I know that's an old subject, but without any solution ![]()
we're in the Hoth Campaign with the 3 hoth heroes and Fenn... I'm playing imperial with one of the two decks (poor decks, my point of view)...
Since 2 scenarios, I'm totally unavailable to stop of even slow down heroes... we still have 3 missions (a side, 2 story), but seems no sense to play it
our last, side threat mission, was the one on tatooine with fire... they finish 4th rounds :/
each turn, Stormtrooper burn something, but nothing can resist to the heroes’ fire capabilities ![]()
mean, 5 per round (even 6) , I put some stormtrooper... even without Fenn (and his passion for blast), probably I can't shot with anyone, or just with one
If I don't spend each turn, they are free one turn, and the next I pop red guard, that can't resist (only 10pv) very long...
By the way, after 6xp (and weapons tier II), we can't stop rebels
Even with twice threat level to begin, Leia (for free) is better...
And without any amazing deployment each turn, I can't Imaging stop Rebels...
Only solution, a limited round mission, and very long map, with many interact... but seems poor
COULD YOU redesign your (future) campaign (maybe 2-6 pts/round is not enough... 2-9 ?) and/or introduce via FAQ a change?
next side mission, threat mission on cloud city, just no sense to play
last line, funny, but impossible (even for tank and atst) to resist
last one, come one
they would finish in 5 round, 6 if they're coward.