Combat is easy, what is wrong

By Strylith, in Game Masters

Plenty of settings to tighten up range bands, that's easy.

This begs for a bulleted list of examples!

And He wants to just hang way back at long range. So I am kinda at a loss of what to do. Maybe make the Threats he generates to lower the maintenance on his rifle?

I guess I could make the fighting indoors. so he is within range. Maybe use threats to get rid of his aim maneuvers? Like he has to dodge the shot, or it takes away some of his concentration?

This is one of the failings of The List - by always allowing for long-range combat, there's little incentive or danger to the sniper PC. Well, until you start having snipers cover your baddies.

And He wants to just hang way back at long range. So I am kinda at a loss of what to do. Maybe make the Threats he generates to lower the maintenance on his rifle?

I guess I could make the fighting indoors. so he is within range. Maybe use threats to get rid of his aim maneuvers? Like he has to dodge the shot, or it takes away some of his concentration?

This is one of the failings of The List - by always allowing for long-range combat, there's little incentive or danger to the sniper PC. Well, until you start having snipers cover your baddies.

I don't think that's a problem with the List. All it means is the encounter area should have plenty of room, with action happening across a large area. It doesn't mean the PCs get to start at one end and the opposition at the other like a chessboard, you can put NPCs anywhere you like.

I don't think that's a problem with the List. All it means is the encounter area should have plenty of room, with action happening across a large area. It doesn't mean the PCs get to start at one end and the opposition at the other like a chessboard, you can put NPCs anywhere you like.

Ok, that's a fair point - reading the list as rote without further consideration would be bad for any of those points.

Plenty of settings to tighten up range bands, that's easy.

This begs for a bulleted list of examples!

Feel free to copy the bulleted list and extend it as a forum game:

  • Line of sight restrictions based on
    • Closed Quarters
    • Dunes
    • Buildings in cities, from small alleys of Mos Eisley to the urban canyons of Coruscant. Oh and real canyons as well …
    • Starships as obstacles
    • Very short horizons like on small asteroids or starships with a curved surface
  • Visibility issues based on environmental effects like rain, fog, dust, etc if you can not see your target you have to use blind-fire in best case, well or have the right type of equipment to counter those effects … player love that their equipment is negating setback dice
  • Range reduction based on environmental effects like under-water (though that is a GM call, personally I would assume that even blasters are fine underwater and slugthrowers simple need special ammo for underwater use), you group may handle this different.
  • Lastly the use of jetpacks, force leap (running), jump boots or simply just driving up close with a swoop can effectively shrink any range bands very quickly into close and personal ranges. Though this applies both ways as snipers with jetpacks might prefer to keep distances as exreme most of the time and thus expand the band very quickly and turn a firefight into a chase.

And He wants to just hang way back at long range. So I am kinda at a loss of what to do. Maybe make the Threats he generates to lower the maintenance on his rifle?

I guess I could make the fighting indoors. so he is within range. Maybe use threats to get rid of his aim maneuvers? Like he has to dodge the shot, or it takes away some of his concentration?

This is one of the failings of The List - by always allowing for long-range combat, there's little incentive or danger to the sniper PC. Well, until you start having snipers cover your baddies.

Our sharpshooter once took position on the roof of a building with view on the entrance of a black sun office building. It was all fine, until some security goons very effectively block all escape routes from the roof top, including neighboring buildings. Suddenly our sniper was all alone against some really, really good security guys and the roof themselves was not big enough to just snipe away her targets. NPCs with successful stealth checks can be a real pain when your own check fails. Snipes live and die with the opposition not knowing were they are.

Edited by SEApocalypse

If the PCs are being attacked and the attackers have had any opportunity to eyeball them and see a party member carrying a long gun, or they all have long guns, why would they engage at long range? If the PCs are the ones initiating the combat, then it's completely fine for the sniper dude to set up in an appropriate place for the long shot.

Instead of listing locations it's easier to just go with the rough range limits. I know the range bands aren't about exact numbers, but roughly Medium range extends out to 200 feet. When you start to think about that, or pace it off in your daily urban life, you'll quickly realize it is pretty **** hard to be in a position to get in combat at that range. So places like Tatooine, a hangar deck on a space station, a landing field, big open areas. Pretty much any other location you can think of may be longer than that, but to actually perceive a threat in a crowd in a city it's pretty unlikely you'll notice anything until they're nearly on top of you.

When you start to think about that, or pace it off in your daily urban life, you'll quickly realize it is pretty **** hard to be in a position to get in combat at that range.

Not to take us OT, but I found this to be good practice when I was trying to conceptualize range bands, and I could stand to keep it fresh.

No argument with your other points, either - if the PCs are initiating the combat and have the chance to place themselves beforehand, no problem! If they're ambushed and Ye Sniper wants to run off to long range, I might make that more entertaining.

and the PCs were the ones initiating the combat. Sorta. He ran of and Hid in case things got crappy, and then the NPC came out of the compound to attack the PCs when the PCs got into the Courtyard. (so all combat happened in the compound, except that one PC was on a roof with a view of the courtyard.

So being at long range is fine in that instance, and if you wanna get in his face it's time for Mr. Jetpack to show up.