Does the U-Wing seem like a pretty excellent ship for Sensor Jammers?

By Biophysical, in X-Wing

Right now, Rebels have only two ships that can equip Systems: B-wings and E-wings. It's been pretty conclusively shown at this point that piling points on B-wings is not a great strategy, and with only 1 AGI, lots of ships can still push damage through even if they can't spend the Focus. E-wings are largely absent, except for Corran, but he wants either FCS or Advanced Sensors.

The U-wing has an extra AGI over the B-wing (most of the time), and seems decently priced. I expect it to be faster, as well, simply because the B-wing is one of the slowest ships in the game, so it's got to be faster. If the ship ends up being an important support ship, the Sensor Jammer is very useful for keeping it alive and/or forcing tokens to be spent, opening up enemy ships to your attacks.

Some interesting ideas:

Zeb with Cassian on a Sensor Jammer U-wing, with Ion Projector. You go for a block and block a ship. That ship has no actions. It shoots you at Range 1, but loses a hit to Sensor Jammer and you've still got 2 dice + Focus to defend if needed. You get to shoot using Zeb at a tokenless target. If Ion Projector triggered, you pull a stop and repeat.

I think I'd prefer Reinforced Deflectors. It's great on the Ghost, still decent if not as effective on the U-wing since the U-wing has lower base health. With all the dice modification, I see 3-4 damage quite a bit against low-agility targets.

Cant the VCX-100 also have a system slot- so 3 ships?

Havent looked the Uwing over too much about its survivability with sensor jammer, but I'll think over your ideas.

I forgot VCX, thanks.

I still can't see deflectors seeing play here. If they're not played on the Ghost, which is a way better carrier for them, why would they be played on the U-Wing?

The real deflector is Biggs. Sure he costs 26pts, but at least you can take another system upgrade to go along with it.

...by the way, have you guys noticed this yet?

Cassian Andor (27)
Daredevil (3)
Advanced Sensors (3)
Kanan Jarrus (3)
Engine Upgrade (4)
Pivot Wing (0)
Total: 40

Jammer is awesome on the ghost when Kanan is flying.

Such a troll to 2die ships... reduce it to 1die and jam the 1 hit :D

Anyway...

I am going to hold my ideas about the uwing until i see the dial. The ship description makes me think full 1-2 access since its essentially a more maneuverable lambda shuttle (and looks way better) so i dont expect it to be very fast.

If its riddled with reds though, it might need adv sensors to even do anything.

@CBMarkham: thats the exact build ive been trying to conjure up lately. Depending on the dial, the Uwing might be great for it. Sadly with current ships everything either really does not want boost (bwing) or is missing an EPT or Sensor to do it lol. E-Wings and Tie SF are the only two ive found that look like they COULD work with that right now.

The idea of suddenly cutting 90 degrees and diving in at speed3 right into the middle of the board pleases me...

Edited by Vineheart01

I think I'd prefer Reinforced Deflectors. It's great on the Ghost, still decent if not as effective on the U-wing since the U-wing has lower base health. With all the dice modification, I see 3-4 damage quite a bit against low-agility targets.

At two agility, I think you'd be better off with a Sensor Jammer instead of Reinforced Deflectors against most attackers. Especially if you have some way to deny actions or strip focus tokens in your squad.

@CBMarkham: thats the exact build ive been trying to conjure up lately. Depending on the dial, the Uwing might be great for it.

The idea of suddenly cutting 90 degrees and diving in at speed3 right into the middle of the board pleases me...

But you realize why it's funny here, right? Not just for unexpected moves. Also, you can flip around without signaling the turn before and always have 2 agility.

Step 1: Advanced Sensors into Daredevil

Step 2: Take stress for Daredevil

Step 3: You just executed a white maneuver. Flip your U-Wing title over.

Step 4: Remove stress with Kanan

Step 5: Gain focus with Kyle

Step 6: Reveal actual maneuver of hard stop from dial.

Step 7: Rotate 180 degrees because you just flipped your title over.

Step 8: You just did your second maneuver this turn. Flip your U-Wing title back over to gain 2 agility again.

Step 9: ???

Step 10: Profit

Sadly kanan wouldnt remove that stress as the timing is you get the stress well after the whole maneuver thing is over. Kanan only clears debris stress you gained that round because its assigned the moment your template overlaps it.

Theres a rather lengthy rules debate about whether or not he clears white gain stress tokens. Unless its faq'd the general consensus is no.

I'm guessing it has Sensor Jammer for the same reason it has Stealth Device - in the movie, we'll see it selected as a craft for infiltrating the Empire, so having it able to max out the equipment so-far-released that is thematically tied to that...is, well, thematically sound.

(Plus, Sensor Jammer definitely does help protect the Stealth Device a bit...)

Sadly kanan wouldnt remove that stress as the timing is you get the stress well after the whole maneuver thing is over. Kanan only clears debris stress you gained that round because its assigned the moment your template overlaps it.

Theres a rather lengthy rules debate about whether or not he clears white gain stress tokens. Unless its faq'd the general consensus is no.

Where are you getting that general consensus from? It seems fairly undecided in the thread that I recall .

I'm guessing it has Sensor Jammer for the same reason it has Stealth Device - in the movie, we'll see it selected as a craft for infiltrating the Empire, so having it able to max out the equipment so-far-released that is thematically tied to that...is, well, thematically sound.

(Plus, Sensor Jammer definitely does help protect the Stealth Device a bit...)

Without knowing what any of the other pilot abilities are, Sensor Jammer + Stealth Device + Title + Jyn Orso could be pretty hard to kill.

Speaking from LOTS of Guri with jamming encounters, 3die ships with jammers are frustrating to take down. very very frustrating lol. I could see that being a thing.

I'm just happy we're finally getting another copy of Jammers since I really didn't need another Lambda.

nope

the only excellent ship with jammies are those you can support with things that stop the opponent from focusing

like stress and/or Wes (due to lack of Palob :( ); blocking's good too

so really, the ship the jammers are on doesn't really matter when calculating the effectiveness of jammers

nope

the only excellent ship with jammies are those you can support with things that stop the opponent from focusing

like stress and/or Wes (due to lack of Palob :( ); blocking's good too

so really, the ship the jammers are on doesn't really matter when calculating the effectiveness of jammers

That's just untrue. Forcing them to spend a Focus on offense to have a chance at meaningful damage is a valuable ability in its own right, even without token steelers.

Although, I bet you could do a Jammer U with Jan Ors crew and a couple Juke 70s with Comm Relay.

For four points it really isn't, esp not given the fragility of the ships in question

I think I'd prefer Reinforced Deflectors. It's great on the Ghost, still decent if not as effective on the U-wing since the U-wing has lower base health. With all the dice modification, I see 3-4 damage quite a bit against low-agility targets.

I disagree. Sensor Jammer is an offensive upgrade as much as it's a defensive one. Ships that spend their focus tokens to cancel Sensor Jammer no longer have defensive focus.

The inverse is true of Juke.

As SJ and Juke are opposites of each other, they both benefit from people spending their Focus for the opposite reason.

Juke: Your high PS ship forces them to take damage, OR spend the focus on defense, therefore not having it for offense.

Sensor Jammer: Your low PS ship forces them to do less damage, OR spend the focus on offense, therefore not having it for defense.

(When you add multiple ships to the equation, the PS of SJ's ship is actually less important than the PS of a ship with Juke)

A wave or two back now, I was running SJ on the Lambda constantly, and it is so so so much better than you'd think.

Sensor Jammer actually works nicely on Corran (apart from making him even costlier). Keeps him alive for a lot longer, countering some of the alpha strike damage he otherwise dies to.

Shame that you really want those extra points on his partner!