I apologize for my bad english in the begining:
There was an old chart in the D6 WEG Star Wars for "Dark Side Costs"
It gave you the possibility to add some more flavour to the fallen characters. Dark Side Users where not really indended as player characters.
I looked through the results and thought some would perfectly fit into Force and Destiny. So if a character falls to the dark side, you roll a d100 and get one side effect of the dark side. Maybe something minor like grey skin or yellow eyes or maybe something drastic like beeing possesed by force sensetive parasites or sith ghosts.
Here is my modified list. Its not enough for twenty results, but maybe someone has further ideas or want to use it any way:
Dark Side Costs
1-10
Advanced age: The character starts to age rapidly
11-20
Pale Flesh: The characters skin starts to turn pale/greyish/unhealthy.
21-30
Memory loss: The character suddenly forgets many things.
31-40
Tremors: the character develops nasty, pain full tremors on the face, and small twitches. making it seem that the character is on the verge of breaking at any moment.
41-50
Mute: corruption of the dark side makes the character no longer able to speak.
51-60
Dead Eyes: The eyes of the charakter gain an unhealthy colour (ig yellow for humans) and is an unpleasend encounter. Increase the difficulty of every charm the test by one, but decrease the difficulty of any coercion test by one.
61-70
Destabilizing Aura: Every character (enemy or ally) which is engaged to the dark side user feels uncomfortable and adds one threat to any roll.
71-85
Blood thirsty: The character gains one rank in „Frenzy“. The GM may spend any time one destiny point to drive the charakter in blood rage. He spills blood as much as possible until he suceeds at a difficult discipline test.
86-90
Possession: Influenced by the dark side, the character is forced to have his body periodical possessed by the dark side spirits that make him do their bidding. The GM may spend any time one destiny point to take over the charakter for one round
91-95
Parasites: The character picks up some nasty forcesensetive parasites. They live within the characters body, and cannot be removed. Any attempts at removal causes death. The parasites make the character hungry, or tired but help him using the dark side of the Force. The character loses permanently one point in Brawn, but gains one point in Force as long he has the parasites.
96-100
Third eye: Soon after going to the dark side, he/she is able to “see” apparitions of dark side ghosts, or other phantasmic forces. They haunt/tease the character. The GM may spent one destiny point to „call“ such a „ghost“

