Burning The Grudge-I don't get it

By player585856, in Warhammer: Invasion The Card Game

So what's the point of this card? If you play it you get a resource for every unit card that was discarded(I assume both good and bad guys). OK................. so what, I get a resource just to not be able to use it. The only way this card could be usefull is if you had a tactic card you were holding and couldn't play it.(for example the "stand your ground" card)

GG

So imagine playing it just after using Judgment of Verena in a hybrid Dwarf/Empire deck. Pretty huge amount of Resources to use for that turn, potentially speaking. It can be a home-run hitting card!

yeap... WI is full of this... a card on its own seems odd.... untill u find the perfect partner card for it demonio.gif

Right now it's a coaster.

Thematically dwarves have grudge (kill their own guys for a effect) and once there are enough grudge cards Burning the Grudge will be a key component. Right now the only sac grudge card is grudge thrower which will rarely be used on your turn pre-battle phase. Once a better sac card comes out you will be saccing guys during your capital phase to activate several effects (Dwarven Rangers, sac card, the guys you play will be cheap with come into play/into graveyard effects) and then using Burning the Grudge to generate resources to play more guys during the capital phase. Until the sac card comes out Burning the Grudge has very low utility. You can see the potential to Burning the Grudge down the line but it doesn't have the support yet.

As a side note Troll's Vomit is the proper combo with this card not Verena's Judgement. Troll's vomit kills everything so Burning the Grudge would be the perfect followup. Play a bunch of units and finish off your defenseless opponent. The combo takes advantage of a universal effect to produce a strong advantage for you. Of course you can't play the two together due to order/destruction. With Verena's Judgement you should just be killing your opponent. You know it's coming and have played developments. If the Verena's Judgement has killed enough to get a "huge amount" of resources you have already won. You've wiped out your opponent leaving yourself untouched. A Verena's Judgement in that situation is already "I Win". Adding Burning the Grudge to it is a "I Win More" situation. Your deck will be better leaving the Burning the Grudge out and adding in cards that will help produce the I Win Verena's Judgement (Demolition, Will of the Electors).

Except for the fact that you can't play Order with Destruction together in a deck - so Troll Vomit is NOT the perfect partner for this card. Sorry man.

That being said, you could save it to help you out AFTER an opponent plays Troll Vomit and think he has you beat down.

But otherwise, it's only a coaster if you play a Dwarf-only deck. If you're running a Dwarf/Empire hybrid, it's perfectly matched with Judgment of Verena. ;)

Wytefang said:

That being said, you could save it to help you out AFTER an opponent plays Troll Vomit and think he has you beat down.

Not really. Since your opponent can only play Troll Vomit on his own turn, you'd have very little opportunity to do anything with the resources before they vanish. At best you could, as was already pointed out, power a few tactics.

Sure, there are a few rare combos or corner cases where you could find use in the card, but overall it really doesn't seem to be worth the deck space.

Buhallin said:

Not really. Since your opponent can only play Troll Vomit on his own turn, you'd have very little opportunity to do anything with the resources before they vanish. At best you could, as was already pointed out, power a few tactics.

Sure, there are a few rare combos or corner cases where you could find use in the card, but overall it really doesn't seem to be worth the deck space.

The new Halberdiers from the Skavenblight Threat BP would do the trick.

True. But you're talking about a two-card combo that you're going to hold in your hand waiting for your opponent to play a Troll Vomit, or at the very least kicks off a large enough battle that enough units die to let you get the Halberdiers out before the end of the turn. Dicey to begin with, but by the time you consider the 4+2 cost along with the fact that you're running dual faction and have probably just lost more than a few loyalty icons...

Nobody ever said there weren't situations where it would be playable. The question is whether you consider those situations likely enough, and the benefit great enough, to make it worth the deck space. I have yet to see a really compelling argument that it is.

Fair points but the compelling argument for me is that every tiny bit of extra resources can change the game and set you on a path to dominance. Just look at how fast yet fragile the Orcs are in getting a good start necessary to win each game. ;)

Use the resources to pay for a few repeater bolt thrower shots before the turn is done?gui%C3%B1o.gif

Thanks for elaborating about this card. I've been wondering the use of the card myself, but now an inkling of the options becomes clear.

Currently this card was a giant turd that was automatically turned into a development in my dwarf deck. Since I am sticking with mono-factions I am waiting for for some use for the card...any use at all really. Right now it is the only dwarf card that isn't use in my 60 card dwarf deck. As more cards are released, I am sure that I will start making hybrid decks though they might have to wait till closer to the elf expansion to come out as to not weaken my core mono-faction decks.