Kavan Munitions
Maker of weapons that make you go huh.
Kavan Munitions “Deathstalker” Pistol
The Deathstalker is an odd mix of the a revolver and a monoedge fighting blade. The gun not the most accurate, given no sights and no way to mount any. And when used as a fighting blade, the gun part unbalance it. Still it finds it way into the hands of people, including some naval hands. As a result of the naval service it was designed to also use the fragmenting ammo at the cost 40 throne per 20 rounds and it is Rare, when loaded with this ammo gains Primative and Tearing traits.
Class: Pistol (Solid Projectile)
Range: 25m
ROF: S/--/--
Damage:1d10+2 I
Penetration: --
Clip: 6
Rld: Full
Special: Inaccurate
Weight: 3.75 kg
Price: 120
Availability: Rare
as a Fighting Blade
Class: Melee
Damage:1d5+1 R
Penetration: 2
Special: Mono, Unbalanced
Kavan Munitions “Kracker” Shotgun Pistol
The Kracker is one of the scariest weapons ever put into a pistol form. It fires standard shotgun shells out of it short barrel and 8 shot revolving cylinder. If the shot from one of these doesn’t knockdown your target, the noise and muzzle flash still may drive them for cover. Yet this weapon’s ferocious recoil, and poorly weight unblanced design, means that you need a strength bonus of 4+ to fire one handed. Now there is the Kracker 2, that adds a forward pistol grip who stats are in quotes where they change.
Class: Pistol (Solid Projectile)
Range: 15m (8m)
ROF: S/--/--
Damage:1d10+3 I
Penetration: --
Clip: 8
Rld: Full
Special: Inaccurate, Scatter (Scatter)
Weight: 3.75 kg (4.25kg)
Price: 70 (100)
Availability: Rare
Kavan Munitions “Pocket Puncher” Pistol
The Pocket Puncher is a 3 shot snub nose revolver. If you thought the Kracker was bad the shot from one of these doesn’t knockdown your target, the noise and muzzle flash will drive them for cover. This is the handcannon for you if your planning on punching heavy armor, as it fires a Heavy Stubber round. Give the weapon’s ferocious recoil, it means that you need a strength bonus of 5+ to fire one handed, otherwise has a -10 to BS to hit. .If you attempt to fire rounds faster then every other round take an additional -20 to BD to hit.
Class: Pistol (Solid Projectile)
Range: 20m
ROF: S/--/--
Damage:1d10+3 I
Penetration: 3
Clip: 3
Rld: 2 Full
Special: Inaccurate
Weight: 3.75 kg
Price: 200
Availability: Very Rare
Kavan Munitions “Typhoon” Submachine Gun
The Typhoon is firing a Hand Cannon round, design with a high rate of fire in mind. With it’s ammo the weapon has a horrible reputation for massive recoil, yet it is brutal to be on the receiving end of it’s storm of bullets. Due to the massive recoil, as it is firing hand cannon round, unless the firer has a Strength Bonus of 4 or more, the Typhoon suffers the Inaccurate trait at Semi-Auto, for Full Auto need a Strength Bonus of 5 or more. While this weapon can be fired one handed, add +2 to Strength Bonus needed or take an additional -10 BS from the recoil. The major downside to this weapon is the short range of the this weapon, but that can be countered by the massive damage it can do to your enemies.
Class: Basic (Solid Projectile)
Range: 30m [when stock is folded] 45 [stock extended]
ROF: S/5/10
Damage:1d10+5 I
Penetration: 2
Clip: 30
Rld: Full
Special: Fiendish Recoil (-20 BS Full Auto)
Weight: 3.5 kg
Price: 150
Availability: Rare
Kavan Munitions “Thunderrose” Heavy Pistol
The Thunderrose is an odd mix of the a heavy revolver and a undermounted special GL. It was designed to serve as a weapon on the Battlecruiser Razor Galactica for Rogue Trader Glenn Moore for his armsmen by Kaven Munitions. Still it finds it way into the hands of other people. As a result of the naval service it was designed to also use the fragmenting ammo at the cost 40 throne per 20 rounds and it is Rare, when loaded with this ammo gains Primative and Tearing traits.. If need be this weapon can be used as club in melee if you have too (d10-2+SB). It comes with a Built in Red Dot Sight and a holster.
Class: Pistol (Solid Projectile) Pistol (GL)
Range: 35m Range: 25m
ROF: S/--/-- ROF: S/--/--
Damage:1d10+4 I Damage: determined by the grenade fired
Penetration: 2 Penetration: determined by the grenade fired
Clip: 6 Clip: 1
Rld: 2 Full Rld: Full
Special: --- Special: determined by the grenade fired
Weight: 4 kg
Price: 500
Availability: Very Rare
GL Rounds Dam Pen Special WT Cost All are Very Rare
Frag 3d5 X --- Blast (3) .1kg 25
AP 3d5 X 6 Blast (1) .1kg 50
Flechette 1d10+5 I 2 Scatter .1kg 25
Flare d5 --- --- .1kg 20
edited to fix a picture and center others
Edited by Angel of Deathto ad color to the writing