Cassian Andor's ability seems redundant - it's the point of the whole game!?

By Conandoodle, in X-Wing

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Am I overlooking something? Guess what move the other fella is going to execute, and then plot a move that will place you in a more favourable position. We've been doing that since 2012. It's the whole premise of the game.

If you had guessed correctly, wouldn't you have already set your dial to counter it? All I can see coming from this is a "Rad. I was right, carry on!" or a "Doozy, I was wrong, carry on."

Apart from getting a glimpse of the dial to plan some post-positioning ... what am I missing?

Perhaps you guess your second guess, in the hopes that you already planned correctly. If you "guess" aloud correctly, then you rotate your dial accordingly. Insurance for your dial basically.

With all the post maneuver stuff in this game now, that ship has sailed.

I don't think the way to go with Cassian is to guess the maneuver you think your opponent is going make. Your dial is already set to deal with that. You guess the maneuver that you hope your opponent isn't making.

Edited by WWHSD

Stick it on a low Ps ship with a re-position ability and it's a little like intelligence agent.

Someone has never seen a ship have 2 completely different and viable options to pick from apparently.

I despise Intel Agent because theres very little you can do 90% of the time with that knowledge. Cassian however, you can predict one way and guess the other and i you were wrong welp no biggie but if you were right CRAP CHANGE THE DIALS CHANGE THEEMMMM!!!

Unless, of course, there's two things you think the ship might do, and you guess the second choice while having your dial set for countering the first. Then you have both covered.

Perhaps an example will help:

I want to block Soontir. I suspect Soontir will either do a 2-hard turn left or a 4-straight. I don't know which, but I'm pretty sure it's one of those. So I put my dial on a move that will let me block the 2-hard. When Cassian Andor triggers, I guess 4-straight. If I'm right, great! I get to change my dial to block the 4-straight. If I'm wrong, great! My dial is already set to block something else.

It allows you to anticipate two maneuvers at once.

You also don't necessarily have to guess the maneuver of the ship you're trying to predict.

You guess A, but set your dial to B. Both should be favorable for the ship he's on of course.

If you moved correctly, you done good!

If you guessed correctly, tadaa!

Think of him as insurance.

Perhaps an example will help:

I want to block Soontir. I suspect Soontir will either do a 2-hard turn left or a 4-straight. I don't know which, but I'm pretty sure it's one of those. So I put my dial on a move that will let me block the 2-hard. When Cassian Andor triggers, I guess 4-straight. If I'm right, great! I get to change my dial to block the 4-straight. If I'm wrong, great! My dial is already set to block something else.

This is exactly what its for

How long do you think we'll have to wait before we get the FAQ update explaining what to do in case of a Cassian mirror match?

It seems pretty clear that it will be determined by initiative, but still, people are going to get confused. ;) I know I already am.

Personally, I like Cassian. He's going to make for some fun mind games. :D

You guess A, but set your dial to B. Both should be favorable for the ship he's on of course.

If you moved correctly, you done good!

If you guessed correctly, tadaa!

Think of him as insurance.

Exactly. . .you guess what you should have done, and then if it is true, you can still do it!! Essentially, you should get two chances to out guess the move if you play it right.

often times, esp with a large base, you can basically assure a block of basically any maneuver if you use obstacles to help limit space

and "basically assure" means "hope he doesn't do an *insert maneuver here*"

and that's where you spring Cassian, presumably

that card should not be in the game, IMHO. it'll make games pretty lame on a lot of ships, at least on casual and fun games I won't have it.

Edited by WokeUpDead

As stated, the trick is to maneuver to counter maneuver A, then guess maneuver B. The other implication is you then know the high PS maneuver and can block/lineup all of your ships maneuvers to counter it.

there are a lot of times it can be good to use. the best one I can think of is when you are chasing your opponent towards the edge of the board and you need to know if they will turn left or right pick one with your dial and guess the other. think of how many time you may have lost a game because you picked left instead of right.

trouble is I want him on ships that don't have crew. most of the rebel ships that have crew have turrets so most of the time it wont matter if you guess wrong and if you put it on a B Wing he costs 3 points. maybe if he cost 1 point he would be OK but 2 points makes it hard to justify when you may not use him

the ability is a good one but the cost and it being a crew makes it a hard choice

I would love to put this on the YV666 tho. 180 arc would work very well when guessing the left right move

Hell you can freaking look at it dial!!!

The upgrade is good. I dunno if its good for the game. I've been saying that too much recently.

Cassian gives ships with a crew slot a slightly inferior version of pilot Hera with an a Intelligence Agent. (Moral: Cassian is utterly wasted on a Hera Ghost or Phantom, as the Intel is more flexible in that case.)

Hell you can freaking look at it dial!!!

The upgrade is good. I dunno if its good for the game. I've been saying that too much recently.

Might be good on a Low Pilot Skill Bomber? even if you guess completely wrong you still have a good idea on weather or not to drop that proton bomb now....

Yeah, no matter what happens, it's a free look at the dial. Hell, pick Vader or Soontir, guess whatever, look to see where he's going, then Boost or Barrel Roll one of your low PS ships in the way and see how many actions they get when they run into you.

How many times have you played against Defenders knowing they are just going to K turn every single time. This guy will stop all that crazy abuse of the white maneuvers. Stay near a board edge and K turn to your peril, I think this guy is more powerful than people think.

How many times have you played against Defenders knowing they are just going to K turn every single time. This guy will stop all that crazy abuse of the white maneuvers. Stay near a board edge and K turn to your peril, I think this guy is more powerful than people think.

How do you figure? If you already anticipate that they're going to K-turn, you can block even without Cassian.

that card should not be in the game, IMHO. it'll make games pretty lame on a lot of ships, at least on casual and fun games I won't have it.

You mean like boost and barrel roll on a high PS ship?

How many times have you played against Defenders knowing they are just going to K turn every single time. This guy will stop all that crazy abuse of the white maneuvers. Stay near a board edge and K turn to your peril, I think this guy is more powerful than people think.

How do you figure? If you already anticipate that they're going to K-turn, you can block even without Cassian.

Because they may think you think that they will K turn and do something different, This way you can cover 2 bases, go where you think they will go if they dont K turn, pick that they will K turn, if they didnt will no biggie, if they did you can change your dial to block the K turn.