Corran Horn is a great pilot, and was once a meta staple. However, recent waves have seen him nearly disappear from competitive play. There are too many high damage, high durability ships around that simply dwarf Corran. His most common builds have been:
Corran Horn (35)
R2-D2 (4)
Engine Upgrade (4)
Push The Limit (3)
Advanced Sensors (3)
Total: 49 points.
Corran Horn (35)
R2-D2 (4)
Engine Upgrade (4)
Fire Control System (2)
Veteran Instincts (1)
Total: 46 points.
The former Corran excels against anything PS8 or below and can usually win those games single handedly, but can struggle against PS 9 super aces. The latter has the PS to dominate Soontir, Whisper and Vader, but lacks the action efficiency to really hit damage home.
I now propose the following:
Corran Horn (35)
R2-D2 (4)
Expose (4)
Experimental Interface (3)
Fire Control System (2)
Total: 48 points.
Corran now becomes the hardest hitting ship in the game, with the potential for 2 five dice attacks in a single turn, each with modifiers. He retains his shield regeneration shenanigans while pouring out damage. I'm thinking of pairing him with:
Poe Dameron (PS8) (31)
R5-P9 (3)
Sensor Cluster (2)
Autothrusters (2)
Veteran Instincts (1)
Bandit Squadron Pilot (12)
Total: 99 points.
The idea is that Poe presents another threatening end game target, able to consistently block 2 damage a turn, and probably regenerate shields as well. Veteran instincts bumps him up to PS 10 to kill PS 9 super aces. The combined fire of Corran and Poe on a target will deal about 10 damage in a turn, so many ships will simply evaporate in smoke, while others can easily e finished off the next turn. I'm eager to try this out.
Any thoughts on what I could do better?