The Rebels need a ringer crew like Palp/(Insert Scum Crew)

By The Jawa That Shot R2, in X-Wing

Scum has Zuckuss (and others) and the empire has Palp. The rebels need a ringer! It's too bad the Luke crew sucks! So we could look to obi-wan but I think we need to look to an even better crew. I am of course speaking of yoda!

Here is my idea, Yoda (crew for like 8 pints. Make it something along the lines of "At the end of the end phase choose one friendly or enemy ship and force it to boost or barrel roll in the direction of your choosing." Maybe even add in the 1 reverse option.

First of all it would be borderline insane like Palp or Zuckuss (don't even say this ability isn't insane, I use it and...it is) and it goes along with what yoda did in the movies (moved Luke's X-Wing). Just an idea. Any other Yoda ideas?

Sorry. I meant end of the activation phase. BIG Difference there!

I like Yoda as being a counter to Palpatine.

8pts

"At the beginning of combat phase, choose an enemy ship within range 1-3. Until the end of round, when attacking or defending, that ships dice can only be modified with tokens."

This shuts down Zuckuss, Palpatine, Dengar crew, Kallus. Ships actually have to use tokens to survive. Yoda prevents evil abilities from hurting his rebel friends :P It also only works on a single ship, so Palps still works on any other ships in the list, or outside Yoda's range, that way it doesn't completely kill Palps ability.

Edited by wurms

Admiral Ackbar

8 points, 2 crew slots

At the end of the activation phase, you may discard this card. If you do, all enemy ships discard all focus and evade tokens.

---

One-time use to set up a rebel attack turn. Ackbar goes all in on one big gamble.

Admiral Ackbar

8 points, 2 crew slots

At the end of the activation phase, you may discard this card. If you do, all enemy ships discard all focus and evade tokens.

---

One-time use to set up a rebel attack turn. Ackbar goes all in on one big gamble.

Let's get this out of the way.....

It's a trap. Sigh.

Here is my idea, Yoda (crew for like 8 pints (...)

Going to be seriously drunk with his body mass :P

Obi Wan or Ackbar would make more sense, at ANH Yoda is no longer physically travelling.

But Ackbar has the same problem as Palp, actually they should be only scenario stuff (for once the rebels have found out, when and where Palp is travelling, and found out which ones are the decoy shuttles, and are about to try and assassinate the Emperor)(Ackbar are about to transfer between battle groups), instead of Palp spending most of his day babysitting Soontir in dogfights.

Rebels have plenty of perfectly viable crew, they just don't have any broken crew. Zuckuss is scary, sure, but his drawbacks add up mighty quick. Palp is the real MVP, but it's known he's just too far broken, at this point, anyway.

MJ suggests he should be 12+ points. I suggest he should be used before rolling the dice. The latter is a nerf actually possible.

Instead, FFG is loading the game with silver bullets. It just remains to be seen how effective they are.

Scum has Zuckuss (and others) and the empire has Palp. The rebels need a ringer! It's too bad the Luke crew sucks! So we could look to obi-wan but I think we need to look to an even better crew. I am of course speaking of yoda!

Here is my idea, Yoda (crew for like 8 pints. Make it something along the lines of "At the end of the end phase choose one friendly or enemy ship and force it to boost or barrel roll in the direction of your choosing." Maybe even add in the 1 reverse option.

First of all it would be borderline insane like Palp or Zuckuss (don't even say this ability isn't insane, I use it and...it is) and it goes along with what yoda did in the movies (moved Luke's X-Wing). Just an idea. Any other Yoda ideas?

Secondly, no. Less broken **** please. We don't need more band-aid fix cards that are almost as bad as the thing they fix.

https://m.youtube.com/watch?v=TZVy1PPQOhU

Edited by ParaGoomba Slayer

Do we really need another crew card that's going to draw ire and vociferous complaints from half the community at a time? I'm on the fence over how I feel about Palp. I've used him to good effect, and I've had him used against me to good effect, but at no point have I ever felt like the game was over going in - win or lose - just because he was there. That said, he's had a skewing impact on the game, and an overarching effect on the meta as a whole over each wave announcement since his launch. I don't think producing another crew is going to suddenly skew that back into balance, so much as become yet another thing that defines a faction's lists.

If anything is to be done, it needs to be a nerf to Palp. Some say make him epic only, some want his points vastly increased, some just want a timing change. Whatever happens, if he becomes less prevalent in Imperial lists, ordnance won't be as heavily relied upon for spike damage, and we'll get back to a balance of faction identities rather than the "paper/shotgun/riot shield" game we have now.

Do we really need another crew card that's going to draw ire and vociferous complaints from half the community at a time? I'm on the fence over how I feel about Palp. I've used him to good effect, and I've had him used against me to good effect, but at no point have I ever felt like the game was over going in - win or lose - just because he was there. That said, he's had a skewing impact on the game, and an overarching effect on the meta as a whole over each wave announcement since his launch. I don't think producing another crew is going to suddenly skew that back into balance, so much as become yet another thing that defines a faction's lists.

If anything is to be done, it needs to be a nerf to Palp. Some say make him epic only, some want his points vastly increased, some just want a timing change. Whatever happens, if he becomes less prevalent in Imperial lists, ordnance won't be as heavily relied upon for spike damage, and we'll get back to a balance of faction identities rather than the "paper/shotgun/riot shield" game we have now.

This seems to be a pretty agreeable fix.

I mailed my suggestion in to FFG, waiting on a response.

Edited by ParaGoomba Slayer

I get that folks love their Rebels, but weren't you around when Rebs dominated every tourney for three years? Soontir was barely usable and Vader was a joke. The Raider made both relevant and there's been a river of salty tears ever since. Is it really that hard for you guys to do 10 points of damage against one green die and one Palp mod? If there was no Palp the Rebel regen list would run amok. The JM5K would still spike damage. This QQing is so old it's not even funny. Palp is not broken. Zuckuss is not broken. The bug isn't in the game, but the player.

Edit: It honestly seems like the OP (and several on this forum) just want a game where Rebels destroy everything and the other factions are just ***** to shoot. The Empire has how many lists that can compete with Rebel regen or JM5K's? Now take Palp out and what's that number?

Edit #2: Wow S K E E T is a banned word? When did clay pigeons become offensive?

Edited by Futant420

Rebels have undercosted R2-D2 astro and C-3P0 Crew. Errata those both to cost more and then maybe they deserve another good crew.

the rebels have biggs, and quite frankly, biggs is perhaps the most broken mechanic in the whole game (cause the opponent can do very little about it).

he maybe -the- single reason rebels in general don't shine.. cause everything has to be still-balanced with biggs in the picture.

rebels need something to make the xwing viable again, which in turn (biggs..) makes the rest of the stuff better in that instance.

this forum as a whole needs less nagging about what everybody and his dog need and more fun playing again.

reminds me a lot of the GW-forum of yesteryear here the last months(+), and that's really not a good thing.

Edited by WokeUpDead

Yoda can handle his booze haha 8 pints is nothing for him!

OK everyone, let's all take a deep breath and just have fun for a moment...FFG didn't look at this post and create my yoda. If you don't want to create a cool god-like crew then move onto one of the 1,000 threads that are people arguing about how good/bad rebels have it right now. Love hearing your analysis but it wasn't really the point of the thread.

OK everyone, let's all take a deep breath and just have fun for a moment...FFG didn't look at this post and create my yoda. If you don't want to create a cool god-like crew then move onto one of the 1,000 threads that are people arguing about how good/bad rebels have it right now. Love hearing your analysis but it wasn't really the point of the thread.

I'm not trying to derail your thread. Promise. I just think that a 'ringer crew' for the Rebels doesn't need to exist. Pining for one because of existing crew for the other factions isn't a very good reason at all.

I get that folks love their Rebels, but weren't you around when Rebs dominated every tourney for three years? Soontir was barely usable and Vader was a joke. The Raider made both relevant and there's been a river of salty tears ever since. Is it really that hard for you guys to do 10 points of damage against one green die and one Palp mod? If there was no Palp the Rebel regen list would run amok. The JM5K would still spike damage. This QQing is so old it's not even funny. Palp is not broken. Zuckuss is not broken. The bug isn't in the game, but the player.

Edit: It honestly seems like the OP (and several on this forum) just want a game where Rebels destroy everything and the other factions are just ***** to shoot. The Empire has how many lists that can compete with Rebel regen or JM5K's? Now take Palp out and what's that number?

Edit #2: Wow S K E E T is a banned word? When did clay pigeons become offensive?

It's not that the Rebels should dominate, it's that they're bordering on unusable in competitive scenes. The balance swung right past equilibrium among the three factions, and left Rebels in the cold, with few - if any - competitive answers to the new meta.

Nobody is saying Rebels should dominate, what they're saying is PalpAces shouldn't.

OK everyone, let's all take a deep breath and just have fun for a moment...FFG didn't look at this post and create my yoda. If you don't want to create a cool god-like crew then move onto one of the 1,000 threads that are people arguing about how good/bad rebels have it right now. Love hearing your analysis but it wasn't really the point of the thread.

You started the how good/bad Rebels argument with the topic title and opening post, when you brought up Palpatine/Zuckuss. If you simply want to create a thread for Yoda crew ideas, than you don't need to do that, just say: "Let's come up with ideas for a Yoda crew card!"

Edited by Ubul

I get that folks love their Rebels, but weren't you around when Rebs dominated every tourney for three years? Soontir was barely usable and Vader was a joke. The Raider made both relevant and there's been a river of salty tears ever since. Is it really that hard for you guys to do 10 points of damage against one green die and one Palp mod? If there was no Palp the Rebel regen list would run amok. The JM5K would still spike damage. This QQing is so old it's not even funny. Palp is not broken. Zuckuss is not broken. The bug isn't in the game, but the player.

Edit: It honestly seems like the OP (and several on this forum) just want a game where Rebels destroy everything and the other factions are just ***** to shoot. The Empire has how many lists that can compete with Rebel regen or JM5K's? Now take Palp out and what's that number?

Edit #2: Wow S K E E T is a banned word? When did clay pigeons become offensive?

It's not that the Rebels should dominate, it's that they're bordering on unusable in competitive scenes. The balance swung right past equilibrium among the three factions, and left Rebels in the cold, with few - if any - competitive answers to the new meta.

Nobody is saying Rebels should dominate, what they're saying is PalpAces shouldn't.

But does Palp Aces really dominate? As I understand from the results threads, there are plenty of Palp lists but hardly any wins. Doesn't seem like domination to me. As to the competitive part, my question still stands. How many imperial lists would there be without Palp? Also, aren't stresshogs still a thing? Regen Poe? If anything the Rebels still have more competitive variety available to them than the Imperials and Scum combined. It's just that Rebels aren't dominating anymore, and that really makes some folks sad I think. I don't think that's inherently bad or anything, I just think it makes some folks a bit biased when it comes to describing 'balance' as it applies to this game.

OK everyone, let's all take a deep breath and just have fun for a moment...FFG didn't look at this post and create my yoda. If you don't want to create a cool god-like crew then move onto one of the 1,000 threads that are people arguing about how good/bad rebels have it right now. Love hearing your analysis but it wasn't really the point of the thread.

You started the how good/bad Rebels argument with the topic title and opening post, when you brought up Palpatine/Zuckuss. If you simply want to create a thread for Yoda crew ideas, than you don't need to do that, just say: "Let's come up with ideas for a Yoda crew card!"

Is saying the rebels need a ringer crew starting a rebels are good/bad argument? Nope. You can be good without an amazing crew. ;) Thanks for the helpful advice on making a better title though, I will certainly take that into consideration next time I make a thread.

I get that folks love their Rebels, but weren't you around when Rebs dominated every tourney for three years? Soontir was barely usable and Vader was a joke. The Raider made both relevant and there's been a river of salty tears ever since. Is it really that hard for you guys to do 10 points of damage against one green die and one Palp mod? If there was no Palp the Rebel regen list would run amok. The JM5K would still spike damage. This QQing is so old it's not even funny. Palp is not broken. Zuckuss is not broken. The bug isn't in the game, but the player.

Edit: It honestly seems like the OP (and several on this forum) just want a game where Rebels destroy everything and the other factions are just ***** to shoot. The Empire has how many lists that can compete with Rebel regen or JM5K's? Now take Palp out and what's that number?

Edit #2: Wow S K E E T is a banned word? When did clay pigeons become offensive?

It's not that the Rebels should dominate, it's that they're bordering on unusable in competitive scenes. The balance swung right past equilibrium among the three factions, and left Rebels in the cold, with few - if any - competitive answers to the new meta.

Nobody is saying Rebels should dominate, what they're saying is PalpAces shouldn't.

But does Palp Aces really dominate? As I understand from the results threads, there are plenty of Palp lists but hardly any wins. Doesn't seem like domination to me. As to the competitive part, my question still stands. How many imperial lists would there be without Palp? Also, aren't stresshogs still a thing? Regen Poe? If anything the Rebels still have more competitive variety available to them than the Imperials and Scum combined. It's just that Rebels aren't dominating anymore, and that really makes some folks sad I think. I don't think that's inherently bad or anything, I just think it makes some folks a bit biased when it comes to describing 'balance' as it applies to this game.

Neither a regen Poe nor a stresshog won any regionals this year. It its a common misconception that Palp aces don't win. In fact, at least two of the system open series tournaments, US nationals, and plenty of regionals were palp ace wins. So unfortunately your premise simply isn't true at the top competitive level. Sorry

I dont think there needs to not be a Palp, but he is broken. One way I think to fix him, is just make a simple rule in the FAQ:

"An upgrade card must pay its printed cost for each slot it occupies on a ship."

Palp takes two crew slots, so he has to pay 8pts twice. He is now 16pts to equip, making the cheapest palp shuttle 37pts.

What this does is still allow Palp Aces, but weakens them just enough to balance them out.

OGP + Palp = 37pts

Inquisitor = 31pts

Soontir (no Stealth Device) = 32pts

100pts with no bid.

This list is still strong, but soontir doesnt get Stealth, and the list doesnt get bid, leaving it vulnerable to PS9 lists with a bid. Or go with Jax (no stealth) and Inquisitor with a 1pt bid.

OGP + Palp = 37pts

Whisper w/ Kallus = 41pts

78pts, not enough for Omega Leader and a bid. Would have to go with like Omega Sqd with Comms + Juke (22pts) with no bid, or drop to Echo for a 2pt bid.

Strong list, but weakened from OL loss and bid.

the rebels have biggs, and quite frankly, biggs is perhaps the most broken mechanic in the whole game (cause the opponent can do very little about it).

he maybe -the- single reason rebels in general don't shine.. cause everything has to be still-balanced with biggs in the picture.

This is nonsense. Look at the pre-Wave 8 meta and Biggs was hardly dominating Rebel lists.

Edited by WingedSpider

Please no. Palp has been awful for the game, as has Manaroo. If the Rebels get anything even comparable to either, it will no longer be a game about flying well and firing upon the opponents ships and instead about hiding or running with one ship with a broken universal range ability as it buffs the other ship(s). If there are universal range abilities, they need to be highly restricted as to when they can trigger, or simply be single use in a game.

Just because FFG made mistakes with the other factions doesn't mean they need to do the same with Rebels. If anything, they need to errata those cards to put them back on the power level line the game was at before they existed.

rebels need a way to remove offensive modifiers in order to compensate for all the crap 1 agi defensive profiles they have

ways beyond Wes because that guy is meh

Edited by ficklegreendice