Only problem with this is that "insurance," while nice, is always situational, by its nature. I'd more than likely prefer a crew card that is going to give me an effect more consistently.
If, as a player, you find that predicting your opponent's maneuver is not one of your strong skills, this is a great card.
Which, IMO, I kind of like. It helps balance the skill level required to play the game.
And, honestly, I don't care if you bump my Defender, as we both know I dialed in at least a three and am still getting that sweet, sweet eva--wait, what the crap is that Ion Projector doing there...