This is based on what information we have in the Wookieepedia.
"The TIE Striker was a streamlined variant of the TIE line starfighters used by the Galactic Empire for in-atmosphere engagements and the defense of important Imperial bases. Though designed for atmosphere, it could also function in space and accompany traditional TIE fighters. Equipped with advanced high-speed wings, it was faster than the standard TIE/LN starfighter and had an extra pair of laser barrels."
Things that might change after the release of the movie:
- the lower guns might be a turret (3 attack forward, 2 attack 360ยบ or 2 attack + turret upgrade)
- the ship might be able to use warheads (torpedo or missile upgrade)
- the ship might have a co-pilot (1 crew)
My TIE Striker
if the gun is a turret, imo it'd be the perfect opportunity to give imps a Turret upgrade ship
but Ties with TLTs would break the game in half, esp with boost thrusters
so it's a title that grants a free turret slot upgrade but limits you to 5 (if ion doesn't turn out to be busted) points or less
so you can have the amazing blaster turret
but no TLTs
more ABTs, yes please
How does it have 4 haul, its a smaller ship missing a wing. It should be 2.5 haul :-p
The cost is correct at 22 missed this is ps3
Edited by CubanboyHow does it have 4 haul, its a smaller ship missing a wing. It should be 2.5 haul :-p
I feel like 22 is to much for this ship.
2 and 2/3rds hull*
since it's 2/3rds a Tie Phantom
How does it have 4 haul, its a smaller ship missing a wing. It should be 2.5 haul :-p
I feel like 22 is to much for this ship.
2 and 2/3rds hull*
since it's 2/3rds a Tie Phantom
The Phantom has 3 wings and is 3 haul. So this should only be 2 haul. The defender needs 6.
Edited by Cubanboyit better have a turret slot because imperials literally dont have a single turret outside PWT Decimator.
Really dont care if the main gun is a turret. in fact i'd rather it didnt, otherwise it just kinda feelds odd having both a main gun and an upgrade turret.
Also phantom is 2hull 2 shield.
Edited by Vineheart01it better have a turret slot because imperials literally dont have a single turret outside PWT Decimator.
Really dont care if the main gun is a turret. in fact i'd rather it didnt, otherwise it just kinda feelds odd having both a main gun and an upgrade turret.
tell that to the Y
and the HWK (though really that 1 die primary can't count as a weapon...until Zuckuss palob finishes off x7 ryad with it
)
besides, you want a secondary turret. If you have a crap PWT, you're going to introduce some horrible power creep or worthless ship as it fails to do any damage with an underpowered PWT and ends up costing an arm and a leg to the combination 360 coverage and speed
but if you get ABTs, you got game against a lot of ships
also, the highest PS Striker better be "I Hardly Know Her!" for maximum pun power
it better have a turret slot because imperials literally dont have a single turret outside PWT Decimator.
Really dont care if the main gun is a turret. in fact i'd rather it didnt, otherwise it just kinda feelds odd having both a main gun and an upgrade turret.
Also phantom is 2hull 2 shield.
WOW I AM stupid today....... Guess that is what happens when you have no sleep and don't drink enough coffee.
Don't compare it to the Phantom, the Phantom is a special case, it didn't have to be durable as it wasn't supposed to be shot at or maybe it couldn't because of stealth tech limitations, or just game balance.
Striker is significantly larger than a ln or Interceptor, smaller than a Bomber. 4 seems fair.
Don't compare it to the Phantom, the Phantom is a special case, it didn't have to be durable as it wasn't supposed to be shot at or maybe it couldn't because of stealth tech limitations, or just game balance.
Striker is significantly larger than a ln or Interceptor, smaller than a Bomber. 4 seems fair.
based on the lego set it looks a little bigger then the interceptor.
Edited by Cubanboy
here is a different one
I like the idea of a turret limited to <5 points (maybe even 4?), but I'm not sure this will see a turret. Maaaaybe an expanded arc? Small base ship with 180 arc would be a first, and potentially quite dirty in it's own right.
it better have a turret slot because imperials literally dont have a single turret outside PWT Decimator.
Really dont care if the main gun is a turret. in fact i'd rather it didnt, otherwise it just kinda feelds odd having both a main gun and an upgrade turret.
tell that to the Y
and the HWK (though really that 1 die primary can't count as a weapon...until Zuckuss palob finishes off x7 ryad with it
)
besides, you want a secondary turret. If you have a crap PWT, you're going to introduce some horrible power creep or worthless ship as it fails to do any damage with an underpowered PWT and ends up costing an arm and a leg to the combination 360 coverage and speed
but if you get ABTs, you got game against a lot of ships
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also, the highest PS Striker better be "I Hardly Know Her!" for maximum pun power
i meant both a PWT and a turret slot, which irrc the only thing that has both right now is the K-Wing. I can forgive that since its covered in little turret domes lol.
I hate the idea of PWT to begin with. Turret slots at least have some aspect of restriction to them (donuts, no range3, limited damage, or pricy and not factored into the ship's base cost) but PWT has 0 **** penalties compared to normal main guns. Kinda wish they would just release an eratta to the general rules of PWT where "When attacking, if the target is outside of your firing arc, roll 1 fewer dice" because i am all for failsafe attacks where the odds of them doing damage is low, but prevent you from solidly dodging an attack all together (TIE/SF kinda does this, if you blaze past it you still got a 2die shot flying at you at worst).
In fact, one of the Epic Only upgrade cards ive been trying to conjure up lately is literally that: "If you have a primary weapon turret and attacking in your firing arc, you may roll 1 extra die. If you are attacking outside your firing arc, roll 1 fewer die" focusing heavily on actually using the firing arc, but not completely removing the PWT. Reason i have it increasing the damage is because its a mod slot upgrade
Does the striker have a turret in lore? I don't know enough, cause... where? Underneath the body?
We don't know for sure.
There is something beneath the standard chin guns, maybe a turret or an extra pair of guns.
yeah we don't know if it has a turret
but it looks like the guns on the bottom could spin
and
unlike the SF
,
it can shoot around itself without hitting its own panels
It should be three in arc, it'll probably be PWT 2.
We desperately need a small turret carrier which is why we won't get one.
"desperately need" is a bit of an overstatement given the strength of palp aces and defenders
but it would be good design space to fill
(2ndary turret mind, not pwt. the game does not need and has never needed pwts)
who else is thinking about buying two Lego Tie Stirkers, and making a Lego Tie Phantom!
Maybe instead of a turret Slot (if it has a turret) they'll give it a primary weapon Mobile Arc.
on a small base? that'd be awkward to see with the pointer in the way lol
Maybe it has an astromech slot...
/ducks and hides
"desperately need" is a bit of an overstatement given the strength of palp aces and defenders
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but it would be good design space to fill
(2ndary turret mind, not pwt. the game does not need and has never needed pwts)
We have two moves swarm and acewing it would work wonders to have other options.
The other two factions have multiple platforms we have none, we keep losing our tricks it's time we got something back.
To me, this ship looks like an imperial heavy fighter, like the G1-A. It probably has 4 or 5 Hull and attacks at 3, but I bet it defends at 2. And it probably has some sort of novelty slot, like a cannon, sensor, or crew. Or all three.
who else is thinking about buying two Lego Tie Stirkers, and making a Lego Tie Phantom!
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Rip off those sloped pieces between the cockpit hatches, find a reasonable way to attach the 3rd wing, and you have a lego tie phantom!