Why is Heal so **** expensive?

By Metushelah, in Star Wars: Force and Destiny RPG

Am i missing something or over thinking something as to why Heal is so **** expensive?

it's almost impossible to buy it at starting play and if you want to really make use of it's auxiliary abilities reliably you would need at the least Force Rating 2 or even 3.

Unlike it, Move at that point is so devastating with throwing objects silhouette 2 at you or even easier just throwing the targets into the air and let gravity finish them off.

So what's the rational with making Heal so expensive?

(I am grumpy and frustrated as trying to make a somewhat decent Dathomiri Witch character with Heal is ridiculously expensive and more than Knight Level XP :( )

Edit: is writing Bloody considered offensive because it censored it?

Edited by Metushelah

1) Makes the non-force healing skill obsolete? If it was cheap, then every force user could/would be a healer and thus someone wanting to pick up mundane Medicine would feel robbed.

2) It was rarely seen in canon. If you consider only movie canon, it was only seen if you play tricks with the narrative (Ben "healing" Luke). It needs to be rare so it's expensive.

There is also no reduction in effect with use. Stimpacks slowly loose their kick.

Also resurrection.

Harm also bypasses soak, frightening.

The fact that most harm effects can be used by Lightside users. It's not likely, but in desperation.

1. It does not replace medicine, nothing replaces medicine.

2. It heals multiple people for your Int or Int + Medicine if you upgrade it also heals strain damage, removes crits and deals damage that ignores soak.

Its pretty much omg insanely powerful so its one drawback is its expensive.

It was in the beta cheaper and that was a problem. Too powerful at a lower price.

What is the usual XP you get to with your adventures?

I think this will give me a better understanding of how far one can reach and so a better view and perspective on wether it really is expensive or not.

(Trying to build a Hermit/Pathfinder with heal is ridiculously expensive)

A weekly group may be as little as 5xp per hour of play, so 15-25xp a week.

Less frequent groups will usually hand out a bit more. Up to 40xp per session.

Considering the impressive balance this game shows even above 2000xp it's really up to the group to decide. How long do you want the campaign to run, and how high do you want XP to get, then add a little.

Usually 15 to 25 xp for a 3 or 4 hour session. I try to avoid having the characters at the fresh from the moisture farm level for very long. My home group are at around 300 xp and the system is working great.

I've thrown together a few characters with Heal at starting level. Like all things, it's just a matter of give and take.

Can you give me an estimate as to how high your characters get XP-wise?

Depends; 20 is probably the average.

My group meets on average once a month (if we're lucky). And usually get 25-30 XP with a bonus 5XP if they complete adventure logs.

Currently they're sitting at around 500XP and we're about to conclude our campaign.

Main reason for Heal being so expensive to buy is that it's married to Harm, which for a beginning character can be a pretty nasty method of inflicting damage, given said damage bypasses soak.

I suspect that if Heal and Harm were separate powers, they'd probably be cheaper, but since they're a combined package and the upgrades affect both parts, then it's more XP as you're getting more of a potential effect.

That being said, if the GM is amenable to the idea, you might be able to divorce the Harm aspects out of Heal, and reduce the XP costs of the base power and the upgrades by half (rounded up to nearest multiple of 5; so a 15 XP upgrade costs 10 XP as an example). Now, this does still carry some risks, since as Decorus noted the Heal power can make combats far less dangerous given that it's easy healing (and very effective at that once the upgrade to add ranks of Medicine is purchased) and doesn't degrade the way that stimpack usage does, and making the power too inexpensive to purchase can skew the threat level of encounters; a fight's not so dangerous when the party cleric can get the team back up to speed with a few waves of their hands.

Made some calculations and was actually able to create a knight level starting character with most of the stuff i wanted! Yeepee !!

But i also made a calculation as to how much will the character "cost" to get to her "Final Form" :) and it was 1250 XP, which is quite a lot.

Any ways, Thanks for all your answers, Love you all :wub:

My group meets on average once a month (if we're lucky). And usually get 25-30 XP with a bonus 5XP if they complete adventure logs.

Currently they're sitting at around 500XP and we're about to conclude our campaign.

Man that's brutal. We meet once every 1-2 weeks and feels like ages. But then again, I'm bit addicted to this game. So our GM holds private solo sessions for my character. The reward for these isn't exp, but rather bit of money and maybe some items. Maybe some new force powers sometimes, but that's about it.

Edit: is writing Bloody considered offensive because it censored it?

That's because there could be some poms on here that might not appreciate someone with a bog mouth.

Edited by Sturn

Whats a "pom"? and if Ron in Harry Potter says Bloody all the time, i think i am fine thanks :)

Not "bogging" out :)

Whats a "pom"? and if Ron in Harry Potter says Bloody all the time, i think i am fine thanks :)

Not "bogging" out :)

Hey it's not me you have to convince.

Pom = Brit per those down under.

Bog = Toilet

****, crap, ****, and butt are also commonly seen in US media, sometimes even on the Cartoon Network. But let's see which ones make it through the filter....

Edited by Sturn

:) surprise !