Whisper vs Asajj

By spacelion, in X-Wing

phantoms have always been countered by stress attacks, either tactician or stressbot or random pilot ability.

Given that the arc is wide, barrelroll probably wont escape it unless shes very close to you. Which you can just plan for.

I prefer Echo anyway. Nobody can predict Echo's movement.

Phantoms are countered MUCH less by stress attacks that don't happen until AFTER they have a chance to shoot, unless they stack multiple stress tokens in the same attack - and even then, the phantom can choose to stay cloaked for a round or two to clear the stress.

The really mean thing about this for Phantoms is that the stress is *guaranteed* to happen before they shoot, if it happens at all, so they won't be able to use ACD OR Stygium the following round, whichever they have equipped. ANd Assaj is not unlikely to come with Tactician as well, so chances of being double stressed are high as well.

Nobody can predict Echo's movement.

Not even the player who set her dial o_o

So this ship with her cost, PS, and abilities:

85A61EFB-F0F5-4F14-849B-6C700990723F.png

Is an easy selection and counter to this ship with her cost, PS, and abilities?

BF616585-6C2D-4A1B-9874-8F77A9A2B513.png

I know Asajj has a neat tool that can possibly be useful, and I'm no expert, but I've seen Phantom pilots to wicked crazy moves that seem to not only dodge arcs, but move beside or behind opponents almost magically....I don't see her as a lock to put fear in Phantom pilots. Just sayin'

Part of the issue that Whisper will have with Assaj is that the Shadowcaster will be doing long moves and trying to circle the fight to keep the mobile arc on their side and facing in. That really limits where the Phantom can go and makes them much more predictable.

It's not an auto-lose situation for the Phantom but it will need them to outplay their opponent instead of being able to power through things by throwing a bunch of dice and moving at PS9.

I have not used Asajj just yet, but the combo with BMST sounds like a lot of fun. It will be hard to put Ketso down though...he is a blast and putting Phantoms on rocks is so fun :D

I have not used Asajj just yet, but the combo with BMST sounds like a lot of fun. It will be hard to put Ketso down though...he is a blast and putting Phantoms on rocks is so fun :D

ketsu

is a she :P

true though, that ability (though ridiculously situational) seems like a hell of a lot of fun

need more dice-independent tractor beam mechanics in the game, but it seems like the quadjump will provide. Ketsu will have to do till it gets here

I have not used Asajj just yet, but the combo with BMST sounds like a lot of fun. It will be hard to put Ketso down though...he is a blast and putting Phantoms on rocks is so fun :D

ketsu

is a she :P

true though, that ability (though ridiculously situational) seems like a hell of a lot of fun

need more dice-independent tractor beam mechanics in the game, but it seems like the quadjump will provide. Ketsu will have to do till it gets here

Ah, good catch....I'm such a dummy. I will blame lack of coffee...its was only 9am!

People complain about getting the target in both arcs, I have not really had much trouble getting that job done. I agree with an above post though, I really feel like this ship is well balanced and the mobile arc should have been what turrets were to begin with.

ketsu's deal is not just the both arcs thing (just set mobile arc forward; profit -- works when in b2b so you can easily trigger by forcing blocks) but also range 1 whereas sabine and ventress are just mobile arc and range 1-2

then again, the amount of power Tbeams have v small bases probably warrants the double restriction

it's less effective v large bases, but those you might actually catch if you set your mobile arc to the side (so long as the target is on the line that divides the two quadrants). Dengaroo won't like -1agi :P

I have not used Asajj just yet, but the combo with BMST sounds like a lot of fun. It will be hard to put Ketso down though...he is a blast and putting Phantoms on rocks is so fun :D

Someone else that actually likes ketsu! The podcasts and forums are all going gaga over assaj while I'm sitting in my corner cackling about the things I can do with ketsu. People are worried about assajj killing whisper, my first game with ketsu I took initiative, blocked whisper, tractored her off and one-shot her.

If only there were some way to manage stress in a Whisper/Palpatine list...

If only there were some way to manage stress in a Whisper/Palpatine list...

Yorr talking crazy business now mister. There's nothing that you can put in yorr Whisper/Palpatine list that will help to deal with yorr stress.

People still fly phantoms? They're a complete non issue in Atlanta.

Has to be in the secondary arc at range 1-2? Hello Echo:

MovementDiagram3.png

Honestly, I've always liked Echo more than Whisper. Sure, getting that bonus focus from hitting someone is great, but I love Echo's ability to show up pretty much anywhere in a 200 degree forward arc.

And on a semi-related note, I still remember the first time I saw the stat line on the Shadow Caster and thought, "Man, my Defenders are going to tear this ship up."

People still fly phantoms? They're a complete non issue in Atlanta.

They were popular in SoCal during store champs and regionals season. It seems like they were drawn to our tournaments like mynocks are to power cables.

If only there were some way to manage stress in a Whisper/Palpatine list...

epislon leader :D !

People still fly phantoms? They're a complete non issue in Atlanta.

They were popular in SoCal during store champs and regionals season. It seems like they were drawn to our tournaments like mynocks are to power cables.

I made top 16 at the Regionals in MA with a Palp/Phantom list, and I hadn't even flown a Phantom since just after the nerf.

... Now that I think about it, I have no idea why I changed to a Phantom list the day of the event... I probably would have done even better, had I actually practiced the **** thing.

the phantom really isn't a bad ship

the problem is that it's got a z-95 profile that it can only get around with Advanced Cloaking Device

Advanced Cloaking Device is action and PS dependent

you run into a matchup that can deny actions or shoot before you, you're a z-95 again :(

When I run my palp aces list it's still the Yorr/whisper/OL style. Yorr can absorb the stress for a turn or two, and it shouldn't matter much beyond that. Phantoms are in the same place they've been for awhile now, really good when flown well... nuked when flown poorly. As it should be.

people stopped running phantoms when they stopped having an insane reactionary power and actually took thought to play right.

Truth, they have issues, and usually when they face one theyre done for. Whisper pretty much cant do anything about someone that shoots before her, or the generics, because a 2straight decloak is easily predicted. Echo has 6 ways she can decloak...she can basically hover in place with a decloak "backwards" into a 1hard back inward. She can also completely sidestep obstacles, something Whisper cant do unless shes facing it juuuust right.

Reason you never see either is because of the immense flying skills required. I abuse the crap out of Echo and people at my flgs hate it when i field her because i just fly circles around everyone lol. Dengar is usually the reason she loses if i ever lose though, because PS9 turret ftl.

Tbh, i hate adv cloaking's design. The phantom as it is would be utterly broken and unplayable without that card for the price they are. I wish decloak would go back to what it was BUT adv cloaking is no more. Maybe then we'd see more generic phantoms, or perhaps some more cloaking ships that use it as a failsafe/re-position and not the entire crutch of the ship. If i can decloak in reaction to the board, but i cant recloak until the things i reacted to have acted again, im fine not getting a cloak after i attack.

Edited by Vineheart01

When I run my palp aces list it's still the Yorr/whisper/OL style. Yorr can absorb the stress for a turn or two, and it shouldn't matter much beyond that. Phantoms are in the same place they've been for awhile now, really good when flown well... nuked when flown poorly. As it should be.

well, the shuttle gets nuked

aces with palp up can still very easily luck their way out of bad situations

the phantom really isn't a bad ship

the problem is that it's got a z-95 profile that it can only get around with Advanced Cloaking Device

Advanced Cloaking Device is action and PS dependent

you run into a matchup that can deny actions or shoot before you, you're a z-95 again :(

You mean a Z-95 with 4 attack dice...

not real helpful when you're dead :(

I can't wait to see Asajj on a board and get to see what she'll do live. I have to admit, despite the Whisper bashing; there's a pilot here around here that runs a Palpmobile with Whisper [FCS, ACD, VI, Kallus] + Omega Leader [Juke, Comms] that eats up squads that have larger ships like this one, even ones that deal stresses and/or ion and tractor beam attempts. It will be interesting though....fun.

I keep trying to fly like he does....keep on trying.

Edited by clanofwolves

First, you have to know where the phantom will end up, after decloaking. Then you have to actually get there with a large ship and your arc pointing in the right direction while not being blocked by other ships, in an area where the phantom cant barrell roll afterwards. Then you have to get your other ships there as well to take advantage of the stressed Phantom. Then, if you guess wrong, all your ships are pointing the wrong way.

On paper, it sounds great but I think it will be harder than it actually is. For example, to kill soontir just get a Bwing with Autoblaster cannon in range 1 and blamo he is gone. Ok, good luck with that.

I think Asajj will be more problematic for Defenders not named Countess, as 3 sharps and 4Ks are white and not helped by MK.II. And their moves are much more predictable.

Pretty sure Asajj loses to Yorr, Whisper, Omega. What wingman are you going to give her that will change that?

Whisper pretty much cant do anything about someone that shoots before her

Evade, Kallus, Palpatine. You will always have 2 evade results, you will have 3 evade results 86% of the time.

Well, the math changes with Zuckuss, but whatever.

I always hated Asajj Ventress in the Clone Wars show. Now she's going to be in this game? I just hope this doesn't mean Disney's bringing her back to life. If I ever have to fly against her, I'm going to shoot at her ship first, on principle. Just like I do to omega leader.