Good job, everyone. You begged and begged and your overlords obliged.
Scum: The new uber-dominate faction that pushes damage through (Zuckuss, Slicer Tools, Feedback Array, and 4-LOM) and doesn't give a **** about your 3-dice primary because the ships that run with these crew have more hull/shields than your whole Imperial list combined. Want to PS-9 arc dodge? Ha. See those 180°/360° arcs? See that firing arc that MOVES?
Whisper. Nerfed, softly. Dies to Zuckuss and stress.
Fel, Inquisitor. Dies to Zuckuss, Slicer Tools and stress.
I'd go on but my plane is about to take off.
Tell me I'm wrong while I'm in the air.
No, Palp Aces is the new Palp Aces. Especially with Defenders.
All of this hyper offensive scum stuff has become necessary in order to actual get damage through.
I gave my opponent my Advanced Proton Torpedo Dengaroo variant. I was stupid enough to park Vessery at range 1 of Dengar, so he fired off a 5 hit APT at me. I rolled blank blank focus evade, and after Zuckuss ended up rolling the same thing.
A SINGLE ******* DAMAGE from a 5 hit attack. That's how ridiculous damage mitigation has gotten. Palp Aces ships are invincible and you need this level of firepower to ever hit anything. You can shrug off 4 hit U-Boat torps even easier.
A bunch of greedy Imperial players who are mad that something can actually hit Soontir for once. And a bunch of no-skill rebel players angry that they can't play Poe Han or Super Dash or something else obnoxious and dominate. I honestly don't know which group I hate more.
So a Defender with a focus token, evade token, Stealth Device and Palp (I'm assuming) was able to absorb a 5-hit attack, but still took damage that knocked out his Stealth Device and still forced him to burn Palp and all defensive tokens?
Not seeing the problem here.
The fundamental issue being that basically anything else would have taken 3 or more hits, and it had to be 5 hits to get anything to land at all. Any less and it would have been laughed off.
Four hits would have still burned off usage of the Focus, Evade and Palpatine for the round. Three hits would have burned through at least two of those, making the ship an easier target for follow-up attacks. I'm still not seeing the problem, especially with Wave 9 around the corner and adding a slew of new counters. BMSTs, ARCs, Rigged Cargo and Asajj are all going to create new problems for aces, which will create new opportunities for everything else.