I realize the non-fighter PCs like the diplomat can still be useful in battle, but how exactly does that work?
For instance, can a PC charm an NPC to...
...cause him to be distracted?
...drop his weapon?
...shot himself?
I mean how far do you take it?
I would assume it's up to the GM, or maybe it isn't, maybe it's just adding/upgrading the roll to a very high amount.
Want to charm Vader into giving you the Deathstar? that'll be 20 upgrades to the dice pool, add in some setbacks... oh, look at that, you failed and got 8 Despairs.
Edited by Darth Poopdeck