer or ion projector/APL on Moralo (neither very compelling in this instance).

Autoblaster is terrible, and countermeasures questionable considering only 1 agility to begin with.

There's another thread about this actually. The list I recommend is:

IG88B w/ predator, advanced sensors, HLC, BMST, IG-2000 & autothrusters = 52

Moralo w/ HLC, Dengar, IG88D, 4-LOM + BMST = 47

99

Of course you can go with crackshot, FCS + glitter on IG88B, but then all that gets you is maybe tactical jammer or ion projector/APL on Moralo (neither very compelling in this instance).

What makes Autoblaster terrible? The cost? The turret seems good.

And if i propose this?

Boba Fett

Fearlessness

Autoblaster

Engine Upgrade

IG88D

Glitterstim

IG88C

Push the Limit

Adv. Sensors

Mangler

Autothrusters

IG-2000

Boba is gorgeous at range 1 but PS8!

Edited by klapa86

Try this Ventress 88b list for tractor beam shenanigans.

Asajj Ventress
37
PS 6 (8) 3 2 7 3
At the start of the Combat phase, you may choose a ship at Range 1-2. If it inside your mobile firing arc, assign 1 stress token to it.
Veteran Instincts
1
Increase your pilot skill value by 2.
Ketsu Onyo
1
Scum only.
At the start of the End phase, you may choose 1 ship in your firing arc at Range 1-2. That ship does not remove its tractor beam tokens.
Inertial Dampeners
1
When you reveal your maneuver, you may discard this card to instead perform a white (0 ) maneuver. Then receive 1 stress token.
Inertial Dampeners
1
When you reveal your maneuver, you may discard this card to instead perform a white (0 ) maneuver. Then receive 1 stress token.
Engine Upgrade
4
Your action bar gains the action icon.
Shadow Caster
3
Lancer-class Pursuit Craft only.
After you perform an attack that hits, if the defender is inside your mobile firing arc and at Range 1-2, you may assign the defender 1 tractor beam token.
Ship Total: 48
IG-88B
36
PS 6 (8) 3 3 4 4
Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped secondary weapon.
Veteran Instincts
1
Increase your pilot skill value by 2.
Fire-Control System
2
After you perform an attack, you may acquire a target lock on the defender.
Heavy Laser Cannon
7
2-3 4
Attack: Attack 1 ship.

Immediately after rolling your attack dice, you must change all of your results to results.
Tractor Beam
1
1-3 3
Attack: Attack 1 ship.

If this attack hits, the defender receives 1 tractor beam token. Then cancel all dice results.
Inertial Dampeners
1
When you reveal your maneuver, you may discard this card to instead perform a white (0 ) maneuver. Then receive 1 stress token.
Autothrusters
2
When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a result. You can equip this card only if you have the action icon.
Ship Total: 50