Is the decimator still viable?

By bayushi0, in X-Wing Squad Lists

I have been playing a lot the scum with Scout ans some Proto...

I have been playing a lot the original Palpy Mobile, and the evolutions...

But I am really annoying about seeing all the time the same list...

What do you think of this two options in the current metagame?

The first one: I tried a lot of time and it's really fun

• “Whisper”
TIE Phantom
crew.png
Agent Kallus
system.png
Fire-Control System
talent.png
Veteran Instincts
modification.png
Advanced Cloaking Device
58 points
• Captain Oicunn
VT-49 Decimator
talent.png
Predator
crew.png
Emperor Palpatine
crew.png
Rebel Captive
modification.png

Ion Projector

But the Phantom Vs Dengar or Sountir (palpy) is so often with only two dice :wacko:

I was thinking about something like that:

Maarek Stele
TIE Defender
talent.png
Veteran Instincts
title.png
TIE/x7
modification.png
Twin Ion Engine Mk. II
64 points
• Captain Oicunn
VT-49 Decimator
talent.png
Predator
bomb.png
Thermal Detonators
crew.png
Emperor Palpatine
crew.png
Rebel Captive
torpedo.png
Plasma Torpedoes
modification.png

Ion Projector

I think that Marek is a good choice with Palpy and Oicunn is really interesting tactically (with Rebel prisonner and his own capacity...).

What's your opinion here?

Yes the Decimator is still a strong ship, particularly Chiraneau and Oicunn.

Personally, I would go with Vader over Whisper these days. Vader is a bit tougher for the matchup against Dengaroo and he is not bothered by BMST as much.

My list of choice would be:

Oicunn w/ predator, palp, rebel captive, ion bomb & engine = 62

Vader w/ lone wolf, title, ATC & engine = 36

98

You could upgrade the ion bomb into a conner net if you don't care about initiative (the conner works better on Oicunn's low PS). Lone wolf Vader is not easy to fly, but if you can kill Manaroo before the decimator dies, its quite funny watching Vader defeat Dengar 1v1 (its very tough for Dengar due to all the stress he has and no more focus from Manaroo). LW Vader also stands a better chance of dealing with torpedo scouts (their turrets are otherwise able to inflict 'death by thousand cuts'.

Edited by blade_mercurial

Yes the Decimator is still a strong ship, particularly Chiraneau and Oicunn.

I'm incredibly new at this but I would just like to say I recently watched Oicunn get destroyed by TIE bombers and I don't mean beaten badly, I mean hopelessly obliterated. The list he was in though didn't have a Defender watching his back, perhaps that's a major sticking point. With that said though the TIE bombers nearly took Oicunn off the board without even trying.

Again I'm new so I'm sure I missed something others would have picked up on. Plus the TIE bombers might have been the perfect match up for Oicunn, the list he was up against might not be optimal against other lists.

Massive ordnance strikes are bad news for Decimators, which is why it's good to pair them with other ships that your opponent will want to use ordnance on instead.

I know that facing Chiraneau and Maarek (with my Party Bus, Kavil and N'Dru) I wished I could just unload on Chiraneau, but a Maarek with SD would have been way too hard to get off the board, so I had to ordnance him first.

Yes the Decimator is still a strong ship, particularly Chiraneau and Oicunn.

I'm incredibly new at this but I would just like to say I recently watched Oicunn get destroyed by TIE bombers and I don't mean beaten badly, I mean hopelessly obliterated. The list he was in though didn't have a Defender watching his back, perhaps that's a major sticking point. With that said though the TIE bombers nearly took Oicunn off the board without even trying.

Again I'm new so I'm sure I missed something others would have picked up on. Plus the TIE bombers might have been the perfect match up for Oicunn, the list he was up against might not be optimal against other lists.

So you saw one game back at band camp where the decimator sucked. Doesn't mean it does. I wasn't there so I don't know the details, but if the decimator was invincible then it would be overpowered right? Its still a strong ship regardless of anecdotal evidence to the contrary. Swarms and ordnance lists present an interesting cat/mouse type of matchup when up against the decimator. The decimator equipped right can run circles around them, but if caught, it can get squished. Player skill has a lot to do with it, frankly (not to mention what else is running alongside it)

Edited by blade_mercurial

I've been running Kenkirk w/ Lone Wolf, Palpatine, Isard, Engine Upgrade, and Prox mine using Vader with VI, title, ATC, and EU. Once Kenkirk sheds his shields, he's guaranteed to cancel 2 hits/round, and likely to cancel even more, using EU to keep him at R3. PS 6 means you can either keep range, or eliminate it. Great tool for setting up a block against higher PS ships. Prox mine is great for when your opponent forgets you have it. Hop over them using a 4-straight, then drop it directly on them once their shields are gone. Pair it with a high PS ace that is slippery and has lots of actions, and it's a fantastic tool for carrying Palp around the board for a long long time.

Requires practice. Decimator has a great dial, but you really need to learn how to use it.

Two weeks ago at a Summer OP a Chiraneau and Whisper combo absolutely wrecked my Fel, Turr, and OGP DoomShuttle. He had Vader and Gunner on the Decimator and it straight melted my Interceptors. It was a poor matchup, a turret ship with Vader dealing unstoppable crits to 3Hull Interceptors on turn one (he did a 4 straight and boost to get into attacking range right off the bat).

It made me buy a Decimator, I'll say that. I played a Decimator/Phantom list twice last week, once against a Corran Horn and Z-95 swarm list, and once against Vader, a Decimator, and 4x TIEs. I did extremely well against both lists.

I like the Decimator a lot. I dont think it will have a dominant presence in the meta anytime soon but I wouldn't call it a bad ship at all. No reds, can carry a lot of crew, a lot of potential hard-hitting card combos and high health to counter-balance the zero agility. A lot can be done with them: build a tank-ier Decimator using Kenkirk with Isard on it, throw Vader/GunnerEU on there to deal quick crits and possibly take out an enemy ship on turn one, load one up with torps and a bomb, use the generic to ferry Palp around, and more. I know Whisper is probably the ship most used with a Decimator, her or another Decimator, but I bet there are some possibilities out there that haven't been fully explored that someone will do well with in the future.

Edited by EYEL1NER

Thanks for the return.

You right Kenkirk is morte tanky to carry Palpatine, and to be honest it was once of my idea.

I try Oicunn Last night VS a Dengaroo and even il I loose the game, thanks to the abilitie of the ship, I kill dengar with some bump (and ion). For sure the Phantom was not So good and I spend a lot of Time in contourning the map to make the right approch...

@blade mercurial : hop do you deal with Scouts or Dengar with Vador?

Because you right I should try with hm.

Now I ma sure I Will remove the Phantom to use another ship (maybe Marek , maybe Vador?).

Thanks :)

WHisper/Oicunn got to the semifinals at UK nationals, so... yeah, the Deci's viable.

Engine Upgrade + Rear Admiral Chiraneau is probably one of my favorite Imperial ships at the moment.

Oicunn carrying Palp (or palp on the table) and ion projector is a funny way to kill an ace. Oicunn moves to block the ace, facing the ace. Ace moves, bumps, ion projector goes off, palp makes sure the ace gets ionized. Next turn, Oicunn does a 1 bank that can't clear the ace. Bump does a damage. Ace moves 1 straight which won't clear the decimator, bumps, ion projector goes off.... lather rinse repeat until the ace is dead.

Last August, I ran a two-ship Deci list at our store Summer Championships, I won 3-1, Of course that was before triple jumps and Dengaroo, but I think with a little tweeking I think I think it might still be viable.

Vader

Lone Wolf

Title

Proton Rockets

Engine Upgrade

Adv Targeting Comp

Total:49

Kenkirk

Determination

Emperor Palp

Ysanne

Hull Upgrade

Total:60

This set-up is really tanky. With an extra Hull and the possibility of one or more hull saves from Determ, it could probably survive that extra round to lead you to victory! Of course having Palp there for insurance on Kenkirk's ability does not hurt either!

Now I know some would say that Determination is not worth it, but in every game it was used at least once and in one it mitigated 3 crits! I used Palp mainly offensively, hoping that Determ would relieve some hits to free up Palp.

I am thinking of running it again at our League Night next week. I will drop Determ and Hull and equip it with EU

Edited by General Mayhem

I beat an RAC + EU + VI + Palp Deci who had Whisper (VI, FCS, ACD, IA) watching his back with Super Dash (but with MC instead of HLC) and Chopper with TLT, FCS, IP, Zeb and Hera. But it may have been a case of having the right tools for the job. TLT's are great for stripping shields, and it helped I got 3 crits with one of Dash's Mangler shots.

Check this monster RAC and Inquisitor combination:

Rear Admiral Chiraneau (46)

Veteran Instincts (1)

Extra Munitions (2)

Proton Bombs (5)

Engine Upgrade (4)

· Emperor Palpatine (8)

· Rebel Captive (3)

The Inquisitor (25)

Push The Limit (3)

Autothrusters (2)

TIE/v1 (1)

----- 100 points -----

Decimators hate both TLTs and Mangler Canons.

If I'm facing either of them (hopefully not both), I try and bump the mangler cannon carrier w/ the Decimator and burn it down w/ Vader. My build can weather the TLT for enough time that it usually takes me to burn down it's carrier, but it does become priority one, depending on the board state. It doesn't really take more than 2 turns of decent shooting to burn down a Y wing carrying TLT, or at least to wing it pretty hard, then burn out of range. Y's aren't exactly famous for turning on a dime. Basic plan is to run in hard with the Deci, engage early, strip the shields, blow past it, then engage the next turn w/ Vader w/ a TL and R1. With Palp's help and some tokens, if I land in R1, it's usually a hit hit crit crit than ends up being delivered, with a max of one being evaded. My basic strategy is to pop the top on the can with the deci, then pass it to Vader so he can chug it.

edit- anything with fire control systems and HLC is also an issue (i.e. brobot B and friend)

Edited by JasonCole

@blade mercurial : hop do you deal with Scouts or Dengar with Vador?

Because you right I should try with hm.

Dengar is actually not too bad of a matchup for a Decimator. Ideally, you want your decimator to go after Manaroo first (although you don't have to be obvious about it----you can make a pass at dengar, although ideally, you want to use your engine to get out of his firing arc, or bump him---especially good with Oicunn). Rebel Captive is surprisingly good if you can escape Dengar's firing arc because then Manaroo cannot afford to shoot at the decimator (the stress is terrible for her!).

Your ace ship does not want to engage Dengar while Manaroo is alive, especially in arc of Dengar (that's absolute folly!). Out of arc, if you have Palpatine aboard the decimator, then your ace ship can plink away at Dengar, but ultimately killing Manaroo as fast as possible is the best strategy.

Word of warning: if you use Darth Vader (ship) beside your decimator, then his firepower is pretty gimped against Manaroo, because she will just pass his TL to Dengar (so you might as well keep Vader hounding on Dengar----again, don't shoot unless out of arc, because you don't want to take any unnecessary damage on your ace until the decimator kills Manaroo).

Generally though, its not hard to get your ace behind Dengar, because once your opponent realizes your decimator is going to wreck Manaroo, he sends Dengar after it to kill it as quick as possible. Its actually a good trade for you: lose decimator as long as you also kill Manaroo. Vader can then solo Dengar because his stress stack gimps him severely.

Torpedo Scouts are a different story. They are very difficult for Decimator + Vader to win. And unfortunately, Torpedo Scouts just got a huge boost in the form of Blackmarket Slicer tools. A lot of the top players are going to be taking this list to Worlds, and its going to be terrifying if you don't build to counter it:

Triple Scouts all w/ plasma torp, extra munitions, deadeye, over-clocked, guidance chips + Slicer tools = 33 x 3

99

This list basically auto-wins against Dengaroo AND Palp Aces (at least the one with Inquisitor + Fel)

FFG really messed up with slicer tools! It will make scum the dominant faction when wave 9 is fully available.

The one saving grace of Decimator + Vader is that it doesn't care about the slicer tools. However, the torpedoes are devastating on both decimator and Vader, so you have to be an ace flyer to win this matchup. For this reason, I find Oicunn the best choice of decimator pilot, because he doesn't give a **** when the scouts use their blocking shenanigans (in fact, he loves it!). Ideally, you want to trade your decimator for two scouts, but this is usually impossible. Get one off the board asap and another into hull and Vader still has a chance of killing the damaged scout fast. Once its 1v1 (scout vs Vader) you win as long as you don't lose Vader (on points if it goes to time, or by wiping out the last scout if you can get the damage in---just don't take unnecessary risks!)

Edited by blade_mercurial

@Blade-mercurial

Thanks for your explications : So définitely I Will try it this night :)

You convaincre me to use Darth Vador and I Will Pay attention on your advice...

Fortunetely in the tourmament the Wave 9 Will not be use héhé

It is a Tough périod for everyone who do not want to play Palp / dengaroo or the 3 scouts... (Rebels are .... Not present...).

Vader a great wingman, let us know how it goes!

Want to slightly hijack the thread to ask for thoughts an a fun competition list. Local board game cafe is holding a bunch of mini tournament with special lost restrictions. One of them is a large base named pilot only list up to 55 points. I want to run the Decimator. Either:

Kenkirk - 44

Lone wolf 2

Agent kallus 2

Ysanne Issard 4

Rebel captive - 3

I think the rebel captive here can e replaced for something better, I don't think I'm going to face a huge amount of self stressing ships to double stress, but what should I stick in?

For fun all out offense Ive also considered:

Rear Admiral chirenaeu - 46

Expose - 4

Experimental Interface - 3

Agent Kallus - 2

Lots of attack, no defence, will probably struggle to knock a 3po Falcon out?

Vader a great wingman, let us know how it goes!

Want to slightly hijack the thread to ask for thoughts an a fun competition list. Local board game cafe is holding a bunch of mini tournament with special lost restrictions. One of them is a large base named pilot only list up to 55 points. I want to run the Decimator. Either:

Kenkirk - 44

Lone wolf 2

Agent kallus 2

Ysanne Issard 4

Rebel captive - 3

I think the rebel captive here can e replaced for something better, I don't think I'm going to face a huge amount of self stressing ships to double stress, but what should I stick in?

For fun all out offense Ive also considered:

Rear Admiral chirenaeu - 46

Expose - 4

Experimental Interface - 3

Agent Kallus - 2

Lots of attack, no defence, will probably struggle to knock a 3po Falcon out?

I love the decimator. But with a 55 point named large base caveat, I'm taking IG-88C with Advanced Sensors, PTL, AT, Mangler, Conner Net, and 3 more points of hate as I see fit. Decimator is awesome, but requires a well flown badass murder laying wingman to be truly effective. Alone, it's a couch fire waiting to burn down a trailer park of dreams.

Edited by JasonCole

OK, I chose this list (100p) because I like the option of the corner net :P

• Darth Vader
TIE Advanced
title.png
TIE/x1
talent.png
Lone Wolf
modification.png
Engine Upgrade
system.png
Advanced Targeting Computer
64 points
• Captain Oicunn
VT-49 Decimator
talent.png
Predator
bomb.png
Conner Net
crew.png
Emperor Palpatine
crew.png
Rebel Captive
modification.png

Engine Upgrade

3 matchs yesterday.

  • So yes first: Darth Vador is more resistant than Whisper against a lot of ships and Engine upgrade is very aggressive with his 2 actions...
  • First match against 2IG2000 (B&C) with HLC / FCS an this stuff: it was ok to use the engine upgrade to be very close to one of them or to help bumped. In this configuration Darth is very agressive and I loose my Decimator but at the very end of the game and it was easy to him to destroy the last IG.
  • The second one VS a Scum list (casual), so not a good matchup for me but still Vador need to pay attention on Kavil because of his abilitie.... BUt lone wolf and the emperor saved him a lot of time.... Bumping, corner net and the average hits of the decimator (predator) was very good :ph34r:
  • The last VS a good Dengaro (with a tanki manaro and r5p8 grrr): I have never been able to stay in position for killing manaroo (she move fast with engine and the tonnel)... And I almost killed dengar but the fact is: I try too much to focus on manaroo... I regret to not tried to focus dengar finally and making him bumping / corner etc...lost :wacko: for something like 170/30

BUt I like the list.

Maybe I will remove the corner (because it requiere an action) to put 1 bomb + extra munition... Could be interesting VS some lists (aces, swarm and even. Yes dengar <_< )