Design a: 50 point upgrade for standard play.
It must be balanced with other combinations of 50 point ships/upgrades.
Bonus points if the text actually fits on an upgrade card.
Go!
Design a: 50 point upgrade for standard play.
It must be balanced with other combinations of 50 point ships/upgrades.
Bonus points if the text actually fits on an upgrade card.
Go!
Death Blossom:
•Super weapon
Imperial only, title.
Increase your primary weapon,
agility, hull, and shield values
by 2. You may not
Equip any other upgrades
*Obi-Wan Kenobi
Rebel only, crew
Enemy ships may only attack you.
Enemy ships at range 1-2 cannot attack.
When attacking or defending,
you may convert any/all results
to [critical hits] or [evades].
Hera's B-Wing Prototype with Turbolaser:
Action: Add 3 dice to your primary attack. Receive 2 Stress tokens.
Edited by Darth Meanie
Solar Panels:
TIE only.
Once per turn spend a focus or evade token to add as many dice to your attack or evade pool as you have solar panels on your ship. Then suffer one stress.
Super Palpatine
2 crew.
Twice per round, you may change a friendly ship's die result to any other die result. That die cannot be modified again.
The first time you are destroyed by an attack, instead discard this card to cancel all dice results.
Edited by ViscerothSWGHyperspace Coordinator - 50 points
Upsilon Shuttle Only
Whenever you lose one or more shield tokens, you may deploy one Epsilon Squadron Pilot for every shield token lost
you may not deploy more than four Epsilon Squadrons in this manner
Edited by ficklegreendiceHyperspace Coordinator - 50 points
Upsilon Shuttle Only
Whenever you lose one or more shield tokens, you may deploy one Epsilon Squadron Pilot for every shield token lost
you may not deploy more than four Epsilon Squadrons in this manner
Easier to just say, "Each time you remove a shield token from your ship, you may deploy one Epsilon Squadron Pilot." And maybe soecify "from your front or rear guides". Or ehichever direction if only one.
Need some imperial shield regen to go with that. Otherwise you only get 4 epsilons.
Edit: original post before i hut quote had a decimator. Clearly the upsilon gets more than 4 :0
Edited by VanderLegionWave Motion Gun (B-wing prototype only)
Attack: 8 red dice
When firing at Huge ships double attack dice, and all hits count as crits.
After firing, add two stress to ship.
Hyperspace Escape: Once per round, when you are destroyed, you may discard all damage cards and return your ship to your deployment zone.
Hyperspace Escape: Once per round, when you are destroyed, you may discard all damage cards and return your ship to your deployment zone.
Or:
Reinforcements:
Once per game, return half your fleet to the table.
Or:Hyperspace Escape: Once per round, when you are destroyed, you may discard all damage cards and return your ship to your deployment zone.
Reinforcements:
Once per game, return half your fleet to the table.
Not actually worth 50 points. If youre using that as a 50 point upgrade, youre only running a 50 point fleet of actual ships. So returning half of that to the table only gives you 25 points back (not to mention the difficulty if your fleet doesnt divide in half nicely). So after returning half of your fleet youve had a total of 75 points worth of ships. Id rather just have a 100 point list
NPE Missile
When you declare your attack, roll no dice. Destroy this ship and destroy up to a total of 50 squad points worth of your opponents squad within range 3 of your ship. This includes any combination of ships or upgrade cards
Drone Blister
50 points
Modification, Large Ship only
Action: discard this card to deploy 4 Academy Pilot TIE Fighters. Assign a weapons disabled token to each of them.
Edited by DagonetMagna Pulse Generator
50 points
Modification, Large Ship Only
Once per turn, add a charge token to this upgrade.
Action: remove 3 charge tokens, all ships and obstacles execute a barrel roll in a direction you choose.
You may not equip additional upgrades.
EMP Beacon
50 points
Bomb (mine)
When a ship's base or maneuver template overlaps an EMP Beacon token, that token detonates.
When an EMP Beacon token detonates, assign all ships at range 1-3 a weapons disabled and an ion token.
During the end phase, this token gains a stress token. When it has 3 stress tokens, discard it.
Edited by DagonetCannon slot
Turbo laser
Range 2-5
2 attack dice
It this attack hits destroy the defender.
EMP Beacon
50 points
Bomb (mine)
When a ship's base or maneuver template overlaps an EMP Beacon token, that token detonates.
When an EMP Beacon token detonates, assign all ships at range 1-3 a weapons disabled and an ion token.
During the end phase, this token gains a stress token. When it has 3 stress tokens, discard it.
How about 2 ion tokens? That'd make all ships in the area float along without a care in the world.
Hyperspace Coordinator - 50 points
Upsilon Shuttle Only
Whenever you lose one or more shield tokens, you may deploy one Epsilon Squadron Pilot for every shield token lost
you may not deploy more than four Epsilon Squadrons in this manner
Yes. I like this one. It's easy enough to create another Gozanti, but this adds the fun of not deploying until attacked, which gives it an interesting dynamic.
Emperor Palpatine:
Once per round, you may change a friendly ship's die result to any other die result. That die result may not be modified again.
What, too cheeky?
Strong with the Force
EPT / 50pts
Increase your Pilot Skill by two.
At the end of the Activation Phase, assign 3 focus tokens and 3 evade tokens to your ship.
Once per round, after you perform an attack, you may perform an additional attack.
•Owed one 50pts
Elite Pilot Talent - Small ship only
Choose and add a small ship pilot, with an elite pilot talent slot from your faction, to your squad. This pilot and the chosen pilot exchange ships. The chosen pilot loses an elite pilot talent slot.
Edited by ElGentleman