Crafting stuff with boosts? whaaat??

By Metushelah, in Star Wars: Edge of the Empire RPG

So i wanted to ask you if you would allow your players to craft items that give Boost Dice even though they are not listed as a possibility in the crafting sections we have right now.

If so how much should it cost in your opinion?

If not, why if you don't mind?

I don't have my book but Accuracy wasn't/isn't an option?

Yeah, Accuracy is a 4Adv/1 Triumph pick for weapons, so I'd probably make it the same cost for gear. Worth bearing in mind that Right Tool for the Job can give a boost die anyway.

It's also worth remembering that tools are incredibly quick and cheap to make, so making them too powerful may be a bad idea. It could also be something that would require specific schematics for a techician to craft- i.e. anyone with a bit of computing knowhow can throw together basic slicing gear, but if you want to make a dedicated Databreaker then you need access to the latest cryptographic algorithms from one of the big Galactic security firms.

I was just browsing the crafting rules and except for accuracy for weapons didn't see a way to add "boost die", not to clothes nor weapons or tools.

So i was wandering if it is intentional (probably, as you said, it might make it OP). But i do think it could be nice to replicate some of the effects that other armors or weapons/tools have on your character.

Think of a very impressive Heavy Armor, the kind that lords would wear, that armor for example might give you a boost to social check the same as Nobel's Regalia does or Diplomat's Robes, etc.

So considering costs, maybe make it even more costly than 4 adv? because unlike ranged attacks other skills might have "more uses" therefore making it worth 1 triumph sounds reasonable or is it too much?

If a PC wanted their noble robes to be ceremonial armor instead I'd just let em buy it that way.

With the Soak and Defense stats you mean?

With the Soak and Defense stats you mean?

Sure, I'd bill em more credits cuz it's all pretty, maybe if they take a Despair say it's not so pretty anymore.

I read this thread topic as "Crafting stuff with boots" and was so disappointed. :(

well certain crafting choices can give a free advantage and tools can upgrade a check, which is better then a boost. (need 2 triumph though).

Rather then changing the chart I'd suggest you give out templates eg outlaw slicing gives 2 boost dice (as part of the template).

There was another thread about tying this to knowledge education and taking appart working items to discover templates.

I read this thread topic as "Crafting stuff with boots" and was so disappointed. :(

Glad to know it wasn't just me.

I felt your disappointments from across the internet !

I am ashamed ! please forgive me ! :D

Now for the matter, i like your idea amrothe about using a template instead of changing advantage, yeah that might work.

And not trying to open a war here, but i think a boost is better than an upgrade, percentage wise (a boost adds 33% success and 33% advantage while an upgrade only increases the odds of success by 23% i think but does nothing for advantages, but it adds triumph who's odds are ~8% but it's a massive bonus).

Edited by Metushelah

metushelah it really depends on whether the upgrade adds an extra green die because you are maxed on yellow. Also in crafting a lot of the best stuff is attached to triumph or even 2 triumph so the upgrade really shines because it.

But regardless a boost die is 33% of a success and 66% of an advantage as there are a total of 2 successes and 4 advantage on 6 sides. (admittedly 2 of the advantage are on one side)

Going from green 62.5% success 62.5% advantage to a yellow 83.3% success 66.7% advantage and 8.3% triumph

So while 20.8 increase is less then 33% on a boost the triumph is still great but

adding a green die is nearly twice as good as a boost in terms of success and a slight advantage in terms of advantage. (lol)

So in the end it depends on the character and your benefit of rolling a triumph on your check