Scum is the new "Palp Aces"

By Rinzler in a Tie, in X-Wing

I feel like Scum has received a lot of love because they are still coming online as a faction. That should be complete by Wave 9. I am impartial to playing any list honestly because my opponent could fly an awesome list but suck at the game. It's a thing. I don't think there is an issue at all with Scum and I don't mind Imperial "Palp Aces" either. I feel bad for the rebels slightly but then I see the Double VCX and Y build that is pretty darn good and don't feel as bad. This game is a living/breathing entity and things change as new combos are discovered and cards released. Scum has received some nice cheap crew and the Jumpmaster has awesome versatility but by no means are they over powered or broken. Like a month ago everyone was moaning and complaining about Palp and now after a couple people exploited two of the ships with the crew, the sky is falling, cats are living with dogs, and the scum is OP. Give it a couple of weeks maybe months and it will all be different and we will be complaining about Han in our deployment area and how OP Rebels have become.

If you are incompetent enough to let R2D2 regen 10 shields, you have no right to complain kiddo.

Once again, your cries just reflect your own problems, not that of the game. :)

RoV

Well, I had a game where Party bus with zuckuss dengar and 4-lom was chacing Horn in lategame.

8 rounds of R1-2 shots in a row, with 2 re-rolls no tokenstacks and re-rolls of evades.

8. rounds.

Dragged long enough for him to claim victory because horn is more expensive than half of partybus.

So basically, you're blaming regen for hilariously terrible luck with dice.

Seriously, I can't think of a worse example of dice luck than what you just described. The Corran player must have been laughing so hard.

Edited by WingedSpider

If you are incompetent enough to let R2D2 regen 10 shields, you have no right to complain kiddo.

Once again, your cries just reflect your own problems, not that of the game. :)

RoV

Well, I had a game where Party bus with zuckuss dengar and 4-lom was chacing Horn in lategame.

8 rounds of R1-2 shots in a row, with 2 re-rolls no tokenstacks and re-rolls of evades.

8. rounds.

Dragged long enough for him to claim victory because horn is more expensive than half of partybus.

Conversely I've had a game where I tailed a 3-health Party Bus with IIRC a Lone Wolf /x7 at range 1 for like 5 turns and did only 2 damage to it when average rolls would have killed it in one shot.

If you are incompetent enough to let R2D2 regen 10 shields, you have no right to complain kiddo.

Once again, your cries just reflect your own problems, not that of the game. :)

RoV

Well, I had a game where Party bus with zuckuss dengar and 4-lom was chacing Horn in lategame.

8 rounds of R1-2 shots in a row, with 2 re-rolls no tokenstacks and re-rolls of evades.

8. rounds.

Dragged long enough for him to claim victory because horn is more expensive than half of partybus.

So basically, you're blaming regen for hilariously terrible luck with dice.

Seriously, I can't think of a worse example of dice luck than what you just described. The Corran player must have been laughing so hard.

Nah, he was slowplaying as if he was an ETC 40k ork player >_<

Someone blamed incompetence for "letting R2D2 regen" I point out that no matter how hard you try, it happens.

Duncan Howard discusses the implications of triple Torp Boats and Dengaroo, and how these lists have suppressed more ships from the meta than Palp Aces ever did.

Duncan Howard is on my side.

http://mynockpodcast.libsyn.com/episode-33-soontier-one-with-guest-duncan-howard

Starts at 34:00.

What exactly has Dengaroo chased out of the meta ?

Duncan Howard discusses the implications of triple Torp Boats and Dengaroo, and how these lists have suppressed more ships from the meta than Palp Aces ever did.

Duncan Howard is on my side.

http://mynockpodcast.libsyn.com/episode-33-soontier-one-with-guest-duncan-howard

Starts at 34:00.

What exactly has Dengaroo chased out of the meta ?

Idk but I personally stopped playing empire cause of him

I can barely handle normal fickle dice nevermind zuckuss fickle dice :(

ARCs kick his ass though (Tail gunner)

Duncan Howard discusses the implications of triple Torp Boats and Dengaroo, and how these lists have suppressed more ships from the meta than Palp Aces ever did.

Duncan Howard is on my side.

http://mynockpodcast.libsyn.com/episode-33-soontier-one-with-guest-duncan-howard

Starts at 34:00.

What exactly has Dengaroo chased out of the meta ?

The key word is "suppress" - and it's any list that relies on green dice (FGD will say that makes you bad player - I disagree).

Duncan specifically says that Omega Leader is obsolete with Dengaroo on the table.

Any stress-control list

Lists without Autothrusters

Rebels in general (minus the VCX shenanigans that I want to try)

The fact that you can't realistically fly anything Rebel without a Ghost and/or Biggs is what pisses me off. I want my games to look like Star Wars. If you watch the games from the Nova Open you could easily be forgiven for thinking you were watching any damned generic space game. That's a bad thing.

Something needs to be done to end the reign of the large bases that Scum and Rebels seem to need to bring. I want Return of the Jedi not BillyBob's Space Game 3000.

Better large bases than small bases with same aces all around.

I don't understand the sentiment that, at all costs, get Imperial Aces off the tables!

That's the whole set of logic that spurned me into making this thread. It's annoying knowing that FFG had a portion of the community behind it when it decided to make Scum unbearable and Rebels unplayable just so people would stop complaining about Palpatine (which will never stop as long as PGS draws breath). Not sure if there's a Venn-Diagram for that or if it was the same group...

It's not like Rebel aces changed the course of the Rebellion or shaped canon in any way... But, hey! Have you seen this 1-point, game-breaking Zuckuss crew?

It's true. I don't mind Palp Aces, even with the shear evil that is Soontir. It's the never getting a chance to survive the first volley of torpedoes from a freakin' freighter that bugs me.

I've got too many hours in the cardboard cockpits of everything from SPAD VIIs to F-35s to be able to accept a cargo carrier having better firepower and maneuverability than a frontline fighter.

I don't see why that would be an issue. Since it's space, no reason not to just have the equivalent of a flatbed truck with an 88 on the back of it.

The Jumpmaster isn't a freighter, it's a reconnaissance ship.

If anything bugs me, it's that such an ugly obscure ship is dominating Scum lists.

It's true. I don't mind Palp Aces, even with the shear evil that is Soontir. It's the never getting a chance to survive the first volley of torpedoes from a freakin' freighter that bugs me.

I've got too many hours in the cardboard cockpits of everything from SPAD VIIs to F-35s to be able to accept a cargo carrier having better firepower and maneuverability than a frontline fighter.

I don't see why that would be an issue. Since it's space, no reason not to just have the equivalent of a flatbed truck with an 88 on the back of it.

The problem with this logic is that FFG screwed the pooch and gave those PS THREE GENERIC FREIGHTERS RECONNAISSANCE vessel access to the EPT upgrade slot.

Also, from the wiki: However the hyperdrive of the [JM-5K] was susceptible to breakdowns, meaning the JM-5K was not suitable for military purposes.

Hyper-drives don't really affect this game but they said it wasn't suitable for military purposes...

Here's a question: Prior to the Contracted Scout, what was the lowest PS ship that had access to EPT?

Edited by Rinzler in a Tie

Duncan Howard discusses the implications of triple Torp Boats and Dengaroo, and how these lists have suppressed more ships from the meta than Palp Aces ever did.

Duncan Howard is on my side.

http://mynockpodcast.libsyn.com/episode-33-soontier-one-with-guest-duncan-howard

Starts at 34:00.

Of course the king of Palp Aces thinks that.

There is a person in my area who did nothing but fly Echo RAC that /still/ doesn't think the Phantom should have been nerfed and that, "I'm sorry, but it just has green dice and green dice fail. Just have to throw dice at it." Of course this person thinks that.

Imperial player greed knows no bounds.

It's true. I don't mind Palp Aces, even with the shear evil that is Soontir. It's the never getting a chance to survive the first volley of torpedoes from a freakin' freighter that bugs me.

I've got too many hours in the cardboard cockpits of everything from SPAD VIIs to F-35s to be able to accept a cargo carrier having better firepower and maneuverability than a frontline fighter.

I don't see why that would be an issue. Since it's space, no reason not to just have the equivalent of a flatbed truck with an 88 on the back of it.

The problem with this logic is that FFG screwed the pooch and gave those PS THREE GENERIC FREIGHTERS RECONNAISSANCE vessel access to the EPT upgrade slot.

Also, from the wiki: However the hyperdrive of the [JM-5K] was susceptible to breakdowns, meaning the JM-5K was not suitable for military purposes.

Hyper-drives don't really affect this game but they said it wasn't suitable for military purposes...

Here's a question: Prior to the Contracted Scout, what was the lowest PS ship that had access to EPT?

Edited by VanderLegion

It's true. I don't mind Palp Aces, even with the shear evil that is Soontir. It's the never getting a chance to survive the first volley of torpedoes from a freakin' freighter that bugs me.

I've got too many hours in the cardboard cockpits of everything from SPAD VIIs to F-35s to be able to accept a cargo carrier having better firepower and maneuverability than a frontline fighter.

I don't see why that would be an issue. Since it's space, no reason not to just have the equivalent of a flatbed truck with an 88 on the back of it.

The problem with this logic is that FFG screwed the pooch and gave those PS THREE GENERIC FREIGHTERS RECONNAISSANCE vessel access to the EPT upgrade slot.

Also, from the wiki: However the hyperdrive of the [JM-5K] was susceptible to breakdowns, meaning the JM-5K was not suitable for military purposes.

Hyper-drives don't really affect this game but they said it wasn't suitable for military purposes...

Here's a question: Prior to the Contracted Scout, what was the lowest PS ship that had access to EPT?

had they not, nobody would ever take them

That's the elusive fact that slips the grasp of most imperial players

Like a 'ceptor or Adv prototype with no green turns. BOOP and it's garbage. Pity people don't see the point.

PS3 was. And yeah, you know, it had two. at the same moment.

There are a lot one-factor ships that would nothing without that one thing. Just like there are countless ships that would be meta-defining with the addition of that one thing.

We don't have the luxury of choosing which ships get that perfect combination. But I'll be ****ed if I won't complain about an insane alpha strike at an unprecedented price point and a statistically perfect list that allows one its two ships to solo half of the X-Wing universe. Then there's Zuckuss. Ships don't even need to be great - they just need a crew slot. And, wow - brace yourself - that same ships used in both of those lists have a crew slot.

Edited by Rinzler in a Tie

That one ship can only "solo half the xwing universe" as long as the other ship is around. Dengar may be the only one actually fighting, but you still need the whole list to actually be effective. If manaroo dies dengar follows pretty easily generally. Its not really any different from a palp aces player that keeps the shuttle out of the fight where its safe instead of participating.

That one ship can only "solo half the xwing universe" as long as the other ship is around. Dengar may be the only one actually fighting, but you still need the whole list to actually be effective. If manaroo dies dengar follows pretty easily generally. Its not really any different from a palp aces player that keeps the shuttle out of the fight where its safe instead of participating.

Well, yeah. Except the Emp is on a space cow lumbering through space while Manaroo actually excells at being hard to catch.

Wait, they are completely different .

..and I don't even like the Emp. I think he should be Epic only.

Here's a question: Prior to the Contracted Scout, what was the lowest PS ship that had access to EPT?

Green Squadron A-Wings.

Of course, there's a world of difference between an A-Wing and a Jumpmaster.

Duncan Howard discusses the implications of triple Torp Boats and Dengaroo, and how these lists have suppressed more ships from the meta than Palp Aces ever did.

Duncan Howard is on my side.

http://mynockpodcast.libsyn.com/episode-33-soontier-one-with-guest-duncan-howard

Starts at 34:00.

What exactly has Dengaroo chased out of the meta ?

The key word is "suppress" - and it's any list that relies on green dice (FGD will say that makes you bad player - I disagree).

Duncan specifically says that Omega Leader is obsolete with Dengaroo on the table.

Any stress-control list

Lists without Autothrusters

Rebels in general (minus the VCX shenanigans that I want to try)

Regarding ships that rely on greens: the most frequent occurence of such ships was in Palp Aces. Is there anyone not playing Palp Aces that feels less Palp Aces is a bad thing?

Stress control died from JMs long before Dengaroo.

Rebels in general I wholeheartedly disagree. Rebels can countr triple scouts and low agility high hp rebels also give Dengaroo a very hard time. What are you going to do, Zuckuss Han's one green which he c3p0-ed already? The problem is that these lists must also beat Palp Aces at the same time.

What exactly has Dengaroo chased out of the meta ?

Any Imperial ace or mini-ace that can't take Autothrusters. (from around 41:30)

Duncan Howard discusses the implications of triple Torp Boats and Dengaroo, and how these lists have suppressed more ships from the meta than Palp Aces ever did.

Duncan Howard is on my side.

http://mynockpodcast.libsyn.com/episode-33-soontier-one-with-guest-duncan-howard

Starts at 34:00.

What exactly has Dengaroo chased out of the meta ?

The key word is "suppress" - and it's any list that relies on green dice (FGD will say that makes you bad player - I disagree).

Duncan specifically says that Omega Leader is obsolete with Dengaroo on the table.

Any stress-control list

Lists without Autothrusters

Rebels in general (minus the VCX shenanigans that I want to try)

Regarding ships that rely on greens: the most frequent occurence of such ships was in Palp Aces. Is there anyone not playing Palp Aces that feels less Palp Aces is a bad thing?

Stress control died from JMs long before Dengaroo.

Rebels in general I wholeheartedly disagree. Rebels can countr triple scouts and low agility high hp rebels also give Dengaroo a very hard time. What are you going to do, Zuckuss Han's one green which he c3p0-ed already? The problem is that these lists must also beat Palp Aces at the same time.

Yes. Me.

But let's go down this rabbit hole: Who plays competitively and does not play every factions at some point?

Stress-control died from the faction that we've been going on about this entire thread? Crazy...

What faction benefited most from the Stress-Control meta? Oh that's right - Rebels.

You're right, though: 0 and 1 agility ships don't care about Zuckuss.

Good thing VCX-100 (Ghost) and Biggs are legit - find out more here . It's unfortunate that no Rebel list is viable without Biggs.

Duncan Howard discusses the implications of triple Torp Boats and Dengaroo, and how these lists have suppressed more ships from the meta than Palp Aces ever did.

Duncan Howard is on my side.

http://mynockpodcast.libsyn.com/episode-33-soontier-one-with-guest-duncan-howard

Starts at 34:00.

What exactly has Dengaroo chased out of the meta ?

The key word is "suppress" - and it's any list that relies on green dice (FGD will say that makes you bad player - I disagree).

Duncan specifically says that Omega Leader is obsolete with Dengaroo on the table.

Any stress-control list

Lists without Autothrusters

Rebels in general (minus the VCX shenanigans that I want to try)

Regarding ships that rely on greens: the most frequent occurence of such ships was in Palp Aces. Is there anyone not playing Palp Aces that feels less Palp Aces is a bad thing?

Stress control died from JMs long before Dengaroo.

Rebels in general I wholeheartedly disagree. Rebels can countr triple scouts and low agility high hp rebels also give Dengaroo a very hard time. What are you going to do, Zuckuss Han's one green which he c3p0-ed already? The problem is that these lists must also beat Palp Aces at the same time.

You can actually zuckuss 3pos free evade too, since it adds the evade as a die result, which happens before zuckuss