The "Light... Fr...." card on the TIE Striker spread

By Biophysical, in X-Wing

swx63_spread.png

From what I can tell while squinting:

TIE only

When defe...

defense dice....

attack dice...

role 1 addi....

You cannot....

your ....

o...

Okay, there are three parts of this card to parse out.

1.) Card type: I'm guessing it's a mod, because the ship already comes with a title, and it seems like they wouldn't do two.

2.) The first bit, the bonus: I'm guessing it's "When defending, if your defense dice are less than the opponent's attack dice, you must roll 1 additional defense die.

3.) The second bit, the restriction: I have no idea. What can't you do in that sort of timing window? Spend a token, make an attack later that turn? maybe you can't modify defense dice at all if you do this. I don't know what wording would make any of these ideas fit in the card to line up words correctly, but it seems like an interesting cost for getting an extra die so you can't use it with all the other imperial buffs to make a stone wall of green dice.

Uses: If it's a mod, and if the second bit is right, what kinds of situations is it good on? AGI2 for a Bomber or the Striker would make sense, because there's lots of 3-dice attacks. Bombers would have to give up LRS or Chips for it, though, so they would take it only if it was cheap and on designated Bomb platform or if they took the TIE shuttle title. Punishers are interested also if you're running a bomb centered build, because they actually get really tough with AGI2 and 9 hp. So it might be a card that could give certain Punisher builds a nudge.

TIE Phantoms in what seems like madness could drop ACD for this. AT AGI2, they would get +1 AGI against a lot of targets, and they'd get it in a PS independent way. Depending on price, it might make sense to help out generics who could use a defensive boost against higher PS ships. Better than Stygium for that role? Probably not, though.

Everybody else at AGI 3 is only triggering it if they're getting shot at by 4+ dice. That means Range 1, HLCs, and Ordnance (with a few other exceptions). This would be something situational to give AGI dependent ships a little bit of relief from super-accurate high attack sources. If there is a restriction on modifying the dice, it would push this card out of play on Interceptors and some Prototypes, which is probably good. You don't need to make PalpAces better.

I'm guessing 2-3 points. It seems to primarily be built for the Striker, and I think you can't do more than 3 points for a ship of that weight. 3 makes it probably Striker and Deathrain only. At 2, you might start throwing it on some of the more valuable FOs, and any Defender as a substitute for Hull Upgrade. Obviously more details can change this assessment dramatically.

It looks like:

When defending, under $circumstance, roll X additional defence dice.

You cannot modify your defence dice.

I assume it's a mod called, "Lighter Frame."

Beyond that, no clue.

The restriction could be, 'you cannot equip this if you have three or more agility'. That would restrict it to helping only the 2 agility Tie fighters which don't see much play.

Lighter Frame or Lightened Frame make a lot of sense.

"you cannot modify your defense dice" is a powerful global restriction, and would be good because it wouldn't work in the area of the game that Imperials are already strong. It should keep the price of the card low as well, but not even being able to use Focus or Evade would be rough.

Quoting a friend of mine, spartan118 thinks it could be, "When defending, before defense dice or attack dice are rolled, roll 1 additional die. You cannot modify your additional die."

If this is a free or 1pt mod and is optional with that restriction, i'll take it just because when im stressed or bumped i cant mod anyway.

But i would VASTLY prefer my tokens vs +1 green die. Especially if im facing Zuckuss, who isnt "you" so he can modify your dice all he wants. Juke too for that matter.

I'm not sure why but my initial reaction was that when you are rolling less defense dice than the number of attack dice rolled you get to add an additional die. I assumed that the last bit was wording that made it clear that you don't keep adding dice.

Lighter Frame or Lightened Frame make a lot of sense.

"you cannot modify your defense dice" .....not even being able to use Focus or Evade would be rough.

That would suck!!!

Lighter Frame or Lightened Frame make a lot of sense.

"you cannot modify your defense dice" .....not even being able to use Focus or Evade would be rough.

That would suck!!!

not as much as that thing on Defenders or royal guards that you can evade/thruster/palp on top of

It's quite clearly a mod right?

@nhoj4: I don't think there's enough room to have what your friend describes on the card.

If this is a free or 1pt mod and is optional with that restriction, i'll take it just because when im stressed or bumped i cant mod anyway.

But i would VASTLY prefer my tokens vs +1 green die. Especially if im facing Zuckuss, who isnt "you" so he can modify your dice all he wants. Juke too for that matter.

I think to make "no defense mods" a blanket restriction, it would have to cheap (0-1 point) and it would only work on "HP tanks" that want their action for something else anyway. That is pretty much only Strikers, Bombers, and Punishers.

You'd basically be saying "yeah, I'm just trying to slow down taking damage, because I'm just going to be modifying my attack to kill you as fast as possible anyway".

1 point; sell a bunch of strikers to put on your crackswarm instead of upgrading to omega squaddies

I'd personally take the omegas because FOs are spiffy, but w.e

First Personal theory: (Italics are my fill-ins)



Light weight


F rame



When defen ding, before rolling


defense di ce, you may roll x


attack dice. for each <result> you may


roll 1 additi onal defence dice



you can not modify


your d efence


d ice



Cost and effectiveness would be dependent on value of X and the required result...



Messing around in Strange Eons with that, the name's right from the alignment of the letters, but the actual effect isn't quite right for the line lengths (Line 3 is too long).


If this is decently priced and worthwhile there is a certain tie/sf that would suddenly be a cheaper defender profile(ish).

Remove the "you may"?

That looks very close now (ignore the image):

Rxf7JNi.jpg

Last line wrapping can;t be made to exactly match the card, but the line lengths for the rest match up exactly when X is "three" and the criteria is hit or crit.

LRuBDbV.png

Edited by Rft

I feel like the "roll dice to find out if you can roll more dice" is kind of a clunky mechanic, but maybe that's how it works. I think I like the more predictable (but less flexible) trigger I theorized, but that idea would be good on a lot of ships, too.

Do you worry that the last line of the spread image is 3 lines vs your card's 2 lines? I've never tried to make any cards, so I don't know the normal hangups for that sort of thing.

Well bio I think you could be very close.

That might make sf viable combined with sensor cluster so long as you can modify, if you can't 3 agility with no mod is crap on an expensive ship.

Helps bombers who'll be spending TL or focus to attack, and striker will need it's focus if it wants to hit anything.

That looks very close now (ignore the image):

Rxf7JNi.jpg

Last line wrapping can;t be made to exactly match the card, but the line lengths for the rest match up exactly when X is "three" and the criteria is hit or crit.

LRuBDbV.png

The restriction at the bottom seems to indicate a long word after the word "your" which leads me to think it says "you cannot modify your additional dice"

That looks very close now (ignore the image):

Rxf7JNi.jpg

Last line wrapping can;t be made to exactly match the card, but the line lengths for the rest match up exactly when X is "three" and the criteria is hit or crit.

LRuBDbV.png

The restriction at the bottom seems to indicate a long word after the word "your" which leads me to think it says "you cannot modify your additional dice"

Hmm get an extra 37.5% chance at an evade, that'd have to be free.

That just seems to be the Strange Eons plugin (the software I;m using) dealing with the bottom area of the card a little oddly. I think it has a differently shaped, smaller "no-go" area for text where text area narrows at the bottom to the specs FFG use.

playing around more, the third line could be "hit or crit" but thinking about it, it's more likely to be "hit (or crit or Eye, but to be worth anything it'd need to be hit) result" to be consistent with card wording,so mark 3:

v4zhdWH.jpg

Edited by Rft

roll dice to see if you get to roll dice that actually matter is more of a warhammer thing

Well bio I think you could be very close.

That might make sf viable combined with sensor cluster so long as you can modify, if you can't 3 agility with no mod is crap on an expensive ship.

Helps bombers who'll be spending TL or focus to attack, and striker will need it's focus if it wants to hit anything.

Gah! I totally forgot TIE/sfs. It would definitely help those guys out.

That looks very close now (ignore the image):

Rxf7JNi.jpg

Last line wrapping can;t be made to exactly match the card, but the line lengths for the rest match up exactly when X is "three" and the criteria is hit or crit.

LRuBDbV.png

The restriction at the bottom seems to indicate a long word after the word "your" which leads me to think it says "you cannot modify your additional dice"

If only the extra die was unmodifiable, that wouldn't be a bad restriction. It works on every attack, so all you need is one trigger, and it's as good as a hull upgrade.

Edited by Biophysical

"When defen ding, if the number of | defense dice is fewer than | attack dice , you may | roll 1 add itional die.

You cannot equip this card if | your a gility value is 3 | or higher. "