The Future of Descent?

By Chaoticus, in Descent: Journeys in the Dark

I love Descent and i think it has still a valid future... This are my inputs, things i would like:

- Another campaign book

- Open up Road to Legend : Quest Vault for Road to Legend, so the community can make campaigns and single encounters for it. This would be the best thing. I love Descent, but often i don't find enough people to play -> Road to Legend really solved my problem :) . Would love to have more campaigns and encounters to play solo. Custom RtL would open a new world for custom Encounters. There are so much possibilities (fog of war, triggers for events, dialogue, and so on). The experience can improve upon a regular campaign.

-Build upon Road To Legend : When the implementation of building your own Road to Legend campaigns is finished, an (multiple) expansion(s) with the single target to offer more options for those custom campaigs and encounters. Some examples:

  • More specific Tiles . How about a big arena -tile? Amazing for sidequests. Between Encounters the heroes can fight there for money. Earn some cash for the journey. Maybe they got captured and have to become the Champions of the arena? How about tiles for village-walls ? Defend a village, steal something from village, capture a village, assassinate an chieftain? More little buildings : Tents, little huts, little stores. Could give a lot of flavour and ideas for quests. The heroes camp over one night and were ambushed. You have to barden with a salesman for information/item. You have to find a specific Person in a camp. Rescue, assassinate, steal, smuggle, trade, set something on fire, distract and so on. This could also be done with tokens. A tent token like the cars in Zombicides. This solution would be even better than normal tiles. The normal tiles could give the base. Maybe a big snow-tile, a huge grassland-tile or mud-tile tile. On those you can put your buildings token.
  • Specific Tokens . As i mentioned before, tokens in the style of the cars from Zombicide. Tents, houses, shops, huts ... Here lies a lot of options. Maybe a coach ? You have to escort it, ambush it, kidnapp a person inside, control the persons inside for the target. A Ship ? Walls ? Some crates and barrels ? A torch ? A dragon-egg ? Books ? Scrolls ? Cups ? There are so much tokens that could be added. Objects like houses or tokkens for quests.
  • Figures .For something like the arena, some mini-bosses would be nice. A monster which can hold his ground against 4 heroes. Also some Villagers would enhance the experience. A little town populated with villagers? A Thief , Chieftain , King , Princess , Guards , Merchants, "Gladiators" ... Maybe even animals to hunt. One thing Descent always needs is more Monsters :) .
  • More weapons and items. Maybe even food as items ?

Conclusion: Open up Road to Legend and the way is free for releasing expansions with the sole purpose of enhance the RtL experience. RtL is the future. The community will come up with amazing campaigns and encounters. They only need access to the tools. So why not include Road to Legend in the Quest Vault? In the RtL-App a different categorie with "Community-Quests". You can click on it and see an overview of the content. From there download it and it's integraded into "New Game", ready to play. Let the community work for you :) .

Ps. Sorry for my English, live in Switzerland.

I would like to see FFG create a similar off shoot, using the existing 2nd edition product, like "Skirmish" in Imperial Assault.

They could easily create a package that updates all the existing figures with appropriate point totals etc, for each unit/hero, and in future sets begin to include those.

I really enjoy the skirmish offering Imperial Assault has. Descent could really break out with a similar product, essentially bringing it to the tournament scene.

Cursain

Edited by Cursain

Not so sure ! Not all of us are playing the RTL system.

I am not, for example. I tried, but no more now, It's boring

Edited by rugal

A really good app-driven game and a really good player-driven game are really mutually exclusive, and we see it with the RTL app, and how heroes perform vastly differently whether they're played in the base game or with the RLT app. The game is very much balanced around being player-driven, and it shows when it comes to the RLT app. A move towards app-driven gameplay, even if it would still "allow" for the "old" or "classic" playstyle, would no doubt result in exactly what Atom described; a "sort of watered-down Descent" .

I wouldn't say they are mutually exclusive, but they would require some different rules (like they have right now, in fact). I expect 3rd edition to have app driven play more integrated from the start (kinda like how 2e has campaign play integrated from the start). The app right now is a ton of fun (imo), but you can tell it wasn't in the plan from the beginning. There's no need for so much doom and gloom.

EDIT: I meant to say that I expect 3e to have the app integrated from the start alongside traditional OL gameplay.

Edited by Darwins_Dog

Well, everyone has posted lots of great things here. Here's my take on things:

New Quest Book - Yup

Heroes - Only to supplement Big Box Expansions

Classes - 10 each, outside of hybrids, then 3 hybrids for each archetype

Monsters - More Please. There may be a problem with overlap and strictly better. I'll detail below

Tiles - Yes, Definitely

Quest Vault - Get it out of beta already

Conditions - New ones appreciated (I'm looking at you, ctr)

OL Basic 3 - In the next big box

OL Classes - 15 isn't too much. Maybe restrict some versatility

Shop items - Not much more, for a good reason (Imo)

Relics - Stop making them! Details below

So the monsters... there's going to be a time where certain monsters will be better than others in almost every situation. MTG players refer to this as the "Strictly Better" situation. If this hasn't happened already, how do we prevent it? What I think to be the solution came from my first real PC game: Diablo 2. This game featured unique monsters, giving bonuses and traits to put you on edge every time you saw one, as they could have immunity to an elemental weapon you may have equipped. Giving the OL player the chance to make a certain monster unique gives monsters better replayability, or even playability for lackluster monsters. This also makes combat a better option, especially for the warlord class. I feel like a nice stack of abilities with minimal play restrictions could breathe life into some of the more attrition style encounters.

My take on items now. Going through the shop decks will one day become boring or just hard to get what you want if you play all expansions. Do you take out the "bad" cards and let the heroes effectively draw better? I don't know, but I have another hopeful remedy to treat this. This idea was inspired to me by hearing about"Monster Hunter" and a minecraft mod called "Tinker's Construct". I call it "Salvagers of War". It's a cross between the two in that you receive components from defeated monsters and use them to make unique, powerful items based on what the OL chooses as his monsters. Does he choose arachyuras, knowing they'll potentially make a scythe from it's pincer? How about the arm of a volucrux reaver to make a polearm with the skirmish ability? I think this opens many windows.

Over all, I do plan on making the two together as a full fledged variant. It's a lot of work obviously as there's over 50 monsters.

Edit: Forgot about relics. The chance to obtain them is really too slim.

Edited by InfinityBlack14

I want to see a background book full of fluff similar to Worlds of Android.

After that more campain book like Heirs of Blood and more campains for the App.

I don't want more tiles, monsters of heroes becuse I have a complete collection and there's a ton of stuff - many will not be used at all or will show up on the table very, very rare if ever.

I think that when it comes to boxed expansions the game is huge and complete but it does not have many campains that use all the stuff or mix some expansions together. So I only hope for more book campains and app campains nothing more. I'm really not interested in investing in another boxed expansion.

PS. And I agree when it comes to a storege solution - a special official box would be nice becouse having all in 4 or more boxes is a pain.

[...]

I think that when it comes to boxed expansions the game is huge and complete but it does not have many campains that use all the stuff or mix some expansions together. So I only hope for more book campains and app campains nothing more. I'm really not interested in investing in another boxed expansion.

[...]

I wouldn't say that I'm not interested in another boxed expansion or new tiles. There's a lot I'd like to see, like an exotic wilderness forest-themed setting involving elves, or desert scenarios, or the underground/mountain/cold-themed dwarven campaign that was discussed in another thread, etc, etc.

But above and beyond that, I'd really like to see some mixed-expansion expansions and campaign books. Expansions or campaign books that assumes that you've already got some specific or simply all previously released expansions, that makes use of all kinds of tiles at once. A campaign that makes use of Trollfens, Mists of Bilehall and Chains that Rusts tiles all at once, or Shadow of Nerekhall and Manor of Ravens, or Labyrinth of Ruin and Lair of the Wyrm, and assumes that you have campaign-appropriate Hero and Monster Collections.

Maybe together with a "unified core rulebook" that covers all rules in a single rulebook, such as Rumors and Lieutenant Cards, with all the terrains in a single section, etc.

Such an expansion could be as small as a book and a deck of cards, and still be sold at the price of a lieutenant pack or two.

Skirmish matts & skirmish rules!!!! RTL has already provided a faster play option to the game, but still the setup is long if you don't have everything organized with inserts etc..

Skirmish maps could make you ready to play with little to no setup and as someone said - perhaps open a competitive scene for descent.

I only want more classes if they can make some Mages that aren't worthless. Many times we play without a Mage at all. Descent is about doing damage quickly and moving on to complete your quest and so few of the mage classes actually facilitate this. Why would I want to surge to hex something when I can surge to do another two damage? 3 damage to one creature and a future one damage to another or 5 damage to one creature is a trade off that doesn't work in the context of the game.

I would like them to finish adding all the heroes. Red Scorpion, Vaikas the dead, etc. I wouldn't say this is needed exactly. I just want it.

As someone said earlier I think it's important to get more Uthuk Y'llan monsters into the game. Especially now runewars is on the way. Bring them to life more for players of Descent and Runebound since they're likely bigger markets than old Runewars or Battlelore.

The most important thing of all for me would be a new search deck. It's interesting that in Imperial Assault they add new search cards with each expansion. Descent has the same one and has for a long time. It's most noticable in Road to Legend. Since you don't need to search to earn money suddenly we barely even bother. Healing potions are super useful but beyond that it's not worth wasting an action on. Give us some more variety!

Skirmish might be difficult to implement this late in the game. We have two factions, heroes and monsters. Heroes are all single space solo units, monsters vary from single space solo lieutenants to huge dragons and swarms of kobolds. Those factions wouldn't be too much fun to play head to head in skirmish, IMO, as there is virtually no symmetry.

@tomkat - heroes vs heroes, or heroes vs lietutenans (skirmish can come with balanced cards for lieutenants, similar as to the balance addressing which agent cards have). Lieutenants could also use overlord cards etc. etc.

There are ways to use everything with a simple system. Perhaps lieutenans could spend a set amount of points to recruit monsters based on their size (party limit)/

What I really...really...REALLY want is that if they could improve the Quest Vault.

The reason why there isn't a full fan-made campaign that mixes all (most) of the expansions, is because it's a nigthmare to create one with this obsolete tool. I mean, I only know 1 campaign that mixes many components of the game into one full campaign an it's Zaltyre's The Legacy of Timmorran ...and because he made a post of it with all the links of the different quests ...and a PDF as well...

Aside from that, if you are looking for another campaign, you need to look for the Author, search the quests, download them and then, re-name them in the order to play the campaign. I mean, it doesn't encourage you to even try it due to the amount of time you spend in order to create some sort of " campaign book ".

I tried to build one but I even got lost between my quests. I had to re-name them by "Act 1-Q1, Act 1-Q2, etc" and I didn't want to publish them like that. Besides, there's no way to delete a quest once it is published, something that makes Quest Vault an ocean of blank/error quests...

Moreover, this tool has been abandoned for many years now. I mean, what if I want to place a Crow Hag on the map? What if I want to use some Old Walls or Crumbling Terrain? What if I want to create a NPC like the ones in the campaign books? What if I want to put influence effects? It really looks ugly and uncouraging to just put: Green Influence Token Effect or Sir Mage (NPC) or The X is treated as a Crow Hag and it's name is...

Oh, and one other thing that prevents people from using this amaizing tool...the login issues!

With just a look to the sub-forum one could see that there are several posts with title or contain saying "I can't log in, I am using X or Y program" I mean, it's like they wouldn't want us to use it. Even I have to log in as Klezor (another account) than with this one...

So yeah, that's what I would like for the future of Descent.

Sorry if my post seems toxic, it's just that I really love the tool but I hate the stage it is ATM. Here, a happy face :D

P.S. Oh, and if we are asking for things...a decent FAQ/Errata would be nice too, but I might be asking too much... :ph34r:

Skirmish matts & skirmish rules!!!! RTL has already provided a faster play option to the game, but still the setup is long if you don't have everything organized with inserts etc..

Skirmish maps could make you ready to play with little to no setup and as someone said - perhaps open a competitive scene for descent.

There's a post where this aspect was discussed . I personally would love a Skrimish Version of this game too, but I don't think they would do it now that RuneWars: the miniature game has been announced.

The closest thing to this could be a PvP version. As you said, a Hero vs Hero/Hero vs Lieutenant. Actually, BJZSN has a PvP variant that I personally enjoy, perhaps asking him (if he's not too busy creating another fun fan-made hero-class) or looking at it on the Quest Vault .

The advantage of matt + few cards would be the setup time. Pick up, play one round, put down... No commitments :) it is something that is missing in descent. Of course, there is the other end - the real RPG feel, but that is even harder to achieve. Skirmish rules + map matts would not require that much development effort and still provide a very fresh variant to descent.

-zxql

Given the scale and miniature quality of RuneWars I think we can expect Descent 3rd edition to significantly increase the scale..

The Rune Wars miniatures are gorgeous and FF won't pass up the opportunity to hammer their salivating fanbase!

Given the scale and miniature quality of RuneWars I think we can expect Descent 3rd edition to significantly increase the scale..

The Rune Wars miniatures are gorgeous and FF won't pass up the opportunity to hammer their salivating fanbase!

I've said it before and I can say it again; I hate, hate, hate how they've changed the scale of the Descent 2nd Ed. miniatures, and it feels unprofessional and hodge-podge, with scales all over the place, as if assembled on a flea market.

However, I do love the newer models, and the Rune Wars and Runebound models are gorgeous . As much as I don't actually want to see a Descent 3rd Edition (for several reasons, including the fact that I'm not done collecting everything Descent 2nd Ed. yet, and I'd hate to see them do what they did to me with Mansions of Madness) and I absolutely dread that they'll make it app-driven instead of player-driven, or even worse ; try to balance the game around both , I must say that if there's a Descent 3rd Ed. at some point, hopefully not soon, I would absolutely love to see the whole range of miniatures remade and/or rescaled.

I've said it before and I can say it again; I hate, hate, hate how they've changed the scale of the Descent 2nd Ed. miniatures, and it feels unprofessional and hodge-podge, with scales all over the place, as if assembled on a flea market.

I second that. That's the main reason I don't buy Hero & Monsters collections. I'd like to have the new monsters from the last two collections, but I don't like change of scale when it comes to heroes. FFG should have payed attention to this, it's kinda lame.

But above and beyond that, I'd really like to see some mixed-expansion expansions and campaign books. Expansions or campaign books that assumes that you've already got some specific or simply all previously released expansions, that makes use of all kinds of tiles at once. A campaign that makes use of Trollfens, Mists of Bilehall and Chains that Rusts tiles all at once, or Shadow of Nerekhall and Manor of Ravens, or Labyrinth of Ruin and Lair of the Wyrm, and assumes that you have campaign-appropriate Hero and Monster Collections.

I'd love to see that too. I think the problem there is that FFG doesn't want to make content that some customers can't buy. If it requires specific content, then they will lose sales from customers that don't meet the requirements. It may, in fact, motivate them to buy the missing content, but it could also drive them away from the game. A lot of people will probably see it as a money grubbing scheme. It's a gamble for FFG.

They could create campaigns that are intended for use with other expansions or monster packs and strongly recommend that players use them. As long as there is an option to play the less optimal version with only vanilla Descent it would work. Now I know you won't want to hear this, but the app is probably the best way for them to accommodate that. The current campaigns have something similar with side quests for H&M and Lieutenant packs.

The way they have added "alternate" maps to the app is interesting. If you have certain H&M packs, the extra missions have two different maps that you can choose from based on which boxed expansion you own. At least get some more use out of tiles.

Given the scale and miniature quality of RuneWars I think we can expect Descent 3rd edition to significantly increase the scale..

The Rune Wars miniatures are gorgeous and FF won't pass up the opportunity to hammer their salivating fanbase!

I've said it before and I can say it again; I hate, hate, hate how they've changed the scale of the Descent 2nd Ed. miniatures, and it feels unprofessional and hodge-podge, with scales all over the place, as if assembled on a flea market.

However, I do love the newer models, and the Rune Wars and Runebound models are gorgeous . As much as I don't actually want to see a Descent 3rd Edition (for several reasons, including the fact that I'm not done collecting everything Descent 2nd Ed. yet, and I'd hate to see them do what they did to me with Mansions of Madness) and I absolutely dread that they'll make it app-driven instead of player-driven, or even worse ; try to balance the game around both , I must say that if there's a Descent 3rd Ed. at some point, hopefully not soon, I would absolutely love to see the whole range of miniatures remade and/or rescaled.

Completely agree. I mean it's one thing to lay down a wad of cash for a new edition... but I've only just finished painting the core set and still have every expansion and H&M set to go!

The fact that you could still use 1st edition models from a scale perspective with 2nd edition was great, but the RuneWars scale difference worries me.... I really don't want to feel obligated to paint another core set... but I probably couldn't help myself!

On another note, I wonder whether Fantasy Flights attempt to delve into the Fantasy Tabletop wargaming had anything to do with them losing their Warhammer IPs....

[...]

On another note, I wonder whether Fantasy Flights attempt to delve into the Fantasy Tabletop wargaming had anything to do with them losing their Warhammer IPs....

GW is notoriously stingy about dealing with people that compete with what they consider their "core market", because GW has a long tradition of having their collective heads up their same collective a**, as well has having no idea what actually constitutes their core market or even caring about what fans and supporters think. They deliberately trashed the Warhammer Fantasy universe in order to render it largely unusable, to sell the nonsensical Age of Smegmar by attempting to force people to move on.

Anyway, yeah, it's doubtful that GW would deal with FFG/Asmodee, as they are moving onto the wargaming market. Which is odd, considering that GW apparently thinks that their core market now isn't wargaming, but collectors/hobbyists.

I'm pretty sure that in the end, everyone that produces anything resembling miniatures of any kind will have a combined vendetta and fatwa declared against them by Games Workshop.

The scale doesn't bother me much - One Fist, Steelhorns and Karnon are bigger but hell they're meant to be. I don't notice it with Arvel Worldwalker.

You'll notice it when you put the Farrow siblings beside Arvel.

You'll notice it when you put the Farrow siblings beside Arvel.

Merrick and Eliza are really small anyway though, they look tiny next to most heroes. Not just Arvel/Steelhorns/Onefist/Karnon.

You'll notice it when you put the Farrow siblings beside Arvel.

Merrick and Eliza are really small anyway though, they look tiny next to most heroes. Not just Arvel/Steelhorns/Onefist/Karnon.

Tomble's head is bigger than Eliza's. There was a scale issue from day one. That is... if you consider that to be an issue , which I don't.

Edited by tomkat364