Crew for Whipser.

By Sir Orrin, in X-Wing

Ok, so here is my List I want to bring to my next local tournament.

Commander Kenkirk

Palpatine

Ysanne Isard

56 points

Whipser

Veteran Instincts

Advanced Cloaking device

Fire control system

Gunner

44points

Total :100 points

I really like Whipser with Gunner and FCS, the damage you can put out is amazing. I have never played Whisper with kallus before, because I feel like its really constricting. And with Gunner, I can soley use Palp for Defense anyway. However, if I have say, Kallus or Recon Specialist instead of Gunner, I can also have an inititive bid, which would be nice. On a side note, How is my Decimator build? I have used Kenkirk and Isard in the past, It makes the Decimator really tanky, and with Palp on board, It will be really annoying having him with 1 agility, 1 evade token per turn, and 12 hull to chew through. at least that's the idea.

Kallus works for attack and defence which is good but only on one target.

Recon let's you modify multiple attacks, but you may not roll a single eyeball.

Lone wolf is solid but means you have to deploy split which can backfire.

There is no perfect choice.

I personally like Rebel Captive on Whisper. Makes them pay to shoot at Whisper. Gunner and FCS with a 4 attack ship is a bit counter productive in my experience. 4-5 attack with TL's is going to hit most ships with at least one damage. So no trigger for gunner. That's 5 points wasted IMHO. Ymmv.

I like Kenkirk to have PTL and Engine upgrade on him. The repositioning off of Isards Evade is so useful.

I use bombardier. It's AMAZING!!!

I personally like Rebel Captive on Whisper. Makes them pay to shoot at Whisper. Gunner and FCS with a 4 attack ship is a bit counter productive in my experience. 4-5 attack with TL's is going to hit most ships with at least one damage. So no trigger for gunner. That's 5 points wasted IMHO. Ymmv.

I like Kenkirk to have PTL and Engine upgrade on him. The repositioning off of Isards Evade is so useful.

Gunner is actually a defensive upgrade for Whisper. You really need that defensive focus, and Gunner pretty much guarantees it. Relying on just TL will fail you at the worst time.

Edited by Zefirus

I personally like Rebel Captive on Whisper. Makes them pay to shoot at Whisper. Gunner and FCS with a 4 attack ship is a bit counter productive in my experience. 4-5 attack with TL's is going to hit most ships with at least one damage. So no trigger for gunner. That's 5 points wasted IMHO. Ymmv.

I like Kenkirk to have PTL and Engine upgrade on him. The repositioning off of Isards Evade is so useful.

Gunner is actually a defensive upgrade for Whisper. You really need that defensive focus, and Gunner pretty much guarantees it. Relying on just TL will fail you at the worst time.

Again with 4-5 attack dice you are going to hit an agility 2-3 ship most of the time with that target lock he also has Palp so that adds the attack damage output. I just feel 5 points is just way to much to pay for an ability that may or may not be used.

I ran Intelligence Agent twice recently on Whisper and really liked it on her. If I let my opponent get too close or make a mistake and get myself too close to an enemy, Intelligence Agent lets me know which way to decloak and get away or get a better position.

I was talking about Intelligence Agent with a guy earlier who said "Yeah, but I always forget to use it." I then said "If you have it on Whisper it's hard to forget it since it triggers at the same time you'll be looking to decloak." I guess if decloaking is something you forget a lot though, then maybe IA wouldn't be good, but I did pretty well with it.

Toss in a Navigator to bring back some of that old school unpredictability.

I personally like Rebel Captive on Whisper. Makes them pay to shoot at Whisper. Gunner and FCS with a 4 attack ship is a bit counter productive in my experience. 4-5 attack with TL's is going to hit most ships with at least one damage. So no trigger for gunner. That's 5 points wasted IMHO. Ymmv.

I like Kenkirk to have PTL and Engine upgrade on him. The repositioning off of Isards Evade is so useful.

Gunner is actually a defensive upgrade for Whisper. You really need that defensive focus, and Gunner pretty much guarantees it. Relying on just TL will fail you at the worst time.

Again with 4-5 attack dice you are going to hit an agility 2-3 ship most of the time with that target lock he also has Palp so that adds the attack damage output. I just feel 5 points is just way to much to pay for an ability that may or may not be used.

The part of that is "most." If you play Whisper enough you will blank on four red dice. Gunner then goes "lol" and lets you try again with a TL.

Gunner is also fantastic against tokened up aces, forcing them into horrible situations where they either spend tokens and hope they get lucky next attack, or take some damage. It also allows you to fairly easily switch TLs.

I've played phantoms in a lot of different configurations, gunner is by far the best crew. Which makes sense because it's the most expensive.

I play Whisper with Tactician a fair bit. It's usually pretty **** effective, both offensively and defensively. Mirror matches against other Whisper builds usually leave the opposing Whisper either wanting R1 or R3, so the movements become slightly more predictable. The potential to double stress a PTL ace is also really useful.

If I'm going with a Decimator for Palp alongside him, it's usually Oicunn with Rebel Captive and Predator to get another trigger for that double stress. I've had Whisper go down mid-game to a bad defence roll, and Oicunn carry the rest of the game solo.

Kallus works for attack and defence which is good but only on one target.

Recon let's you modify multiple attacks, but you may not roll a single eyeball.

Lone wolf is solid but means you have to deploy split which can backfire.

There is no perfect choice.

The perfect choice is Gunner. It guarantees that you hit, which gives you a focus. Whisper's ability already does the work of Rec Spec.

You don't need Kallus if you always hit with your attacks which give you a focus.

With the amount of invincible (palp aces) ships floating around, you'd think the buzzsaw loadout would be autoinclude. The Gunner FCS combo is ridiculously strong.

Again with 4-5 attack dice you are going to hit an agility 2-3 ship most of the time with that target lock he also has Palp so that adds the attack damage output. I just feel 5 points is just way to much to pay for an ability that may or may not be used.

They're everywhere. And they laugh at 4 single-modified dice.

They cry at 4 gunner'd and double modified dice though(as you can spend your focus for rhat 2nd attack knowing you'll probably get it back again).

Edited by Stu35

The best thing about gunner on Whisper is that it enables you to take evade as an action. With gunner and FCS you´re pretty much guaranteed to activate Whisper´s ability so you get the focus. Now you have Whisper with 4 green dice, stacked with a defensive focus, evade token and Palpatine. This is Soontir territory with much better damage potential.

One problem in OP case is he doesn't have initiative bid, so whisper may get shot at with 2 green dice instead of 4.

As a phantom player I always try get initiative so I can decide to shoot first. Not getting to shoot first can easily be the death of a phantom. Especially if you come across dengar or another whisper etc

Navigator is my favorite. Since the updated cloak rules it's easier to block a phantom and navigator lets you shorten that turn to still get your shot off.

Hehe Whipser... wooopsiiie, the Jar Jar of Imperial pilots?

I personally like Rebel Captive on Whisper. Makes them pay to shoot at Whisper. Gunner and FCS with a 4 attack ship is a bit counter productive in my experience. 4-5 attack with TL's is going to hit most ships with at least one damage. So no trigger for gunner. That's 5 points wasted IMHO. Ymmv.

I like Kenkirk to have PTL and Engine upgrade on him. The repositioning off of Isards Evade is so useful.

Gunner is actually a defensive upgrade for Whisper. You really need that defensive focus, and Gunner pretty much guarantees it. Relying on just TL will fail you at the worst time.

Gunner also helps you gun down other aces (soontir I am looking at you) where four attack dice isn't a guaranteed hit.

Again with 4-5 attack dice you are going to hit an agility 2-3 ship most of the time with that target lock he also has Palp so that adds the attack damage output. I just feel 5 points is just way to much to pay for an ability that may or may not be used.

Sweet Summer Child... you've never met fully tokened high agility ships have you?

They're everywhere. And they laugh at 4 single-modified dice.

They cry at 4 gunner'd and double modified dice though(as you can spend your focus for rhat 2nd attack knowing you'll probably get it back again).

I have, but I don't like to pay 5 points for gunner that I may never use. I have seen so many people add gunner to a ship but never end up using it.

Ugh, I really want Gunner, because I have killed so many ships with that second attack. but I feel like Inititave is so important aswell.

Ugh, I really want Gunner, because I have killed so many ships with that second attack. but I feel like Inititave is so important aswell.

Then drop Kenkirk for Oicuun.

One problem in OP case is he doesn't have initiative bid, so whisper may get shot at with 2 green dice instead of 4.

As a phantom player I always try get initiative so I can decide to shoot first. Not getting to shoot first can easily be the death of a phantom. Especially if you come across dengar or another whisper etc

Am I mad for still giving away initiative versus non-turret PS mirrors for moving last?

Ugh, I really want Gunner, because I have killed so many ships with that second attack. but I feel like Inititave is so important aswell.

Then drop Kenkirk for Oicuun.

The Whole point of having Kenkirk with Isard is to get pretty much two evades every turn. It makes the Decimator REALLY tanky.

Edited by Sir Orrin

Hehe Whipser... wooopsiiie, the Jar Jar of Imperial pilots?

I read the entire post for someone noticing the error 3 times! :D

No biggie of course, move along, guys...

Yes an honest spelling mistake no biggie, it just had a nice goofy ring to it :) !

Anybody ever tried Flight Instructor with Whipser?