Stupid hard-counters are a no-no for any game design.
Palpaces were there since before Wave 7, only that Rebels were keeping them under control (literally, with stress). Only after the torpedo scouts have pushed Rebels out of the tables is when Palpaces have thrived without predators.
Just give Rebels this in the new Partisan X-Wing expansion pack.
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Or weren't you wondering why all Rebel ships were getting torpedo slots that they never got to use?
I actually really like this. Not entirely certain if it should be free or cost a point or two, but it's got potential. Would help ships like the starviper and protectorate fighter (before it even releases!) against uboats as well. But as a discard, you can't just spam it to use against every attack, so you still have to fly to avoid as many torpedo shots as possible. Does make biggs even harder to kill...
Its not even a hard counter. It stops the uboat from modifying dice on ONE torpedo. A triple uboat list will have 4-5 more after that. A double uboat list with a party bus will have 3 more torpedoes plus the party bus smashing your face. And it dosnt do anything to stop a natural roll of all hits/crits.
I was quite surprised by the virulent reaction to that upgrade, and it being called a hard counter.
As you said, it is an upgrade that even in the scenario you want to use it for, it could as well do nothing for you if the attacker is lucky with his roll.
That, and that is a single use upgrade, is why I considered it to be priced at 0. Perhaps it should cost 1 or 2 points. But don't we agree that all Rebel ships seem to be about 1-2 points overcosted?
At least, the defender may then choose not to expend it if he sees that the dice are good anyway, and save it for a later attack.
And what it soft-counters is precisely the "perfect storm" (as Alex Davy called it) of ultramodified 4 dice attacks. It doesn't counter ordnance as a whole. It just prevents the attacker from getting a guaranteed 100% effective Alpha strike with all his ships, giving another chance to the defenders to get close and actually do something.