So sacrificing a more diverse meta of ships that weren't 100% effective against Palp Aces for a more homogenized meta of ships....that aren't 100% effective against Palp Aces is worth it?Because the stresshog isn't that effective of a counter to Palp Aces, especially now that Defenders are good.Sooooo...you're calling something even the game devs considered broken, so much so that they actually erraraed a part of it, a good thing? You realize it's because of that list you're rubber stamping that the lists that preyed on Palp Aces, your pet peeve (expect you use it), were pushed out? How can something that strengthened the list you campaign against nonstop be good?U-Boats are great for the game.There are a lot one-factor ships that would nothing without that one thing. Just like there are countless ships that would be meta-defining with the addition of that one thing.
We don't have the luxury of choosing which ships get that perfect combination. But I'll be ****ed if I won't complain about an insane alpha strike at an unprecedented price point and a statistically perfect list that allows one its two ships to solo half of the X-Wing universe. Then there's Zuckuss. Ships don't even need to be great - they just need a crew slot. And, wow - brace yourself - that same ships used in both of those lists have a crew slot.
No more TLT's.
No more obnoxious regen ****.
Finished off the last of the fat turret players.
Once Palp Aces is eliminated from the meta, it'll be perfect. Then you'll be free to simply fly quad PS 4 TIE Bomber and blow U-Boats away.
TIE Defenders perform very well against U-Boats and Imperial 2 hard green to victory babies are still crying, this is how greedy they are. A ship that gets assigned an evade token for doing a white K-Turn and that's not good enough for them, have to nerf everything that could ever possibly kill Soontir.
Remember: Imperial players are so greedy that they whined about the stresshog during the wave 7 meta.
One of the easiest ships to arc dodge is a BTL-A4 Y-Wing, and with Autothrusters and x7 Evades and Palpatine, Palp Aces is pretty good against the stresshog.
And PS 10 Poe doesn't count as a Palp Aces counter. That's just the obnoxious rebel equivalent of Palp Aces. Besides, Inquisitor takes him out pretty easily, no Autothrusters.
Let's use some of your words and logic here, shall we? You keep claiming Palp Aces are invincible, therefore the U-boats do just about as much good against it as the previous lists. So, U-Boats only limit competitive lists that aren't Palp Aces, pushing more people to use the "no skill" and "invincible" Palp Aces. You want that? Yeah, it killed some other lists you find annoying, but it also caused the increase of popularity of a list you call broken. Is that really worth it?
I'm still waiting on your comment on my point on the devs.
I'm trying to put forth the argument that Palp Aces should be nerfed so that U-Boats won't dominate so hard. Palp Aces eliminates all U-Boat counters and U-Boats eliminate all Palp Aces counters.
But U-Boats can be more easily countered with PS bids and Biggs and asteroid placement and just general in-game tactics. Palp Aces counters are things like autoblaster weapons and Vader crew and Feedback Array and Conner Nets, stuff that's finicky and not very useful against ships that aren't worth 7-8 points per hit point.
So if we're going to nerf one of the two, we nerf Palp Aces. Preferably by replacing him with Tarkin in the standard game. Tarkin would also fix some other problem builds/ships, like Poe and Dengaroo and Deadeye U-Boats.
Now, you argue that the U-Boats are more easily countered by certain things, but they work on Palp Aces too.
You out PS an Ace, you can try to keep them in arc. Got multiple higher PS ships? Then you can coordinate fire, and Palp only works once. No, it's not assured, but that's the point of dice in the game.
Biggs just works everywhere, buying your heavy hitters time to chew through defenses.
I'll admit that Palp Ace's don't care as much about Asteroids, but the shuttle can still get screwed if it lands on one and heaven help you if a maneuver is miscalculated and an Ace ends up on a rock. Again, Palp only works once. If you're using "general in-game tactics", you can get multiple guns on a stranded Ace. Not always, but if you've predicted your opponent's moves right, it can happen.
And finally, general in-game tactics. That means using what you have to overcome your opponent. You say that U-Boats are easier to counter with conventional tactics. But that all depends on play style and knowledge. I would rather take on a Palp Aces list then U-Boats because I know how to use general in-game tactics to beat them. And I've done it with lists not built to do so. The tactics depend on the player.
You bring Tarkin up again. And I'll say again, I would love him in standard play. I'm just sad you are using him as a pawn in your pet peeve.
I've heard you "put forth" your arguments many, many times. If you actually debated rather than spam your opinions, then ignore the points that disprove your thesis, I might be more convinced. But you don't. Sad. You can actually bring some interesting ideas and points from time to time. But those times tend to get buried in your crusade against a list you have used to your advantage. Again, you want to put more credibility to your cries? Stop using Palp Aces. And hey, since you don't have a beef with them, use U-Boats. At least then, your actions will agree with your words.
Now, about that devs point...