The new collection of those kinda of sidequests has a new limitation: limit 1 in victory display (the first collection was limit 1 in deck). The effects of these cards are very strong. We have 3 spoilers of it: neutral, tactics, and lore...what you think about the text of the leadership and spirit ones?



My votes for:
leadership -> The first enemy engaged each round gives a resource to a hero controlled of the player is engaging to.
spirit -> Ready a character with less willpower than the threat of the enemy just revealed. Limit once per round.