If one load out is optimal for one, why not the other? I normaly take HLC, glitter, crack brobots myself.
Secound question: when when IG dies, does the remainig IG lose access to the other IG's abilitiy for the remainder of the game?
If one load out is optimal for one, why not the other? I normaly take HLC, glitter, crack brobots myself.
Secound question: when when IG dies, does the remainig IG lose access to the other IG's abilitiy for the remainder of the game?
1: Because it confuses targetting priority. Usually you want to kill B first but if B is loaded with less scary weapons, is it better to kill C first or not?
2: Yes. The title gives it the ability to use the pilot ability of other iG88s. If the ship is dead, its pilot ability no longer exists in this game.
1. maybe a matter of taste; some people like to cover different styles to have a tool for each situation; for example, to have a distance-fighter (hlc) and have a close-range fighter, or to have a damage-dealer and one that counters arc-dodgers (tried feedback? it scared a lot of soontirs back in the day).
Not saying that different-loadout-bots are the way to go, not saying it is not. it really is a matter of personal preference and/or mood.
2. short: yes.
Well the main reason to go asymmetrical is because most ships in the game have weaknesses. If you take two IG88s loaded out identically, they share the same weakness and therefore you have 'doubled-down' on your bad matchups (and in a tourney situation, you are likely to get a bad matchup at least once). In fact, more likely to get a bad matchup multiple times, since the HLC, glitter, crack + FCS 'bro-bot' list is particularly weak against higher PS aces (especially those backed by Palpatine).
A few things that help an IG88 against higher PS aces: advanced sensors (because it opens up a host of different positional options), feedback array (or blackmarket slicer tools), conner net, etc.
You want to build each of them assuming that you'll have to play with just one or the other for some part of each match. Therefore, it is typically best to go slightly assymetrical and give one upgrades that specifically work better with that one's pilot ability, even though for the beginning of each match, both ships will have both pilot abilities. You have also created two ships with the same weaknesses, and it's likely that one of those two ships' weaknesses will be compounded should his partner be cleared.
Slightly more obscurely, a pair of large ships that are worth 49/51 points each only yields 49 points to the enemy when they are half damage. So if two set of brobots go to time, one running 50/50 and one running 49/51, and both are below half health, the player running 49/51 will actually end up with a win outright instead of going to a final salvo.
Edited by Dunderwoodjm5k envy?
Slightly more obscurely, a pair of large ships that are worth 49/51 points each only yields 49 points to the enemy when they are half damage. So if two set of brobots go to time, one running 50/50 and one running 49/51, and both are below half health, the player running 49/51 will actually end up with a win outright instead of going to a final salvo.
Also generally having one of them with an odd price can yield slightly better MOV results over the course of a day - and when you're tlaking about 6 matches, that can actually make a difference in placing.
Why take asymmetrical brobots?
To have more options/tactics available.
/thread
If one load out is optimal for one, why not the other? I normaly take HLC, glitter, crack brobots myself.
Secound question: when when IG dies, does the remainig IG lose access to the other IG's abilitiy for the remainder of the game?
Because take FCS+HLK and you suck hardcore against anything but palpaces
Take Sensor+Mangler and suddenly you can't beat palpaces who are like HALF OF THE META
Because take FCS+HLK and you suck hardcore against anything but palpacesIf one load out is optimal for one, why not the other? I normaly take HLC, glitter, crack brobots myself.
Secound question: when when IG dies, does the remainig IG lose access to the other IG's abilitiy for the remainder of the game?
Take Sensor+Mangler and suddenly you can't beat palpaces who are like HALF OF THE META
If by 'suck hardcore' you mean do at least decently then yes, HLC/FCS Glittercrack Brobots 'suck hardcore' against most lists.
If one load out is optimal for one, why not the other?
Because strength is very rarely linear. Assymetrical Brobots give you more adaptability but are usually harder to play.
Mostly because HLCs are expensive, and "HLC/Mangler + best stuff" is a better build than "HLC/HLC + less good stuff." As a player who has done very well with Brobots, I firmly believe that the best possible build has Advanced Sensors in it.
I started going 51/49 Asymmetrical a long time ago (when Large ships went half-MoV), and I won a store championship 25-24 because of it (in addition to other minor advantages). That's a small factor, but it's real.
There's also a piece about preparing for which one is going to die.
The most common one that I see is HLC/Tractor on C and Mangler on B. This way if you lose C then B can retain his gunner shot at all ranges and doesn't get donutted, and with HLC/Tractor C has a gunner shot at all ranges as well.
But yeah the best argument is to mess with target priority. If both had identical loadouts you'd target B first every time, but with the HLC on C it can draw fire that way and create mistakes from your opponent.
Because take FCS+HLK and you suck hardcore against anything but palpacesIf one load out is optimal for one, why not the other? I normaly take HLC, glitter, crack brobots myself.
Secound question: when when IG dies, does the remainig IG lose access to the other IG's abilitiy for the remainder of the game?
Take Sensor+Mangler and suddenly you can't beat palpaces who are like HALF OF THE META
If by 'suck hardcore' you mean do at least decently then yes, HLC/FCS Glittercrack Brobots 'suck hardcore' against most lists.
You've got the point. They actually do. And yes, against most meta lists.
Anti-squint build, because it relies on punching through those 2-3 damage using gunner+crack and most builds don't even trigger the B-crab gunner effect >_>
uuummm...can someone explain the math to me about the 51 and 49 point brobots? How do the both only give 49 points?
Is there a common load out for this type of list?
Edited by Chief HughOthers have mentioned the target priority part. The other part is that it's a little more mentally taxing for your opponent to remember all the tricks that each Aggressor can do when they have radically different builds compared to when they can do the same things.
For a while, I ran 88B with Mangler, PTL, FCS, AT and a Hot Shot Blaster, alongside 88C with HLC, Adrenaline Rush, Advanced Sensors, AT and Dampeners. It worked really well. 88B had the more dangerous pilot ability, but was also usually running the full suite of tokens and only three dice. 88C had the bigger gun, but the combo of Advanced Sensors, Adrenaline Rush and Dampeners made predicting his movements almost impossible and removing his pilot ability doesn't help much.
The downside is that it can also be mentally taxing to you when trying to remember each of your upgrades, so you really need to practice with your list to so you don't forget what your ships can do.
uuummm...can someone explain the math to me about the 51 and 49 point brobots? How do the both only give 49 points?
It's when calculating large ships that have taken half damage. Both get rounded down, so the 51-point ship would only award 25 points and the 49-point would only give 24.
The truth to the op's question? Cost of HLC. Period.
Bots are like swiss army knifes, so highly customizable depending on play style. But the main reason people go asymmetrical is because they want to fit something onto a bot, and dont have the points for a second HLC.
Personally i run VI HLC bots almost exclusively when running bots.
If one load out is optimal for one, why not the other? I normaly take HLC, glitter, crack brobots myself.
Secound question: when when IG dies, does the remainig IG lose access to the other IG's abilitiy for the remainder of the game?
Because take FCS+HLK and you suck hardcore against anything but palpaces
Take Sensor+Mangler and suddenly you can't beat palpaces who are like HALF OF THE META
FCS HLK bots suck against anything but palp aces?
Thats real news to me....
Is there a common load out for this type of list?
IMO, the best build ever, with then-current meta in mind, is:
B + Title + Wired + AdvS + AutoT + Mangler + ProxM (49)
C + Title + Pred + AdvS + AutoT + HLC (51)
Unfortunately, in the current meta with torp-slinging JumpBastards, you need Glitterstim. (If you're good at baiting your opponent, you can make do with Glitterstim on one of the ships; if not, you'll need it on both.) This requires some compromises, and I haven't settled on a "compromised best build" yet.
Because take FCS+HLK and you suck hardcore against anything but palpacesIf one load out is optimal for one, why not the other? I normaly take HLC, glitter, crack brobots myself.
Secound question: when when IG dies, does the remainig IG lose access to the other IG's abilitiy for the remainder of the game?
Take Sensor+Mangler and suddenly you can't beat palpaces who are like HALF OF THE META
If by 'suck hardcore' you mean do at least decently then yes, HLC/FCS Glittercrack Brobots 'suck hardcore' against most lists.
You've got the point. They actually do. And yes, against most meta lists.
Anti-squint build, because it relies on punching through those 2-3 damage using gunner+crack and most builds don't even trigger the B-crab gunner effect >_>
Care to name a couple of builds you think Glittercrack Borobts suck against ? From my experience they can give a run for their money to almost anything.
Gunner helps a ton with first engagement (about 1/4 games one of the bots will roll 0 or 1 hit on the first shot) and with consistency (few things sucks more in competitive play than to do a move, get the enemy right where you wanted him and then botch the roll that should have killed him).
EDIT: Also, most builds currently feature very few ships with less than 2 agility apart from the Palp Shuttle and the party bus. Pretty much everything else that's competitive is either 2 or 3 agility. That's more than enough to trigger gunner on unmodified shots.
Edited by LordBladesYeah I kinda think if you know what you're doing you can make things happen with two glittercrack bots.
In my expericance with crack bots, you gotta get enemy ships off fast, HLC's do it best.
Yeah I kinda think if you know what you're doing you can make things happen with two glittercrack bots.
I dont have any problems against most lists locally with symmetrical VI HLC bots. especially since BMST.
Never been a glittercrack player, so cant really comment there, but i would assume they do just fine against the vast majority of lists out there.
I do feel like brobots have a high learning curve however. A lot of people will look at the dial etc. and think they know how to fly them just based on those things, but from my experience, when brobots "struggle" its because of the pilot. They are forgiving in that they are good ships, but the are unforgiving in that if you dont fly them well, you will lose close matchups that you should have probably won. Almost any brobots list should be fairly competitive against most other lists.
Dual aggressors are strong. Not sure why they are being portrayed as a "struggling" list. They also just got some very nice illicit to add to their tool belt.
Yeah I kinda think if you know what you're doing you can make things happen with two glittercrack bots.
Dual aggressors are strong. Not sure why they are being portrayed as a "struggling" list. They also just got some very nice illicit to add to their tool belt.
They get no easy matchups. When you feel like you need to fight hard every game it might feel that the list is struggling.
Also, IMO at least, Brobots are slightly weaker than both triple scouts and palp aces. BMST might change that against Palp aces though, because it gives you a fighting change in the dreaded 1 Brobot vs. 1 ace left end game scenario.