Is RAC and Whisper still viable?

By Rinzler in a Tie, in X-Wing Squad Lists

The vanilla version of this list sits at 98 Points:

Rear Admiral Cherarueueaneu

- Engine Upgrade

- Darth Vader

- Gunner

- Veteran Instincts

Whisper

- Adv. Cloaking Device

- Fire Control System

- Veteran Instincts

I have always loved this list for its simplicity and for its seven heavily modified attacks. I've beaten Palp Aces, Dengaroo, and some other meta-try-hards with it (have yet to face triple Scouts). It's pretty much a hard-counter to Palp Aces - which I love. But I'm getting worried.

Whisper can't even be called a glass cannon any more.. She feels like tissue paper. Bump? Dead. Focus fire? Dead, dead. Lazy and land on a rock/debris? Dead - because you deserve it! This ain't no Palp Aces build. You cannot make mistakes.

Making the decision to Vader is a five minute ordeal for me - I think I usually pick correctly but find it harder and harder to justify taking two more damage when the Party Bus just sank two crits and hits into the Decimator's hull.

I may be answering my own question with a resounding "no" but I'm curious about everyone else's thoughts. Can I take this to a tournament and hope to have a winning record?

I know Phildo ran a RAC/Whisper to win the MI regional a few months ago. His list is:

Whisper w/ VI, ACD, FCS

RAC w/ Adaptability, Palp, RC, EU

It's a dangerous list, and with the meta pushing towards PS8 and away from PS9-10 it can do well. Plus the ATs have eliminated most TLTs from the game, which means the fact that Whisper doesn't have AT isn't a big deal. It's a very offensive list though - go big or go home - use Palp on offense to push through some nasty damage before you die.

I know Phildo ran a RAC/Whisper to win the MI regional a few months ago. His list is:

Whisper w/ VI, ACD, FCS

RAC w/ Adaptability, Palp, RC, EU

It's a dangerous list, and with the meta pushing towards PS8 and away from PS9-10 it can do well. Plus the ATs have eliminated most TLTs from the game, which means the fact that Whisper doesn't have AT isn't a big deal. It's a very offensive list though - go big or go home - use Palp on offense to push through some nasty damage before you die.

I think if you're going to do Whisper + RAC, the above list is the way to do it. Palpatine offers so much extra defense to Whisper. Turning one blank die into an evade, which lets you survive one extra round, is a benefit that can't be ignored. It means one extra attack from your 4 red dice railgun and one less attack from the enemy ships going into your Decimator, because they'll have to spend it trying to finish Whisper off. It's the difference between winning and losing a game.

If you're spending 39 points on an Ace, spend 8 more on Palp and make sure it doesn't explode too quickly.

I know Phildo ran a RAC/Whisper to win the MI regional a few months ago. His list is:

Whisper w/ VI, ACD, FCS

RAC w/ Adaptability, Palp, RC, EU

It's a dangerous list, and with the meta pushing towards PS8 and away from PS9-10 it can do well. Plus the ATs have eliminated most TLTs from the game, which means the fact that Whisper doesn't have AT isn't a big deal. It's a very offensive list though - go big or go home - use Palp on offense to push through some nasty damage before you die.

I think if you're going to do Whisper + RAC, the above list is the way to do it. Palpatine offers so much extra defense to Whisper. Turning one blank die into an evade, which lets you survive one extra round, is a benefit that can't be ignored. It means one extra attack from your 4 red dice railgun and one less attack from the enemy ships going into your Decimator, because they'll have to spend it trying to finish Whisper off. It's the difference between winning and losing a game.

If you're spending 39 points on an Ace, spend 8 more on Palp and make sure it doesn't explode too quickly.

I wrote a post of proper praise of these two responses but.. I don't know what happened to it.

Anyway, these ideas are great. Definitely trying this. Rebel Captive has to be one of the most under-rated crew cards in the game.

Edited by Rinzler in a Tie

I ran RAC and Whisper twice last week after getting wrecked a week prior by a similar list. I ran:

RAC w/ Adaptability, Vader, Gunner, EU

Whisper w/ VI, FCS, Intelligence Agent, ACD

I played against Corran Horn in the middle of a Z-95 mini-swarm and against Vader, a generic Defender, and four generic TIEs. Not exactly dominant lists but I did well. Whisper didn't get hit at all against the first list. Intelligence Agent put in a ton of work for me when enemy ships came gunning for him by knowing which direction to decloak. It kept Whisper from getting bumped a single time and made me even get a bit brave and stress him with K-Turns a couple times. RAC lost most of his health from Vader-ing the enemy ships but he took out the big threats quick in both matches. I plan on running it again soon, maybe switching up the crew on RAC and trying to fit Palp in somehow.

I played a Kirk+Whisper list two weeks ago in which the game came down to final salvo (from mutual destruction as time was ending, no less) against Dengaroo. My 7 dice rolled more hits than he got to roll dice. It was glorious.

So yeah, it's viable if flown well. Practice lots. RAC isn't my personal go to for a Deci + Ace, but lots of people like him.

RAC isn't my personal go to for a Deci + Ace, but lots of people like him.

You have to run RAC if you're going Decimator + Whisper unless you just want to concede the matches where the enemy brings a Decimator with Rebel Captive. Granted, it's a small percentage of matches, but if you don't have someone with a PS that's as high as Whisper's, then you're dead in the water against Rebel Captive.

To be honest, I am not sure That Whisper is still compétitive ...

Even with 4dices, she could take à plasma torpedo loose one point and then the Last Shield.

With the feedback array That we saw // with the autoblaster and accuracy corrector...

Or even, basically with a dengar That shot before a lot of Time...

Really you need to be a very good pilot with this ace :)

I think défendre with X7 ou Darth Vador are morte viable...

The UK nationals top 32 had quite a few Oicunn / Whispers there. I am running it at the moment and Dengaroo is the only thing that I have no idea how to beat (particularly as the guy running it locally bids at like 96/97).

RAC isn't my personal go to for a Deci + Ace, but lots of people like him.

You have to run RAC if you're going Decimator + Whisper unless you just want to concede the matches where the enemy brings a Decimator with Rebel Captive. Granted, it's a small percentage of matches, but if you don't have someone with a PS that's as high as Whisper's, then you're dead in the water against Rebel Captive.

I don't run whisper though. I run Vader+VI+ATS+EU+title. Maybe it's my local meta, but I'm the only one that flies the Deci with any frequency. PS11 Vader is superb against Fel, Whisper, Dengar, and Poe. It's got to be flown a particular way, but once my opponents figure out what they need to be doing, it's too late.

RAC w/ predator, EU, rebel captive and Ysanne Isard with whisper with VI, FCS and ACD just won me a store tournament 4-0. I'm not a great player but I barely broke a sweat in 3 of those games... RAC with Predator is an absolute beast on the table.

Not RAC, but Oicunn and Whisper have won the Naboo Open in Denmark

Whisper + VI + ACD + FCS + Intel Agent

Oicunn + Predator + Palpatine + Rebel Captive + Engine Upgrade

I am of the mind that RAC with VI is going to be very effective against the up and coming meta. So I've been toying around with his builds and, more importantly, how many points are left for his wingmate.

I believe Palp and Rebel Captive is the best crew to choose, with Engine being almost mandatory. Sometimes I throw Proton Bombs/Extra Munitions on in casual play.

That leaves anywhere from 31-38 points (depending on if you choose bombs - most people don't), we'll say 38.

Options:

34 - Standard Inquisitor with Prockets

38 - Adaptability Vader (Engine, title, Adv. Targeting) with Concussion or Cluster

And then you've got Fel and some others with points to spare for initiative.

At 38 points, this is the Whisper you're looking at:

37 points

Whisper

- Adv. Cloaking

- Veteran Instincts

Blah.

I am of the mind that RAC with VI is going to be very effective against the up and coming meta. So I've been toying around with his builds and, more importantly, how many points are left for his wingmate.

I believe Palp and Rebel Captive is the best crew to choose, with Engine being almost mandatory. Sometimes I throw Proton Bombs/Extra Munitions on in casual play.

I came to these same conclusions, which is why I'm currently working with this squad:

Darth Vader (29)
Adaptability (0)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)
Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Emperor Palpatine (8)
Rebel Captive (3)
Seismic Charges (2)
Engine Upgrade (4)
Dauntless (2)
Total: 100
I think the PS9 meta is on the rise again thanks to Dengar, so I thought I'd ratchet it up to 10. Being PS10 with Rebel Captive means you put a serious hurt on Soontir, Whisper and Inquisitor, and it also means that you can move after Dengar and both your ships are fast enough to hound a boosting Manaroo. Even U-Boats are in the position of having to take double stress if they want to use the Overclocked and still shoot at the Decimator.
I don't often go with Dauntless, but I think it's good in this situation since you're not preventing Ysanne Isard from triggering (you know, because she's not in the list) and because if you move last, it's easy for your opponent to force bumps, but either way you still get RAC ability + Target Lock. Not only that, but there are plenty of turns where you want to go fast and bump intentionally so that you have to take fewer shots. I won't use Dauntless every time I bump, but I think it's worth the 2pts to have the option. With only two ships, you can't afford to have any of your shots be duds.
The one seismic charge is there because it can be a game changer vs TIE Swarms, and swarms are the weakest match-up for this list, so I thought I'd add a little something to help balance that match out a bit. That said, there's really no ship in the meta where taking even 1HP off of it isn't worth 2pts, so it's pretty efficient, and crazy easy to use at PS10.
Edited by CBMarkham

I love this.

When I think of Vader I think "squishy" - but you've got the Emperor to help. And Vader doesn't need a ton of help modifying his red dice (I've always found ATC to be generous).

****, I might have to run this.

Only thing, and you seem to have thought about it a couple times, is the title. I am not fan of the title and it stops me from using Thermal Detonators in stead of Seismic... But your logic is pretty solid. You want a TL to push real damage through and proc RAC's ability. And you want to bump from time to time. Ugh.

Seismic it is!

CBMarkham,

I love this list and I Will try it.

But Darth Vador without longe Wolf...

What about removing the sismic to put LW on Darth Vador ( I know... VP 9, but more defensive)...

What is your opinion?

CBMarkham,

I love this list and I Will try it.

But Darth Vador without longe Wolf...

What about removing the sismic to put LW on Darth Vador ( I know... VP 9, but more defensive)...

What is your opinion?

You have a valid point. It certainly would help his damage/defense.

And could save you a Palp use.. But again. The PS war (while not the end-all, be-all) is huge when it comes to repositioning (Vader is an Ace, Aces reposition)

CBMarkham,

I love this list and I Will try it.

But Darth Vador without longe Wolf...

What about removing the sismic to put LW on Darth Vador ( I know... VP 9, but more defensive)...

What is your opinion?

I've also been tinkering with Lone Wolf, but I think the cost is too high. Lone Wolf on Vader in a 2 ship list is very strong, but consider what you lose.

I personally do not trust PS9 with no bid, but that's because I lost a big championship event once with my Lone Wolf Vader when I came up against a Soontir/Deci list where my opponent bought a 3pt bid. I probably wouldn't fly Vader at PS9 without at least a 2pt bid, and because of my paranoid nature, I wouldn't feel REALLY comfortable with it unless I had a 3pt bid.

Here's the version of the list I'd utilize if I were going for a PS9 Vader and a 3pt bid.

Darth Vader (29)
Lone Wolf (2)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)
Rear Admiral Chiraneau (46)
Adaptability (0)
Emperor Palpatine (8)
Rebel Captive (3)
Engine Upgrade (4)
Total: 97
Now you've still got the top pilot on the board, with PS9 and the 3pt bid SHOULD buy you initiative. It's still a pretty solid list, but what have you gained and what have you lost?
Gained:
-Lone Wolf. It's huge. A big and permanent bump to Vader's action efficiency and it increases the defensive ceiling for him on rounds where he must turtle up.
Lost:
-Double PS10. Sure you still move last, but PS10 is PS10 is PS10. Consider the difference that PS10 makes against Whisper and Soontir especially. Against Whisper, you move last but still shoot first when you have PS10. Against Soontir, if you take initiative, their Soontir moves after your Vader. You wouldn't do that. If you give initiative, their Soontir shoots before you do, which means that Soontir can evade, shoot the Deci to gain a defensive focus, then have two tokens to await incoming fire. It's not as crippling. If you were PS10, he'd only have one token when defending OR he'd PtL for multiple tokens, and then not be able to shoot the Deci without double stressing himself. Also consider that at PS9, you suffer simultaneous fire to enemy PS9s that you kill, like Dengar. Each time you focus fire and pop a PS9 before they can shoot, you save yourself a big, big pile of damage.
-Seismic Charge. There goes your ace in the hole against your toughest match-up. It's hard to beat a TIE Swarm with no agility, no evade tokens, and no other form of equalizer. Not a major loss most of the time, but it is going to keep your hard match-up really, really hard.
-Dauntless. Again, not a HUGE loss, but definitely a loss. Now when you want to take those intentional bumps, you're one whole offensive action behind, and a few bad attacks at critical junctures in the game can easily cost you the game. Not to mention that if you have dauntless and bump a ship you wanted to shoot (Whisper, for example), dauntless just lets you boost off that target. It's not always the best 2pts ever, but it can be clutch.
Conclusion: Lone Wolf on Vader is great; I'd never argue with you there. It's better than any of the things I listed above. I just don't think it's better than ALL the things I listed above, put together. Double PS10 is so powerful against the Imperial Aces who are currently running rampant. PS10 RAC with Rebel Captive is a real kick in the face to Whisper and Soontir; because why fight fair when you can be a huge bully about it?
Final Note: You can also use the list I just posted above, but put VI on RAC and then take a 98pt list with a 2pt bid for you Vader. You lose out on double PS10 firing, and you lose your interchangeable movement, but your PS10 RAC is still a huge pain to Whisper and Soontir and you retain some initiative bid.

I have flown Kenkirk+Vader at a store tourney to victory.

Kenkirk: Palp, Isard, EU, PTL, Ion Bomb

Vader: VI, ATC, Title, EU

Kenkirk is basically a PS 13 after Isard kicks in. You Push off of that to boost out of arcs or whatever action you might need. Vader puts damage through with ATC and Palp. The Zion Bomb adds a bit of control without losing any actions. Which helped a lot.

Now I play Kenkirk no Bomb with Stele in a Defender with X7 and Juke and Ion Engine Mk2. I have a really good record with the list. But 4-Lom screws me up. Losing that evade on the Deci hurts.

Rinzler & CBMarkham you convince me ;)

I should try it without change (ah ah).

Thanks CBMarkham for the analyse it is pretty smart I have to say and I love list That have plenty of solutions.

Basically I Will try it in a tourmament (I planned to play a Oicunn / Vador but...).

Do you have some advice VS Dengaro / triple jumpmaster and Palpymobile n'est génération? (The Meta is like That a lot...).

Rinzler & CBMarkham you convince me ;)

I should try it without change (ah ah).

Thanks CBMarkham for the analyse it is pretty smart I have to say and I love list That have plenty of solutions.

Basically I Will try it in a tourmament (I planned to play a Oicunn / Vador but...).

Do you have some advice VS Dengaro / triple jumpmaster and Palpymobile n'est génération? (The Meta is like That a lot...).

Agreed. I really want to try this list (despite my general distrust of Vader)

As far as tactics, CBMarkham should weigh in, too, but I like to reference my experience flying Doom RAC+Whisper against Dengaroo:

Dengar and RAC did a small circle but eventually flew directly at each other. My opponent thought that I was going to flank with Whisper, but I surprised him and focus fired Dengar down. Using the Vader+Gunner combo on the Rear Admiral really helped push through enough extra damage but I ktep the Deci alive after Dengar died. Then RAC got the 0-PS crit and things went downhill. I was able to kite with the Decimator and got Manaroo down to one hull before Manaroo killed it. Whisper at 1 hull v. Manaroo at 1 hull should be an easy match in Whisper's favor but I forgot that Manaroo had Feedback Array and strayed into range 1. Sad day.

Anyway. Versus Dengaroo you need to choose and focus-fire down one of the ships. It's great to get Dengar off the table but he is a monster. If you go after Manaroo, Dengar will be taking shots at you. I think you have to go after Dengar first.

Going against Jumpmasters, you have to craft the approach so that they cannot focus fire you. RAC melts to Torp shots and most JMK5 players will rush you. Rush back, bump in a way that reduces shots on you to primaries. Get Vader in behind and evade every turn to negate their primaries. It's not a fun matchup, especially with the UNREAL dial that FFG gave to these torp boats.