I've read some historical canon about "kolto," a once-famous, now less-efficient (than bacta) healing agent. I uncovered these ideas while trying to find more ways to use aquatic species unique abilities. Now, I invite the forum communities to consider this rough draft outline...
My adventure idea takes shape as follows, based on historical canon regarding lackluster healing fluid (kolto) trafficking on the neutral waterworld of Manaan during the Galactic Civil War.
ACT I: Secret negotiations take place on Krant between a Selkath representative and the interests our PCs represent. The Selkaths are willing to allow privately-operated logistics of kolto on their neutral homeworld. The anthropomorphic catfish species will vehemently deny any collusion against their public stance of neutrality; the dealings will occur on quietly neutral Krant with the PCs’ interests bearing full responsibilities. PCs must track, establish contact with the Selkath liaison, agree to reasonable terms as brokered representatives, and safely leave Krant under Imperial and Rebellion scrutiny. Remember- the PCs are violating a neutral treaty (twice, actually), and will pay consequences if caught red-handed with inexplicable kolto-based evidence.
ACT II: With (or perhaps without) their Selkath representative, the PCs travel to Manaan. Here they swim underwater to inspect a previous logistics operation. In addition to aquatic monsters and acrobatics/coordination/generalized swimming dice pools, PCs will encounter Imperial sabotage. Aquatroopers provide more crunch for combat, as well as explosives and the potential summoning of the Progenitor! Can you imagine an armed aquatic cavalry?! Tracking or piloting through water should offer some memorable encounters. Regardless, a large battle looms. Either the PCs end the Aquatroopers’ involvement on Manaan, re-establish secretive kolto collection, or…
ACT III: …the Order of Shasa will end this frivolous occupation and usurpation of their natural planetary resources! While I’m not opposed to dropping-in a rebreathing Darth Vader as their leader, more Selkath Dark Side Force Users will fight the PCs AND Aquatroopers as a test of faith to
Vader
their leader. This suddenly becomes about diplomatic negotiations and Selkath sovereignty versus neutrality. Enough Shasa Selkath should overpower PCs (and some Aquatroopers?), and continue to orchestrate their coup de tat of the existing, seemingly weak current Manaan leadership. Offering the PCs and Aquatroopers’ presence as proof, how will our heroes escape this carefully planned trap laid against them? Will our Force-using PCs discover the secret of the ‘Progenitor’s Call,’ a new Force Power? Can they tame the likely-insane and bloodthirsty firaxin sharks (and more than one Selkath)? Can they secure kolto as an inexpensive yet viable alternative to bacta for their patrons? What of the visit by the Dark Lord of the Sith on Manaan?
I think the following species include all FFG swimmers: Aqaulish (all three sub-species), Chagarin, Gungan, Ishi Tib, Mon Calamari, Nautolan, and Quarren. This gives us up to ten unique aliens from which to draw, with the option of rebreathing or other atmospheric respiration containment.
A party consisting of all Soldiers makes sense, as well as Smugglers. Since we recognize a totemic Force Power from the Order of Shasa, Seekers would do well with the various aquatic creatures presented, as well as make use of various survival skills from Savage Spirits, too. Now, all three product lines participate for a common, re-playable campaign!
Thoughts?