I want to run a b wing and x wing list

By chr335, in X-Wing

Okay as the title goes what do I need to have a good X-Wing and B-wing list.

Okay as the title goes what do I need to have a good X-Wing and B-wing list.

a time machine to travel back to 2013

Seriously though, probably the Brace Yourself list:

Keyan Farlander (40)

B-Wing (29), Advanced Sensors (3), Proton Torpedoes (4), Opportunist (4), Guidance Chips (0)

Wes Janson (34)

X-Wing (29), R2-D2 (4), Draw Their Fire (1), Integrated Astromech (0)

Biggs Darklighter (26)

X-Wing (25), R4-D6 (1), Integrated Astromech (0)

Edited by wurms

X-Wing: · Biggs Darklighter (25)

· R4-D6 (1)

Integrated Astromech (0)

B-Wing: Blue Squadron Pilot (22)

Fire Control System (2)

B-Wing: Blue Squadron Pilot (22)

Fire Control System (2)

B-Wing: Blue Squadron Pilot (22)

Fire Control System (2)

Okay as the title goes what do I need to have a good X-Wing and B-wing list.

a time machine to travel back to 2013

Sadly, pretty much this.

There are a few decent(ish) b-wing lists about, but sadly the meta really is really quite hostile to b-wings at the moment. Any decent list will do fine casually, but you may/will struggle with it at actual tournaments.

With that in mind...

When I'm motivated to use b-wings, it's usually with the generics these days. Ten Numb, Keyan Farlander, and Nera Dantels can all work wonders in the right list, but I'll leave that to someone with more inclination to use them.

The go-to list for b-wings is 4bz: 4 blue sq b-wings, and 1 bandit sq z-95. This is a decent enough list, takes some practice flying, and auto-loses (pretty much) to a couple of tournament lists, but is a very solid list.

BBXX is the other list that might have your attention; 2 dagger sq b-wings with fire-control system & 2 red sq x-wings with r2 astromech and integrated astromech.

This (despite being a very old list (apart from integrated astromech)) is probably better vs the metagame than 4bz. It brings less guns to the table, but fires at PS4 rather than PS2, which is actually quite relevant these days.

You could also run a variant of the above with T-70 x-wings if desired... You would lose the fire-control systems on the b-wings, but you'd be able to run a 1 point ept (crack shot maybe?) on the x-wings then.

A list that I have hopes for (but have yet to assemble for testing) is 3 dagger sq b-wings and Biggs.

Biggs would have r4-d6 and integrated astromech (as is his standard loadout), and one of the b-wings would mount a tractor beam. Saving the 100th point for an initiative bid vs other PS4 ships.

You can also make a decent enough list by running 3 blue sq b-wings and supplementing with your ace of choice: The b-wings add up to 66 points, which leaves you 34 (more than enough) to spend on the ace, with any after that spent on upgrading the b-wings.

My recommendation for that being an ace who can operate independently of the b-wings; you don't want a 30+ point ace attached to a trio of b-wings.

Anyway, that is (I think) pretty much it for the generics... None of those squads are top tier tournament material as far as I know, but that's mostly down to the b-wing not being a top tier ship right now. Those lists are solid enough for casual play, and if you get practiced with them you should be able to pull in reasonable results even at tournaments.

(Just be aware that there will be some very hard matches, and some matches that you just cannot reasonably win.)

Good luck.

I used to run B's all the time, as they were my favorite ship since RotJ came out. They were excellent when I started playing this game as 22 points bought a whole lot of punch. My personal favorite combo was 3 FCS blues, and 1 Ion Turret Y. The ion turret locked a ship down and made up for the less maneuverable B's.

Problem is, the meta has shifted away from generics towards aces, so it's hard to justify spending points on something that might go boom in before it gets a chance to shoot. This is only compounded by the fact that the B aces are either too expensive, or have abilities that don't work against ace-wing ships.

An exception to this might be Nera and her 360 torps. When paired with Garvin, Dutch, or Esege, she has plenty of tokens & target locks to get the job done.

Another suggestion more in line with what you want could be to run:

Blue Sq. Pilot - Tractor Beam, E2, Hera

Blue Squadron Novice - R2, integrated astromech

Blue Squadron Novice - R2, integrated astromech

Blue Squadron Novice - R2, integrated astromech

The idea is simple. Have the B hit a ship with the tractor beam first, then have the X wings rail on it with 1 less green die (and perhaps range 1). Hera allows the B to use all its moves to keep up with the Xs.

Good Luck and practice.

Go and win one for the team. (take biggs whatever you do)

Edited by Cubanboy

Okay as the title goes what do I need to have a good X-Wing and B-wing list.

Sharks in the water... STAY AT HOME, PLAY AT HOME, KEEP AWAY from the so called FLGS.

Dat is how you play these ships... and actually have FUN... now-a-daze.

:)

Or you could just play with actual friends, and have fun too. But yeah wow. Asking for non-meta-list help here is... just... dams.

:lol: :lol: :lol:

You see: ACE-WING KILLED X-WING... in the last year or so wuz when it all happened.

:ph34r:

SHARKS... SHARKS... SHARKS!!!

:lol:

Tarn Mison with integrated and his favorite droid

Stress hog

2 blue squadrons wiith FCS

You're brave ill give you that much.

But it's a uphill struggle you've set for yourself.

The main thing is to leverage the advantages of the good pilots.

Biggs Darklighter with IA and R4-D6 is a given - with him walking the dogs you can be sure of him diverting enough torpedoes and/or incoming fire to let your (strangely) fragile B-Wings survive.

For B-Wing pilots, I think Nera Dantels is the best choice available - With Deadeye, Proton Torpedoes, Extra Munitions, and Guidance Chips she WILL land 3-4 hits on anything she shoots at, and unless an ace can donut her they're not arc dodging her shot.

Those two together leave 41 points, not much room for anything fancy. Wes Jansen is always solid; the only problem is that taking him even at the bare minum (Adaptability+R2 Astro+IA) only leaves you 11 points, not enough for a Z blocker. You'd have to drop Nera to Plasma or Flechette torps.

I think I'd try a Dagger Squadron B-Wing with Advanced Sensors or possibly B/E2 and Jan Ors to give Biggs an Evade over a Focus, and a Prototype A-Wing with Chaardan Refit to act as a blocker for those lumbering Scouts. That'd give a nice, classic XBBA squadron.

Alternately, Crackshot Adaptability Autothruster Green Squadron A-Wings have proven themselves very resilient, and you could fit two of them into the list with 1 point left over - possibly Electronic Baffles on Nera, so she can pull a red maneuver and still have the action to Focus?

Edited by iamfanboy

I have a lot of fun with this list.

Keyan Farlander + Bwing/E2 + Kyle Katarn + PTL (36)

Ello Asty + R2 Astromech + Integrated Astromech + PTL (34)

Biggs Darklighter + R2D2 + Integrated Astromech (29)

A slight variation is switching out Biggs for Arvyl with this list.

Keyan Farlander + Bwing/E2 + Kyle Katarn + PTL + FCS (38)

Ello Asty + R2 Astromech + Integrated Astromech + PTL (34)

Arvyl Crynyd + Cha. Refit + Shield Upgrade + A-Wing Test Pilot + PTL (28)

Arvyl is a great blocker! leaving Keyan and Ello to do their thing.

Wedge + R2 + IA

Biggs + R2 + IA

Rookie + R2 + IA

Rookie + R2 + IA

what exactly is IA? edit: nevermind just read it above

Edited by chr335

X-Wing: · Biggs Darklighter (25)

· R4-D6 (1)

Integrated Astromech (0)

B-Wing: Blue Squadron Pilot (22)

Fire Control System (2)

B-Wing: Blue Squadron Pilot (22)

Fire Control System (2)

B-Wing: Blue Squadron Pilot (22)

Fire Control System (2)

This

X-Wing: · Biggs Darklighter (25)

· R4-D6 (1)

Integrated Astromech (0)

B-Wing: Blue Squadron Pilot (22)

Fire Control System (2)

B-Wing: Blue Squadron Pilot (22)

Fire Control System (2)

B-Wing: Blue Squadron Pilot (22)

Fire Control System (2)

This

PTL Aces, especially PalpAces, will eat that for lunch and go back to the counter to ask for for a real meal.

If we're talking anti-ace tech in the B and X-Wing categories, there isn't much: VI Ten Numb, BB-8 Wedge, VI Wes Jansen, and Proton Torp Nera Dantels. Going to T70s puts you into a regen Poe, but overall that isn't much selection, and a lot of it is pretty terrible even with Biggs Insurance. I picked Nera because she's the cheapest B-Wing AA tech, hardest to outmaneuver, and with Biggs there she'll get her two shots off. Also, not a lot of people use her so she's tricksy.

With that core you've got 41 points left, which is actually quite a lot, but I guessed the OP wasn't interested in a Lothal Rebel or a regen Miranda Donei, so I tossed other suggestions his way. XBBA could deal quite a bit of damage, as could XBAA.

Okay as the title goes what do I need to have a good X-Wing and B-wing list.

a time machine to travel back to 2013

That was the first thing i thought when i saw the title. If you want to run Bs you'll definitely want biggs. I did win a wave 7 store tourney with a fcs tac blue, wedge, stresshog and a z, even had to go through quad tlts to do it

I killed off Inquisitor and Soontir Fel with Veteran Instincts and Mangler Cannon on Ten Numb alongside an X-Wing that was Veteran Instincts, R2-D2 and Integrated Astromech on Wes Janson.

I also had R3-A2 on a Y-Wing but for your theme request you could swap that out for an X-Wing with the same astromech, maybe Hobbie.

Agree with the Time Machine idea.

Here is what I ran at Regionals this year...called the Mini-MidgetPack

(X-Wing) Biggs + R4-D6 + Integrated Astromech (26 pts) - not a big fan of the R4-D6 but did use it 3 times in 6 games.

(B-Wing) Nera + Deadeye + Fire Control System + Extra Munitions + Proton Torpedoes + Guidance Chips

(B-Wing) Keyan + Veteran Instinct + Fire Control System + Extra Munitions + Proton Torpedoes + Guidance Chips

Had an issue not putting through damage with consistent 2 hits + 2 crits against an Imperial Ace with stealth, evade action, and Palpatine. That is 5 evades. Need to use Biggs causing damage typically, even though focus seems like the right idea. Don't be afraid of using barrel roll and with Keyan I would even do red bumping maneuvers to stay on target if already acquiring a target lock. Biggest problem, Large Based ships. without a 3K or more...B's get stuck. B's don't last long against a Ghost.

if one of the slots was a missile, I would switch to Homing missiles and life would be amazing.

I like the idea of switching one of the B's out with Wes. Hard to decide because both have niches they fill. Keyan opens up the crap dial of B-Wings and Nera hits out of arc. However, dropping one could open some points to get some regen astromechs..

My personal favorite:

Keyan - advanced sensors, advanced proton torpedo, extra munitions, push the limit, b-wing/e2, Jan Ors.

An alternate build is with fire control system and veteran instincts, using red maneuvers to gain a stress when you need it. You could even swap out the torpedoes for an autoblaster cannon to scare aces.

Like all the B wing aces he's horrendously expensive in a meta dominated by super high ability/ super spike damage ships, but man when he gets his shots it hurts. I like the advanced sensors build because it saves you from being blocked, being able to use the barrel roll beforehand, and makes it much easier to get into range 1 against anything with a lower pilot skill.

I won a local tournament with Ten Nub + Chewbacca recently, this was the list

• Ten Numb B-Wing
Advanced Sensors
“Mangler” Cannon
Extra Munitions
Plasma Torpedoes
Veteran Instincts
Guidance Chips

• Chewbacca YT-1300
Push the Limit
C-3PO
Kanan Jarrus
Millennium Falcon (Evade Version)
Engine Upgrade

He is better together with the Falcon or Dash.

If I was to fly him along side X-Wings it would be something like this:

• Ten Numb B-Wing
Sensor Jammer
“Mangler” Cannon
Extra Munitions
Plasma Torpedoes
Veteran Instincts
Guidance Chips

• Biggs Darklighter X-Wing
R2-D2
Integrated Astromech

• Blue Squadron Pilot B-Wing
Collision Detector
B-Wing/E2
Jan Ors

Edited by tsondaboy

You can put a Ghost in with the B and X-wing and it hell of a lot of fun

Keyan is amazing. I have been putting rage on him with nothing in the system slot to save a few points. I alternate between Jan or Hera as crew:

Pfffff, who wants to run X-Wings?! B-Wings plus ARC 170s is where it's at!