Escape from innsmouth resolution? (spoiler hidden in OP)

By Aelitafrommars, in Mansions of Madness

This question and following thoughts contains spoilers:

When you speak to the captain, if the ship is ready to depart, you get prompted to answer one of two options. One is basically 'let's go' and the other 'wait'.
Our playgroup assumed that all players, including the agent, must be aboard in order to select the 'go' option. Is this correct? Or does it keep track of the agent by itself, like it sort of does with the evidence, leading to different outcomes?
The prompt could in either case be a bit clarified with explanations within paranthesis.

Yes, the game won't complete until you get the agent on the boat even if you say let's go. Our group tried it because we thought since we had enough evidence compiled we could just head out. The captain insisted he couldn't leave till the Agent jumped on board.

Somewhat related is a question I have about talking with people via the person token. About half the time, talking with them doesn't cost/use an action. I assume you still need to be in the same room or space though? Probably in the rules somewhere but I keep forgetting to look it up.

A little frustrating to need to talk to someone when it may cost 3-4 turns in move actions, but I suspect this is how it should be.

You need to be in the same space as the person you're talking to. And if the dialogue requires an action, the app will prompt the action symbol near the dialogue option. Starting a dialogue usually costs one action, and often further questions cost one additional action

I've found that there is almost always an action icon hidden somewhere in the dialog path when there is something to learn or something to do with a person. However, you don't see the icon in some cases because it is hidden in the next step of the dialog tree. That is to say, if you can say something to someone and kick off a conversation, but there is no action marker, there is probably an action marker in the upcoming steps of the conversation, often times when there are different possibilities.

Can anyone tell me if that made sense?

I've found that there is almost always an action icon hidden somewhere in the dialog path when there is something to learn or something to do with a person. However, you don't see the icon in some cases because it is hidden in the next step of the dialog tree. That is to say, if you can say something to someone and kick off a conversation, but there is no action marker, there is probably an action marker in the upcoming steps of the conversation, often times when there are different possibilities.

Can anyone tell me if that made sense?

Does answering cost me an action? :P

(but yeah, your post has sense)